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Blademasters and Exotic Weapons

I have read, and I do have a little buzz so factor that into consideration. But in my opinion if a person makes a wise choice then I dont see why they should be penalized for it.

Must be the "buzz" cuz this thread is not about penalizing BLM's for their racial anatomy selections.

Maybe have the more broad anatomy categories (unique, giant), be harder to land those crit strikes on.

The different races are so different that their anatomies are hard to judge?

Restriction of crit strikes to certain races won't matter so much because BLMs will still have the huge powerspike they have now when facing them.

IMHO - its better to reduce the powerspike.

L-A

Perhaps an easier solution is to limit BLMs attacks with 2h weapons like all other melee classes. I know when I first saw BLMs getting 5 attacks with polearms I was amazed. Polearms are one of the most defensive weapons in the game and BLMs get more offense of one of them than a warroir.

Perhaps limit BLM attacks with 2h weapons to three attacks per round - exactly what all other melee classes bar a warrior have. This would again split the stances - 2h and dual wield - and cause BLMs to have to choose between pure offense of having some melee defense.

L-A

Thumbs up to that.

Dey

Some good ideas here.

It'll change the way they fight casters/communers too, as well as fighting melees. Instead of going two-handed with snakespeed and whatever that spell predict skill is called as a standard, with the current high amount of attacks per round with a two-handed, they'll have to choose between going two-handed for snakespeed, or dual-wield for the extra attacks at the cost of no prediction of spells.

Dey

Well, you mean spellkill. I don't know if I agree with the reduced attacks though.

That and added what L-A said with them only being able to make 3 attacks a round would put them a little more on par with everyone else. Splitting up races with their anatomies would further prevent them from having such a broad spectrum of being able to kill everyone would put them even closer to being balanced at 50. As is though, a Blademaster pre-45 or so isn't worth their salt because they can't spellkill yet, but vs. Melee they still are overly strong with predict, and even at 50 they don't need to spellkill because they usually pick specifically drow/elf mastery which limits most mage classes to go with lesser races because there's usually 5 or more Blademasters at 50.

Here's what I wouldn't mind seeing (I'm stealing some ideas from other people here too):

Anatomies split up: Giant and Ogre, not just Giant. Beast and Reptiles, not just Beast. Unique and Undead, not just Unique. This will prevent them from having most 50's being stomped to death.

Critical strikes tweaked slightly so that at the same time we weaken them, we don't totally gimp them. Make blind anatomy be at 100, that way they can be able to blind people still, just more of them (will tie in with empowerment in a moment). Their mals SHOULD be able to be saved against, however maybe not based on saves. Maybe have it be saveable against those with higher hit/dam (30-40 or maybe adding both together have to equal at least 50 to save against them) meaning they can still be able to kill really decked people, just not really decked melees. The critical brain strike shouldn't severely hamper Mages like it does, perhaps making it do -3 to spell lvl rather than -25 like it does.

Spellkill should be raised in power if it hasn't been already. Meaning that if they spellkill they should hit with a higher amount of damage rather than lower. Last time I saw a Blademaster do it to someone they weren't really decked but had sanc and it only did a LACERATES and MUTILATES.

Empowerment as already said, make them empower two handed for two handed weapons and empower dual wield for dualing weapons. Empowerment like monks lasts 24 ticks. And the only time you can do blood vow would be when you're empowered in neither of the two, that way you can't do it just anytime you want.

Acupuncture needs to be removed from them, once at 100% it'll rarely fail. Give them instead a form of Healing like monks, but it will be based more off how much mana they're going to put into it. So if they heal 100 mana, they heal (mana amount * 2.5 = amount of HP healed).

Rather than just having to meditate for mana and sleep for HP, give them relax (not sure of an actual name for it) that will allow them to heal both HP and mana at the same time at a slower rate, but at the same time enough to make them a little more viable. It'll be like a lesser form of both meditate and fast healing where normally you'd heal at 80+ HP when fast healing kicks in, you'd possibly heal 50 HP instead and where meditate heals 100mana, it'd heal 75mana.

Ok, I dont think the anamtony should or will be split up any further. Elf anat only covers 2 races, making reptile its own is silly IMO as is splitting up unique. Any of the anantomies that only covers two races should not be split up, yes giant and beast covers 4 each but all the others are fine by me.

Making saving vs critical strike mals based on hit/dam added together doesnt make much sense, especially if the number is only 50. Any melee could have that easily even at low levels and it would make it unfair to c/c. As it has been mentioned before there are ways to save against the critical strike itself, but if it lands it landed you shouldnt further be able to save against the mal.

I don't think spellkill is a problem right now.

I'm not sure if making blms empower is the right way to go, seems a little too copycat of a monk. Id perhaps lower their two handed stance to 4 attacks not 3 and find other ways to make their stances more taxing. Having a stance last 50% longer would make the BLM a bit less versatile once commited to a certain opponent. If you had empowerment it would actually make it easier for a BLM to swoitch stances before they expired. Perhaps have a small penalty to the BLM if they switch weapon config during a stance. IE They are using kyousanken and get offhand disarmed, now they have one weapon in a dual wielding stance which should throw them off guard. Or if they are in a two handed stance and get disarmed then draw two weapons from their sheath, bam something small and bad happens.

I like the idea of being able to use healing but with a transfer of mana for hp, it would make the higher int blms more viable. That skill would need a cap though.

Eye strike at 100, no thank you

Unique covers Demons, Illithids, Undead, Vamps (even though it has Undead for Vamp, I could've swore I remember Viri saying the race is actually Vampire). And having it save vs. the overall hit/dam is just an idea, not an actual possibility as it can be changed to whatever. So what the Blademaster misses, he still has four hundred attacks hitting you left and right so you're dead anyways. Why not have empower? Look at DKs and Pallies, they have similar ways of doing PK, besides, Viri made Blademasters and said they were supposed to be similar to Monks only with weapons. Now we all know that Monks blow chunks compared to a Blademaster even if you're damned good at playing them. Monks can put an end to various casters/communers though by lagging them to death, but other than that they can be killed a lot easier compared to a Blademaster.

To be honest I like the idea of them empowering, it makes them a little more vulnerable so they're not so unstoppable save Ninja assassinate and you can even predict that. Unless a complete newbie with armor/weapons plays them, a Blademaster isn't going to be an easy PK no matter what class you are. Don't remove exotics, that screws them in that aspect. The changes above would limit them though to at least being toned down a little bit more than what they are currently.

Yeah, anat changes would hurt monks more than bladmasters, and they don't exactly need it.

I like the idea of making stances last longer. Also, maybe add 1 more to the amount of mana it takes per round of combat in a stance. That way, a blademaster would have to get the kill really fast, or have to flee to get mana back. Raising the timer on acupuncture would help a bit, because once you have that at a decent prof, you can use it really often.

Open-source mudding, solving balance issues for years!

On the topic of blademasters only using blades, I'm pretty sure a fire lance is not bladed. I'm actually pretty sure no lance is bladed.

Oh, and snakespeed is stupid.

Out of curiosity, who was the last blademaster to stomp the pbase at 50?

Taeim is the last blademaster that stands out in my mind, but I did take a little break so there was probably some after him. That little halfling warmaster was tough, I even posted a log of him pwning my battlemage.

http://www.forsakenlands.org/forum/showthread.php?t=4325

I'll definatly remember him for always.

Lances don't have blades, but tend to be pointed... much like spears. The overwhelming majority of polearms are bladed to some degree, though a lot of them tend to resemble axes.

All in all I think that everyone who's ever fought a Battlemaster would agree that although they are not overpowered they are down right annoying! With their counter, spell counter, predict, and the occasional splat to the brain they can easily ruin someones day. They are not unbeatable though, not at all.

Hah. Filth, Taeim was my halfling blademaster, and he was played over a year ago!

I just think it's sad that people say blademasters stomp the pbase, when there hasn't been one that stood up to everything thrown at them since mine, and Chrinchton before me.

Those are the only two BLMs that stand out in my mind as accomplished.