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Entomb

Necromancers are a very secure class as it is. There are almost no classes (ie. healer) that a necromancer is 'weak' against. At their full potential' date=' they can take down almost every class with no exceptional difficulty when they are played right.[/quote']

blademasters are the bane of necros.

death weaver negates your pets and the buffer the pets the worse it hurts you, spellkill can negate dispel and snakespeed ruins any opening things like pwk...if the blademaster does it right the necro shouldnt have a chance in hell.

all that beside the point, right now with the current pet mechanics a necro cannot do gear, and cannot do dischord...and if a shift comes while your pets are off entombed (unless behrens recently fixed) you lose them all.

Unless, of course, you catch them unprepped. Wielding two weapons instead of a single.

So you are going to spell kill dispel? What about sleep?

Can you snakespeed while blinded? You reckon you can unblind before I walk in and try to sleep you?

Reckon you can keep that polearm in your hand after weaken/plague/poison hits you? I can stack chill touch after that to keep your str going down if I have to...

Believe me - this is just the nice end of the spectrum when I think about all the nasties that I'd have access too as a necromancer..... There are many, many, many bad things that could happen to you while you try to gouge 1000hp out of me.... 1500hp if you listen to Pominsu's hp....

If a blm is going to set himself up to avoid zombies, just do something else....

L-A

your being inpratical, and im speaking from the necro perspective.

decent saves and you wont be doing any of that...

and im coming from the necro perspective, not the blm, oh yeah and your not going to open with sleep with snakespeed. and yeah most decent blm can rip your head off and feed it to you by the time you land all those mals..you will be sitting there locked down with you fialed while your own traven massacres you.

now thats those that are good or bette rthan good...others fall one way or another.

I don't agree that necromancers are helpless against blademasters, for reasons L-A mentioned, and several others. However, even if that were the case, that is not inherently a problem. Like I mentioned earlier, necromancers are equally strong against nearly every class, so even if they had trouble with blademasters, it isn't neccesarily a problem.

I'm not really sure what point you were trying to make with the last segment of your post either. First of all, nobody ever said necromancers were supposed to be able to complete Dischord or Gear alone (In fact, they were designed to be group areas). Second, they can complete both of them, you'll just have to do without your zombies.

P.S. Anyone remember if Gatestones work with zombies as well?

not complete...but enter period without risking the loss of some or all of your zombies..a necro that begins gear without first entombing all their pets risks having them scattered all about in unsummonable rooms as they are transfered. A necro that passes through that one part of dischord also risks the same, though in that case you can summon...though you can never get all three.

and i NEVER said that i could never defeat blademasters, i just said that if they follow certain guidelines to prepare for the fight its very very difficult for a necro to do so, just like healers are difficult, but if you entomb your pets you can powerword the healer.

I admit necros are quite potent, and the changes suggested in this thread are more for the mechanics of losing your pets since summon is bugged all to hell for trying to gather up your zombies. Actually i cannot think of a chance for this to impact pk, except maybe in the off chance that the necro is summoned and then summons their pets to them...but high lag/mana penalty could make that very prohibitive.

And if you think you can land all those mals on a decent equipped halfling/dwarf Blm then your smoking to many of those neon green herbs. Because, like i said, while your failing on your mals they are ripping you and your low hp butt to shreds. With deathweaver up and spellkill on dispel you will be unable to land any significant mal's or remove the weaver so you can get some damage. An illithid can leech, but thats approx 1 in 4 success with lag each time where you are in front with the blm blowing you away.

If i were to list the classes that have the ability when prepared to just drop a necro i would say blademaster and battlemage. Now before you take me to the extreme end of the ruler, i am not saying the necro has no chance, i am just saying that against these the necro will be in for some serious hurt. And the players skill depending, will be running for the hills in just a few short rounds.

And when a necro catches ANYBODY unprepared, they slaughter them. That's the balancing effect.

absolutly.

of course if your good pkill then anyone you catch off guard no matter what your playing should be dead pretty quick.

I would not take 3 Traverns to fight a blademaster in deathweaver - that is just dumb.

I might take my golems to redirect the damage they do to me. They don't hit hard and can rescue. If I had to fight a blm, eq with hp and mana giving around 1200-1500 for each and just cast into him, use vamp touch on the run and play to run him out of mana and run him down with mals/acid when he's low.

As SOON as he crit strikes, use dispel to go for his stance. If he keeps predicts, keep using flee so he can't pinwheel you. Open with spells and make him keep fleeing, golems should keep his mana going down in deathweaver, run and vamp touch to full then come back if you need to (recast golems as you enter combat).

If he crit strikes just once, go for dispel to try for his stance drop or sanc. If he ever gets out of sanc, free acid to drain hp. Its a bit of a different game for a necro, but it could be done.

Just becausae you can't spam dispel and pray 3 traverns bash doesn't mean necro's are helpless vs blms.

I would not take 3 Traverns to fight a blademaster in deathweaver - that is just dumb.

I might take my golems to redirect the damage they do to me. They don't hit hard and can rescue. If I had to fight a blm, eq with hp and mana giving around 1200-1500 for each and just cast into him, use vamp touch on the run and play to run him out of mana and run him down with mals/acid when he's low.

As SOON as he crit strikes, use dispel to go for his stance. If he keeps predicts, keep using flee so he can't pinwheel you. Open with spells and make him keep fleeing, golems should keep his mana going down in deathweaver, run and vamp touch to full then come back if you need to (recast golems as you enter combat).

If he crit strikes just once, go for dispel to try for his stance drop or sanc. If he ever gets out of sanc, free acid to drain hp. Its a bit of a different game for a necro, but it could be done.

Just becausae you can't spam dispel and pray 3 traverns bash doesn't mean necro's are helpless vs blms.

ahh rescue, ok first off rescue lags you two rounds. second, if they arent blind they can just redirect back to you. Have you ever fought a blm with a c/c? because opening with spells is asking to just lose some hp, only thing you can safly open against a blm with is AOE, and chorus of damned will hurt you more than them as they nail you. No zombies? hah, your damage is now crap...run them out of mana?? you will be out of hp way before that happens i mean really, even a noob will flee. And if they are smart and spellkill dispel your not going to dispel anything. level up a necro and try the tactics you just mentioned...and you will die more often than not. make him keep fleeing, im sorry..that just made me smile, in this case you will be the one fleeing.

want tactics for beating a blademaster?

with three travens its almost too simple (three drstams work as well, just slower), dont fight. no no no, not run, but dont fight. Turn off autoassist and everytime they get started remove yourself from combat by fleeing INSTANTLY. The funny thing about deathweaver is they take as much dmg as everyone else in combat, so if you keep removing yourself from this the blm will lose health as they try to "find" you. return and try to land deaths grasp (no snakespeed if they are engaged)....if you have a soul tapped it only takes three, then the next time you remove yourself from combat kiss em with that powerword. Now if they dont have dispel spellkilled, then do the same but hit them with dispels. mals? plague? poison? please...vampiric touch? thats like a cleric healing in combat, dont do it. If your using touch they are hitting you for way more damage.

The mechanics of a necro with full pets is simple, if say..a berserker charges you your pets will unleash more damage than he did to you in that first round. If a warrior does the same the same will occur. Crusaders are different they deserve powerwordkill tactics. But a blademaster? ahh that first round of combat will decide the whole fight. And with weaver up you will take more damage each time, a smart blademaster will flee / charge you over and over and over and over...they have you on your butt for opening spells, they do more burst damage in that first round...and they nullify your pets quite effectivly.

and i NEVER said necro is helpless against blms, read what i said...i said they are a more difficult class and unlike others have a chance to bring you down no matter how prep'ed you are. A necro is helpless against no class, if you keep changing your methods...its just that battlemages and blademasters have the ability to shut you down real quick.

I agree with BLMs OWNING necros hardcore. Especially dwarves, remember Chrinchton? I had a Necro Syndi... Ouch is all I can say.

Spellkill is not a "defensive" ability like predict. With predict if you go offensive, trip/crit strike you lose it. That is not the case with spellkill.