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New WM CABAL

Alright alright now before we attack hang on.. This was made by me for another mud I was building/coding on but it never got the chance to be implemented. Thought seeing as Im dieing of boredom I'd share it to alleviate the boredom (with arguing with someone I hope ).

All right, Go ahead and rip it apart.

Cabal = Horde

**This cabal has been spit up into sections, a ****Honourable **and Dishonourable subcabal.

Inductee:

Leadership

As is in FL

**affs: Cant give the info away **

Member: 2 Skills

Battle Tactics

Having spent time soldiering warriors begin to pick up certain tactics from other warriors as well as ones they develop for themselves. Having been so they no longer need normal means of protection and have developed a style of fighting that allows the same protection as can be found in a magical spell.

affs: Sanction effect(without aura), -35 AC

Sense Empowerment

This grants a member of the horde the ability to see any sort of magical cloaking. Developed by an ancient member of the horde who's specialty it was in seeking out the magical bounty hunters that plagued the members of the horde because of thier unethical magical advantages.

affs: See Invis of any sort

Unchosen Vet:Nothing

**Hourable Fighters - Dessrata: **

VETERAN:

Liberated Mind

Through hours of meditated preparation in combat is has become the ability of the members of horde to recognise their temple of worship with such clarity that they will appear on its door step.

affs: Recall

Speed of z'Acatto

An ancient master of the Horde, only known by the name of z'Acatto wrote a manual that he pass down the ranks on how to achieve a greater speed in battle. This would allow a combatant to land an increased amount of blows on his opponent for a decreased damage. Often it did not matter for the speed at which the attacks came would seeon overwhelm an opponent.

affs: Gives a +12 hitroll, -8 damroll bonus

** Duration: 30hours**

Battle Honour

Your honourable art of fighting does no longer allow you to blind your opponent in battle. Your conscience and honour you feel would be stained to the point where you would fail to fight as well. Instead knowing your opponent can see you and all is fair in battle you fight with more intensity and gusto.

affs: you will fight better in combat ( accuracy increase as if a normal character was blind and you were fighting them.)

** Duration: Automatic**

TRUSTED:

Armor Enhancement

Long matchers leaves soldiers with much time on their hands. With all this time they have learnt to give them that extra edge in battle by enhancing any peice of worn armor by a small amount give an added bonus in protection.

** aff:Can increase the ac of worn items. Max of -10 ac per item. (kind of like invoker enchant.)**

** Duration: Armor enhanced stays like that forever. (takes two hours for each piece of armor to be Enhanced.)**

Pacify

With experience comes a higher level of ability. Having spent many hours on the field of battle a Dessrata learns the ability to read his opponents movements, allowing himself to spot weaknesses in style where he is able to capitalise and disarm his opponent.

** aff: This skill allows the Dessrata disarm his opponent in combat,**

** Duration: 5 hours. (like an automatic disarm)**

ELDER:

Blade of Alacrity

aff: it will attack a part of the persons body and render his ability in something to go down. It should be an automatic skill that hits every two rounds of battle doing certain effects. Eg the table that follows:

arm - weapon proficiency (-15)

wrist - parry/dual parry (-15)

shoulder - str (-5)

legs - dex (-5)


Dishounourable Fighters- Underhands - :

VETERAN:

Liberated Mind

Through hours of meditated preparation in combat is has become the ability of the members of horde to recognise their temple of worship with such clarity that they will appear on its door step.

affs: Recall

Everlasting Might

Usually most of the unsavoury type of fighters rely on strength and brute force to overcome an oponent and beat him into the ground

Beef-Cakes get an permanent affects bonus of +12 dam, -8 hit. Because they are so Beef-Cakey and intense.

affs: -8 hitroll, +12 damroll bonus

Blood Rush

More than just a rush of blood to the head. This boost of energy will increase a warriors durability within combat as well as increasing the efficency of his fighting. As a downside the rush of blood will cause the combatant to ignore some of his oponents attacks and will get hit more often in the fray.

affects: +150 hp (sort of healing), +5 hitroll, +8 damroll, +60 AC

TRUSTED:

Crotch Crusher

The swings his weapon in an upward motion aimed for the groin, in a viscious attack against his opponent in some cases leaving his opponent so stunned he no longer has the ability to fight back.

**affs: **

** different effects are gotten with different types of weapons. **

** Slicing = Very good damage, **

** Smashing = Opponent lagged for a bit more than 2 rounds however with the smashing it will not be able to penetrate protective shield. Slicing WILL be able.**

Juggernaught Punch

A massive hit to the head causes dizziness to the opponent, leaving them incapaple of casting spells, or even executing certain skills.

Affs: Will cause difficulty in casting skills, on non spell casters it will affect the skills: trip, disarm, and -15 on second attack

ELDER:

Skull Splitter

The combatant brings his weapon downwards aimed at his opponent's head with such force, that it does an immense ammount of damage, has a chance of splitting the helm, or even instant death.

**Affs: **

** One handed weapon: smaller damage, V.low chance to cleave helm, Impossible to 1 hit Kill**

** Two handed Weapon: larger damage, low chance to cleave helm, low chance to 1 hit kill (like 5%)**


LEADER:

Battle Rally

You are the the right hand man of the God of War. Your powers with blade and shield are unmatched and as such you have been rewarded by your deity to carry forth the reckoning of the Horde. Your powers will grant you at times great speed, great protection or even at times the untiring power of your god.

Affs:

** **REDMARKERED. The more battles you win the more you believe in your abilities.

3 kills = Autorage

5 kills = Perm Bless/warcry affect

8 Kills = Perm Haste (no negative effects)

However 1 death and you start from 0.

not sure about that leader skill. That was made a little in haste to be true.

Kind of giving away the REDMARKERED, there...

All taken care of.

Yeah sorry about that. Was written on a forum and didnt have much need of censorship, thought I got it all but I didnt. Sorry bout that.

Be careful that you don't start divulging that sort of information when posting this type of thing.

I like it a lot. What would the RP aspect of it be? Just like a WM replacement?

Just throwing out an idea thats all. Was just sitting on my computer from a while ago.

GREENMARKED. Perhaps it's all common knowledge to the pbase, or Raargant is slipping up again?

What are you talking about, Questioner?

Raargant's marker pen has competition. Forest Green is the in-color this season, don't let this Dwarven tyrant fool you into thinking red is best.