Sure the game is fine as is to a point. That doesn't mean that a bug couldn't happen sometime between the system working fine now and next month having it crash. Does it mean the game didn't have a bug to begin with? The game probably did have a bug' date=' but because no one tested it to the limits that it was tested to a month later, that bug wasn't found until a full month later. Do you want it fixed? Yeah, that's change. Do you want cheaters to have an easier time going around and multiing just to come back and PK you over and over again? I know I don't. That might be more of an extreme, but at least with this it would make it harder for those people who do do these sorts of things to go out and do them.[/quote']
I think Savnt's main point is that this will be too hard to implement.
Account System
He posted as I was making my post so I didn't see it until after I hit post anyways. I still think the idea is nifty as hell though.
Yes I agree too, its a good idea. Will make it just the little bit harder to multi. It will be neat for me too as I won't have the problem of forgetting my character names anymore.
To be honest I think it wouldn't be any harder to put in than making it a pay MUD so you have to use your credit card information. Viri said once that if he wanted to, it'd take him a day to make it like that. I'd think it would be along the same lines of that to be able to have something similar to it just not using credit card information and using a handle to login instead. So maybe it isn't as impossible as Savnt says it is?
I don't think the coding aspect is too hard but let behrens judge that part...savnt won't be doing the coding, so he shouldn't accept or deny based on the difficulty of it.
As for being accountable for your previous characters...that is a key idea. If you go around breaking rp and getting in a trouble a lot, that SHOULD reflect on your record...it will keep you from being stupid and doing that in the first place. If this were in place, you will see an immediate jump in player life length and quality...when you get that cabaled /quest race/etc char, you will take it MUCH MORE seriously, as you know it will reflect far more than your current char. HOWEVER, if you can't get over that, you could simply make it so it takes two or three imps inputting something so that they can see the account file, making it only useful when three imps need to look at an account for some particular reason (such as hiring new staff). If that was in place, player account info wouldn't be available to any imm regularly (at least in terms of previous players)
This wouldn't actually be the coding nightmare you describe savnt. I've programmed the same thing as this on another MUD, since it had a contribution system that was indirectly linked to gameplay. You had a certain contributor level and your characters were able to advance so far based upon your level (bronze, silver, gold, etc.). You would first log in with your forum name and password, and than log in with whichever character you wanted to select.
Linking the forums and game could be done using a MySQL database or something similar. I later stripped the account system in a matter of a few hours because the contributions system was removed. Its not a big deal to implement and remove as long as the code is object oriented, rather than monolithic methods. As far as the FL code goes, most of it is object oriented except for things like the fight methods.
See' date=' Wages? You have to be a woman to get your ideas approved by the general public.[/quote']
Bah! Why do I even bother!?
In any case, I do support this idea.
If this were implemented maybe there could be something changed in the rolling process at the same time. I hated when you get bounced out of a roll from a shift and you lose the name you had for your char. Also some people like to roll a char over night and then when they wake up they got the roll they wanted only to find that they timed out!!!!! So if we all had accounts it would be real nice to have a way to roll for a new char without ever losing the name or getting timed out.
Alright, I suppose I may not see the way in which to replace the wiznet and nanny functions without rediculous repercussions in a short span of time.
Another quote by Voytek to go along with the one about a one day timeline on incorporating a pay mud is the following. Now I might be off a word or too, as this was a while ago, but I inquired one how to remove the vampire code from the codebase.
"Just bury it, or comment the command itself out. The code has been worked on by so many people it would make it unstable to take that on."
That sort of is how the code is, in truth. A mass of commented out, jumbled, mix matched coding styles. It has been worked on by umpteen people, in varying ranges of expertise in it.
What I would suggest, to Celerity (thanks for nose-up-in-the-air retort), or Calron is to download the available codebase... and make a patch for it. Send the patch to Behrens.
In reality, with so much on the backburner... a novelty idea like this would be nice... and make it oh-so-much like world of warcraft ... but I would put cash and appendages down in a wager that it won't happen otherwise.
To put it this way, how many bugs would be fixed instead if you put all the coding time into bug-fixing? How many new bugs if this would be implemented?
I see lots of good reasons for this new account system, but just as savnt, I am doubtful it is worth the effort. I would prefer bugfixes, or maybe a new class or race. ![]()
I don't see how it would change anything. People with ip addresses that change or people who use ip masks or similar things would just make false random email accounts to do the same things they do now.
I guess people who followed the rules would benefit from it, but don't they already by not having any black marks?
I think the main idea Umbra is not to tie accounts to E-Mails but to forum handles. you will only get one account, and not matter how many times you switch ips there will be only one Umbra Panthera.