Just toying with a thought - it is far from developed, and I woul denjoy hearing some feedback from th eplayerbase and maybe some ideas on skills and development.
Anyhow, the idea is this. The class is based around summoned pets, but not like a necro. Rather, their summoned pet is what grants them their power. They have a slew of different pets they can summon, but they can only have ONE summoned at a time. Each type of pet allows for different skillsets, for so long as it remains alive. The pets would do minimal melee damage, but would be hard as hell to kill.
On top of this, the class would get an aura (Greater Binding?) that they can cast which, while it is up, binds the pet to their side. This means that if they flee, the pet flees simultaneously. If they are summoned, the pet comes right along. Recall, same thing. Also, they are immune to isolate.
The summoning spell would have a decent recast time, and drain a significant amount of mana and maybe hp as well. IE. it's a powerful spell, and the caster would need time to recuperate back to full health. If they battle without the aura, or the aura gets dispelled, they are vulnerable to be summoned away from their pet, isolated, or disconnected from their pet by fleeing. If the pet is not by their side, they lose the skills/spells gleaned from that pet until they connect back up with it. Also, the aura can only be cast when their pet is by their side.
All in all, I think the idea of opening up differing skillsets would allow for a neat class that is versatile and fun, and the cost of losing that pet would be a good balancer.
So what do you think? Like it? What type of skills/spells would you tie to different summonings? I would be interested to hear your thoughts...