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Selectable Defenses

Dobson you are trying to compare reality to a game. In reality you cannot do such things' date=' no, but this is a game. In reality you cannot take 4 hits and still stand. You would be on the ground dead. Now in Forsaken Lands it could take as many as 30 hits to take someone out. I think it is a good idea, to be able to trade defense for offense, and offense for defense even. But only for warriors and perhaps berserkers. Rangers and blademasters are fine if you ask me.[/quote']

I agree that dobson is 100% correct on this and disagree1000% with Zavero' date=' shame on him.[/quote']

Let me put it this way for you, as you obviously do not grasp the concept of game mechanics well enough to know it is not reality I compare it to, but fantasy. If you were a warrior, which you would be, and you let yourself get stabbed in the stomach because you didn't want to dodge....you get to commit suicide. Now if you really don't want to dodge, don't practice it.

In reality, your a fool if you choose not to dodge or parry. It's reflexes, something every human being has, whether it is acute or not depends on the person. I don't see being able to toggle your defenses in fl a possibility. Mainly because it would screw up the game mechanics: Blademasters for example. It's a good idea, but not very likely to happen.

not with a friggin sword you can't.

In reality you cannot take 4 hits and still stand. You would be on the ground dead. QUOTE]

I can take 4 hits and still stand.

with a sword/mace/axe/polearm?

With a baseball bat you would be down in one maybe two hits. I know for a fact there would be a much bigger impact with a staff, simply because it is longer hence more leverage. A mace would be awful because they are specifically designed to crush plate armor, something a lot harder than say your skull. Likewise with a flail, only it might be a little worse. Axes, swords, polearms, spears, and daggers can all be 100% fatal with one well placed strike. Now if you are talking about taking 4 punches, then I would believe that...but almost no one plays a monk, and even if they did monks are supposed to be excellent at martial arts. I know a girl who weighs in at 100 pounds that could drop just about anyone with one well placed punch if you were just standing there trying to take it. Granted she is a 3rd degree black belt...

And normally when you are at awful in RL, would won't be able to recover just by sleeping for a dozen hours.

sure you could...if you are sleeping on the OR table with some very talented surgeons doing their thing. Granted there would be a convalesence period that would probably take months, since I equate awful to guts hanging out of your stomach bad IRL.

with a sword/mace/axe/polearm?

a whip. i've done it.

Notice he left out the part about his whips and chains.

i was gagged too

the real question is did some squidy girl cast roofie sleep on you or did you get blackjacked in an alley?

In reality you cannot take 4 hits and still stand. You would be on the ground dead.

Blasphemy! Dutch Masters NEVER hit the ground dead!

Hahahahaha how true...

I was just thinking, after mastering dodge as soon as possible (like an idiot), that this may be a good idea. Especially for new players who don't know how to optimise their training, and do silly things. Like master dodge before dual parry or riposte.

However, I can see where it may lead to abuse. So what if defenses were only selectable up to a certain mastery percentage? like 95%? After getting dodge up to 95% for example, you would no longer be able to select dodge specifically.

That way you could use it to greatly speed up training, but at the same time restricting the amount of time it could be abused. By selecting a specific defense it would be trained faster, but after a certain point you wouldn't be able to use just that one anymore. Furthermore, since all defenses are trained with use, you couldn't "dodge-sit" for very long.

And if you need a way to justify it, you could say that 100% mastery equates with instinct. After training a skill so much, it becomes an unbreakable habit. Before that, you are unfamiliar with it enough to "forget" to preform the defensive maneuver.

Warriors are masters of general combat, blademasters are masters of specific combat, in my opinion.

This is posted after reading only the first page.. so.. meh...

How bout being able to toggle it only before the level they get dual parry/riposte at? That way they can't abuse it at fifty.

I dont see how it could be abused. The warrior should have the choice. If it's a giant warrior it may not want to bother dodging since it will probably fight at a dex disadvantage, and maybe it wont want to dual parry since it is using a whip in the offhand. Being able to toggle them will allow the warrior to focus on Parry which is always useful since they know all weapons, and also to riposte since it deals damage. On the other hand a halfling or smaller warrior may choose to toggle two handed since it is strength based and focus on dodging with the high dex they have and riposting for damage and parry for a safety net. In many cases the warrior will want all four defenses they have at their disposal, but I can see times when one might want to toggle some, not just for training convenience.

the real and final ultimate issue here is warriors TRYING, through *unimaginable and legendarily unexplainable * red tape to find a way to become a more powerful class.

i havent seen such inexplicable resistance to a class that needed power ever in the history of FL. virtually every argument *against *how they dont need anything is such a laugh that it's kind of now like a pet joke. if focused bash still works as a lore like it did a long time ago, then sure there's potentially still a viable good warrior combo out there.

you know, core classes like warrior should be kept at the forefront of reality, not the endangered species list it's been for years now. it's really not only a matter of the skillset itself but also of the nature of consumable items it takes to keep a #1 warrior in the game entirely.

and when i say entirely, i mean if you lose your grip once, you are punished by changing your irl life schedule to a crazy hour life schedule regaining it. communers (and disregard cabal crap) are immune. mages are barely any more burdened. these %100 melees are devastated. and warriors first and foremost. freaking qraces have it easier. this is so stupid.

whatever the intial spirit of selectable defenses was proposed in, i say it's a damned good idea for the badasses who know which defense is good where. it's an advantage. that's what the idea, I THINK was meant to be about as an idea. and if not, so be it.

warrior is the most pissed upon, laughed at, discarded, banished class i could ever envisioned FL of harboring.

edit: and yes you cant change the basic nature of such a consumable dependent class BUT you could AT THE VERY FREAKING LEAST give adaptability to a class that has seen the least amount of love of any FL class in the MUD's history. this has been a true disgrace to the class.