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New Warrior Idea

Well while working my closing shift at Home Depot last night as usual I was thinking about FL

New Warrior Skill; Catch.

Would pretty much be a defense against theif. ninja, bard, and ranger throws. Maybe only works while not dual wielding?

I've got other idea actually, to have 1-2 skills based on his size , for example big giants to keep their current skills, since I believe giants warrior for now are not that bad, but...the medium and even shorter ones are quite weak for the moment, I suppose 1 damage skill can be givven to the medium warriors or improving of 1 skill, while +1 def skill to be givven to the shortest since they don't do much damage, at least to have better defense, if you see halfling warrior even with 25 dex and 4 def skill is quite weak for the moment. These were just an examples, I did not figure everything, but I strongly believe medium and short warriors needs a little improvements.

Probably 5th def, will be too strong, but if it is figured like that:

Skill:Quickness (this skill to be only for medium or short warriors) - Level 47-48

syntax: quickness

For few hours(and this to be 2-3 hours) you gain ability to evade blows.

In battle: Your quickness helps you evade Somone's .....

this skill to stay for 2-3 hours, so when they passes you need to flee and use it another time, or stay in battle without it...you decide.That way if you chase someone and you don't use it, the things can go in different positions....while if someone chases you there must be given little help for the medium and short warriors, because for me they are weak now.

from my limited experience with "small" warriors, their worst nightmare is the larger melee opponent. my one drow and one halfling warrrior, while only played into their 40's did exceptionally well vs c/c. vs a giant or even human sized melee opponents (human avian dwarf whatever) i was always outdamaged, and only my dexterity kept me from laglock death a couple times. *a couple times *i got lucky wielding great vuln weapons and used Trip vs. giants. I came to find out that trip is a giant's nightmare, i mean the lag for a giant is sometimes ridiculous. but yeah, the main problem for a small warrior is outdamaging combined with enhanced bash lag (esp of course for halflings).

will the addition of a damaging skill for small warriors make a difference in this? I really dont think it would, but at the same time I see no harm at all in giving small warriors a damage skill anyway.

will the addition of an evade skill make a difference? I think it would in terms of making him more survivable i.e. being able to flee, but in actual combat a flee skill will have a lag of it's own while the small warrior is still being outdamaged. again, though, I wouldnt see any real harm in giving small warriors a lagged evade skill anyway. I just think the basic game mechanics are stacked against small warriors from the outset, but I bet a dedicated player with experience can finesse one into some sort of success..

IMO, Warriors don't need a skill like this against Thief/Bard/Ninja/Ranger throws. In straight out combat,which is where these skills are used (with the exception of using doublesheath), Warrior has a big advantage over the Thief/Bard/Ninja as it is thanks to bash and great defense/offense - even if the thief has pried the Warrior to pieces, providing the Warrior is still wielding a weapon, a Warrior can still outdamage a thief (in some situations).

Not too sure on the idea as far as Ranger throw is concerned, but I'd still say no.

Dey

Yeah. Warriors are very good at battling rogues. End.

How about rogues being able to catch arrows?

And how about disabling pugil when a character's dex drops below 20?

how about being able to toggle parry dodge cause it just makes sense!

Ah... What like? Quickness = Blur? I dont like the sound of that thank you.

And how about disabling pugil when a character's dex drops below 20?

I agree with this one.

L-A

I agree with this one.

L-A

How about nerfing an already nerfed class?

Giant sized warriors (who this change would primarily effect) are considered strong. Look at the OGRES ARE TOO STRONG thread.

Stopping pugil with <20 dex means you actually have to play your giant/ogre warrior who has huge offensive power due to giant sized bash and 22+ str so great hit/dam as an offensive warrior. You could no longer hide behind pugil and staff defense to get 5 attacks a round, you'd actually have to dual wield.

The smaller warriors who don't have the pure offensive power (halfing, drow etc) nor the hit/dam bonus of 22+str get to use pugil since they are more no the defense side of the warriors.

Sounds fair to me.

L-A

I say Rangers should have pugil dropped period. If not dropped completely, give it to Beastmasters, Tracker path already has a good deal of good things, and archer path you completely rape people without protective shield and even if they have scrolls, they can't buy them if they're wanted/outlawed and not every class that is them can kill the MOB and killing it takes a bit anyways.

As for this idea, I wouldn't want to add another skill to the warrior class. Their Warrior Lores are so variable they are great for replayability as well as being able to attack various classes and win as is without adding any more skills to their roster.

Big-sized warriors are fine for the moment, with proper eq, they becomes quite strong, the problem is in the shorter ones. Warriors have much power against thieves/ninjas/bards, so this skill quickness will not help them much against such classes since the they hide and the opening attack will not be from warrior's side. For example left after backstab and dual backstab and trap on 250hp from 800 or more will not like to use quickness and to lag himself for 2-3 sec after using it, for sure. This skill can help them against other big opponent, since we all know the biggest fear of the small warriors are the big-sized opponent, so a 5th attack that stay for 2-3 hours can fill the hole. (at least this is what I think of, if you have something else in mind tell that)

There's a pretty big difference between an ogre warrior and an elemental giant warrior, ogre>>>> elemental giant.

I would have to agree its a good idea, give more balance to the races, even half elves might have a shot.. snicker

I still say it is as simple as making bash a choice. Any warrior should be able to choose between bash or evasion at lvl 15. Most small warriors wont be bashing much anyway so if they choose evasion they now have a skill that can protect them from giant warriors lag locking them.. The downside of course would be that they cannot use bash to lag their enemy and since evasion is a skill there is a chance of failure unlike prot shield.

Do you really want specific catering for halfling/gnome/drow/elf/dwarf/avian/human warriors? Forget gnome anyway *just *to be practical here. That leaves only halfling as a "small" size codewise(I think), the rest are +1 than that and on the same level, if I remember the size discussion a while back. With elf/drow, you should be at least somewhat of a serious c/c threat. You won't be dispelled very often (mental svs,INT) meaning your consumables will actually not be quaffed in vain. you'll be significantly harder to summon. unless I'm wrong your INT allows you to randomly see traps. Then you got halfling/dwarf which on paper should be pure c/c sweetness. I guess the worst of the normal-sized melee lot is human/avian, but shoot they still wont be getting dispelled like those sucker a$$ giants.

I guess,though, all things being equal, once giant-sized melees reach a certain level of Ub3R-kWiPP3d, they could be just as hard to dispel as the smart/m.r. races. I wouldn't know.

I want they to be somewhat good opponents, until now they cannot.....something is missing... a little improvement in their skills can do it.

Before time when sliths had all these cool things and 23 dex,compared to other medium ones they were quite good warriors, but currently they are not.