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Adventerer Class Remort

Just another Idea. I was reading the earlier thread about taking the adv. class to 50. I think the idea is a fairly good suggestion. I think though for the sake of certain issues for it to be possible a few things would need to be changed.

Firstly, right now when you remort you retain the equipment and capital that you have gained while running round the realms. Well, this could be a great advantage if characters were able to gather non-rare lv.50 equipment and remort with it. That gives them a fairly good PK advantage. So, to take care of this little/big problem, let us say that to remort means to lose everything. I mean if the class is meant for the newb to learn the lands then let it be just for that. If you took the time to get all the way to fifty and learned the lands; you should not need the equipment you gathered to help you survive.

Secondly, to not burden the immortals unduly, say that to go above lv.30 requires an application. On this application you must give your forum account name as well as the name of the character (of course). Only then once you’re established as a new player wishing to learn the lands may you be allowed to take that character to lv. 31 and beyond. At which time you only have two-three months in which to learn as much about the lands as you can, before a forced remort choice.

Well, this is just something that is going through my mind. So far I find the Forsaken Lands fairly newb friendly. Also, to figure out just where some of the equipment that I yank off a corpse really comes from…..

Seems a little pointless to me. Just make a healer and go to fifty. The whole application thing is just really involved, and I LIKE going adventurer just to start out with sweet eq. Also, you could learn some things that you shouldn't be able to without risk (i.e., werebeast powers, just for example).

I do like the idea of losing eq/wealth on remort, even for current advents... I still don't like it when people run one up to 30, eq, get charmies, then remort so they can then easily powerrank a real char without much pk risk. But that's just my personal viewpoint... it feels cheap. Not lazy, just cheap.

I see it like this, If you want to go to 30 as an adventurer, and take all that time, you deserve to keep everything that you have. However, I also feel that adventurer remorts should be unable to initiate PK with the gear/charmies/consumables untill they get back to 30. They should still be able to defend themselves and persue PK within the limits of their guild/religion, just not initiate PK. Just a thought.

Edit: Also, there is a time limit on adventurers, after which you can no longer regain move points untill you choose a guild. If a Newb get caught in this possition the gear they have will make them more survivable once they choose a guild.

Edit: Also' date=' there is a time limit on adventurers, after which you can no longer regain move points untill you choose a guild. If a Newb get caught in this possition the gear they have will make them more survivable once they choose a guild.[/quote']

What?

No Joke, there is a definite amount of time you have as an adventurer. I rolled one up a while ago actually for its intended purpose to look around areas I dont know well, and I got the message, "You have spent all the allowed time as an adventurer. Please choose a guild using the Guild command." Or at least it was something like that.

No Joke' date=' there is a definite amount of time you have as an adventurer. I rolled one up a while ago actually for its intended purpose to look around areas I dont know well, and I got the message, "You have spent all the allowed time as an adventurer. Please choose a guild using the Guild command." Or at least it was something like that.[/quote']

Far as I recacll, that's what happens when you hit 30. You can't rank anymore.

Far as I recacll' date=' that's what happens when you hit 30. You can't rank anymore.[/quote']

No I am talking about an actual "Time based" limit, I had about 80 hours on the char, and about a month and a half of Real time. There was really no RP with him, and he didnt have exceptional equipment as he was never ment to actually choose a guild. But after a long time you can no longer regain Moves. I didnt test things like refresh and stuff I just deleted it and did another, but never even got that on to 30.

There is already a rule about former adventurers pking at low lvls after remort with lvl 30 pets and eq. It goes as far as not even allowing self defense with such an advantage. So if you remort with lvl 30 pets and eq better power back to 30 before you pk or the gods will be pissed.

No adventurers at 50. No way. No PK-shields at 50.

There is already a rule about former adventurers pking at low lvls after remort with lvl 30 pets and eq. It goes as far as not even allowing self defense with such an advantage. So if you remort with lvl 30 pets and eq better power back to 30 before you pk or the gods will be pissed.

I've only heard you can't PK with pets above your level. So you can't pick up a Gharnizon and go crazy at 20.

I've only heard you can't PK with pets above your level. So you can't pick up a Gharnizon and go crazy at 20.

Even That is becomming less of a threat, as I have seen many adventurer pets get ummm... Stuck in the training arena. People get so pissed, and I laugh, then feel bad, then laugh again.

AHAHAHAHA! I didn't even think about that. How incredibly awesome. Good thing for me I always start the guild quests at level 5.

AHAHAHAHA! I didn't even think about that. How incredibly awesome. Good thing for me I always start the guild quests at level 5.

Same. (Unless I have a group, which is rare for lowbies nowadays)

There is already a rule about former adventurers pking at low lvls after remort with lvl 30 pets and eq. It goes as far as not even allowing self defense with such an advantage. So if you remort with lvl 30 pets and eq better power back to 30 before you pk or the gods will be pissed.

Can we get an Imp ruling on this? It was my understanding that you shouldn't actively Pk after remorting until you were at a point where your gear is equal to that of everyone elses in your range. I thought one could most certainly mop the floor with anyone foolish enough to try and pk you while you have such an advantage in terms of gear/mobs, I mean really, you're hunting, using your gear/mob to rank quickly, and here comes qrace/qclass wannabe on mission to take you down, and all you can do is flee, and run like hell? Seems a bit odd to me.

I don't know about the gear, but when it comes to the mobs, you are to flee and release, or run away.

If someone is foolish enough to attack you when you have pets 15 ranks higher than them, then they deserve to fight the mobs. Like it or not, the adventurer did earn them, not being able to activly PK with them I think is enough.

Think about it in your characters mind, would your character attack someone who can easily kill you? Remember Your character doesnt know that they will flee and release the pets, If they do decide to do that.

OOC If you think you can take someone with said pets, the by all means feel free to try. However to think that someone is going to drop their pants and bend over when you come poking at them with sticks is rediculious.

Think of the IMM's: Do they really want someone bugging them about someone who did not release the pets that they worked hard to get because you decided to attack them?

If it is such a horrible problem then why not make it so adventurers cant have pets. They can now and I dont see a problem untill someone comes up and tries to kill them, which is simply the problem and choice of the attacker not the adventurer remort.

Just my thoughts

In other words, let's give people a pk shield by going adventurer and grabbing charmies/eq?

No, you still have the choice to attack them or go adventurer yourself. Like it or not, there are Actual PK shields. I for example cannot target any of lady oki's characters, Even a Paliden/Dark knight thing, nor any of her groupmates/friends/ people that she is inthe same room with. Do I deal with this, yes.

It also is not hard to overcome or manuver around the pets and I think they are more of an advantage to the attacker than disadvantage. Seriously, attack lay down some damage, if they flee great, track (no Pets) and kill, else they will not leave untill they recover the pets, so stick right with it, and kill them when they return. Killing around pets is not a hard thing, Pitty people are too lazy to do it.

I don't think the eq is a shield. You can't get rares as an adventurer, and so long as you don't go on some bloodthirsty killing spree right at rank fifteen with a melee, you'll be ok. Most of that stuff can be gotten at like rank 20-25

anyway. Oh no, he's got a holy avenger. Run away everyone. The pets I understand though.