How about changing the XP loss when you die, so it depends on how much is left for the next level. While the XP loss is a good way too prevent noobs ending up with a rank they aint ready for yet, it might also be very discouraging if the said noob takes a few mob deaths and end up with 60000 XP to gain rank 31. Likely he will delete, and then, either roll up something new, and that is fine, but more likely he will leave, and that for good.
Dying on the same rank with 30000 xp to next rank maybe would only be half as painful in xp loss as dying with 15000 xp to next rank. More newbfriendly => more new players => malf... ehm, more fun. ![]()
Must add though, I DONT know the exact mechanics behind the xp loss due to mob death. I dont several mobdeaths in a row anymore, and I don't remember what it used be like. ![]()
