It's cause they got monk juice, geez Pali, I thought you knew everything.![]()
Warrior Idea
Well then if your bringing up the case of ilogical skills, what about kyousanken. How many people do you know of that have ever blocked an arrow and then somehow thrown it back with the same force? It isn't logical, but it helps the class against rangers.
"Fast, agile, weak blows are just as effective as slow, powerful blows" This is quite wrong. Anyone who had done some fighting (against resisting partners, not TKD or Aikido
) will know the wrong of this.
You people just watch to many Jet Li movies to think of this.
If the fighter are of the same skill then the bigger stronger one will win.
Just like in FL. One bash and the giant kills all of the halfling actions.
I strongly disagree. It is not just about size and strength. Speed and agility are just as important in fighting. You can punch ultra hard but it wont do any good if you cant hit your target. And smaller faster fighters can and do wear down the big guys. Ideally of course you would want a warrior that had both giant size and halfling speed, but that isn't going to happen. Now again my paths were just a suggestion as a way to diversify warriors by more than a single lore. In real life and fantasy there are tremendous fighters of all sizes and speed. Everyone always says there is more to warriors that dirt/disarm/bash bash bash and I would like to see that be true. I do not dispute with you for a second that giants should make the strongest warriors that output the most damage and bash the hardest but at the same time why not give that elf or drow warrior a chance to really use the speed advantage they have with a skill such as evade. If there were one implementaion I would like to see it would be to give a choice of bash (lag ability) or evade (avoid lag ability) I think it would create a cool dynamic. Evade could never be fool proof like a prof shield, but it should work enough that it might deter a giant from wasting two rounds trying to bash something half his size and twice as fast.
I'd have to say dont loose the old lores. Change whatever you like but loosing the old lores would wreck the class IMHO.
It's cause they got monk juice' date=' geez Pali, I thought you knew everything.
[/quote']
I knew the beads did something... ^_~
You obsialy never hear of Iron body thechnick.
You should rent more of those old kung fu movies. ![]()
Anyway Monks are masters of Mind and Body they are "special", warriors are not.
Missing a parry with a sword could easily result in that arm being chopped off in real life, but it doesn't happen in FL. Arguing that roundhouse kicks shouldn't be integrated because the leg would get cut off does not apply in FL. That was my point.
Hrm... I am not totally for this, the cunning warrior skill set will pretty much just end up being like a blademaster, and the brute one pretty much a zerk with more defense and no rage. While the middle one is almost exactly the same as the current Warriors. If you want the size of a giant, and the agility of a slith/feral, just get yourself enlarged.
"Fast, agile, weak blows are just as effective as slow, powerful blows"
This is quite wrong. Anyone who had done some fighting (against resisting partners, not TKD or Aikido
) will know the wrong of this.
You people just watch to many Jet Li movies to think of this.
I think you have been watching too many Arnie movies yourself.
As a martial artist I know that anyone (no matter their size/strength) can be trained to deliver blows more than capable of stopping anyone.
As far as strength and reach go - they are just that, advantages. They are not the be all and end on in either competition or self defense. Skilled fighters know how to overcome such things.
As far as FL goes - make yourself a halfer/drow/elf warrior with -400+ ac and not only will almost every bash miss, you will outdefend almost every giant/ogre out there and be able to wear them down. THe problem is most people just gear their warriors towards hit/dam whether they are playing ogres/giants/elves/drow or halflings. Before someone complains about hit/dam and -ac eq, it can be done, if you know the eq and know how to eq a warrior.
The last effective halfer warrior I saw was an avatar wanna-be and didn't have a great deal of trouble with a great deal of the 50 range from memory. They were played by Morathi so perhaps he will elaborate more on the underlying strategy of such a warrior.
L-A
"As a martial artist I know that anyone (no matter their size/strength) can be trained to deliver blows more than capable of stopping anyone."
Midget vs Big Wrestling player (Aka Batista)
The chance of the small man wining must border the probably of one of them get struck by a lightning or die of natural causes.
If the skill is the same, then strenght/size has a huge impact in fighting.
Of course a woman can beat up a bigger man, but that is due to the a higher skill level from the woman.
(As i have seen clerics beat DK's and Berserkers newbies pre 20.)
I normaly spar with a friend of mine who is a lot larger than i but has around the same experience if less than i.
When we are "playing" for fun, i can outmanover and "pat" him well.
But when the training gets more real, i get eaten because he can stand punishment and just grab/takedown and overcome me.
Sure im faster and more agile but he hit a lot harder, and once he closes distance im eaten.
The difference, Mya, is that a halfling isn't just smaller than a fire giant, he moves a HELL of a lot faster. It's not the same as combat between a 200 pound human male and a 115 pound human female, where the female has a speed advantage, but not that much of one. Yes, in hand to hand combat and wrestling, the halfling would probably lose. In combat that is purely about weapon-play (FL warrior vs FL warrior), the ability to move very quickly becomes FAR more useful. Stopping the swing of a sword doesn't require you to meet force with force, it requires you to deflect/avoid the incoming attack, and there speed helps a lot more than strength.
EDIT: Think blademasters. This is the entire idea behind the class.
If a character's dex is below 20, they should not be able to use the pugil skill.
emote ducks.
Let's consult help giant:
Giants (not to be confused with Ogres) are the largest of the races, ranging from 9-12 feet in height. They are stronger than any other race, and almost as durable as the dwarves. They aren't too bright, however, and their huge size makes them more clumsy than the other races. Because they are clumsy and slow, they swing a staff like a bat.
Swing a staff like a bat?! That doesn't sound like the pugil skill to me. Sure, I made that part up, but that's beside the point. I picture the lower dex races doing just that--swinging hard and fairly accurately with their weapon(s). The higher dex races can swing a staff around and bonk, prod, and jab their opponent with both ends in rapid succession, but I don't see a character with low dex managing that.
I think that would be a step toward evening out the races within the warrior class. Dwarves would get punished by such a change, being the only low dex non-giant race I can think of at the moment (I'm not forgetting gnomes, but along with illithids and fearies, they are a race that just doesn't produce many competent warriors). Dwarves could benefit from +1 strength and racial proficiency with axes. They don't really need it though, because their awesomeness more than makes up for any weakness on paper.
While such a change would make the warrior class more balanced against itself, I'm not sure what it would do to the class against other classes.
I like the sound of that. The whole dex warriors sucking thing has bothered me a lot, especially since they're so much cooler than giant warriors.
Ugh. Double post.
I normaly spar with a friend of mine who is a lot larger than i but has around the same experience if less than i.
When we are "playing" for fun, i can outmanover and "pat" him well.
Maybe's he's letting you?
But when the training gets more real, i get eaten because he can stand punishment and just grab/takedown and overcome me.
Sounds like he's just letting you get him sometimes.
Sure im faster and more agile but he hit a lot harder, and once he closes distance im eaten.
That's an easy one - don't let him close the distance. If you are truly faster, move in, strike and move out. If you can't do it you need to train more.
Cheers,
L-A