Warriors/non-blade melees are a huge gamble (for -everyone-..elite or no). You roll your die and hope that you will have some support to either "get on your feet" when you get near 50 or that your cabal/align/whatever enemies are weak when you arrive. You are also counting on getting caballed and advanced IN that cabal quickly. Then, after you get set up, you hope that lots of those enemies log in so that you get props for being crazy good at such a difficult class to play well. After a short to medium-lengthed glory streak, you mess up, lose the eq, and usually delete (looking at the forum trend--then again just the same people rolling up 100-200 hr chars and deleting them over and over). If you don't delete, you typically take a series of deaths while equipping, ruining the pride factor.
Hybrids such as rangers (I don't particularly recommend dks) or paladins seem to do well for newbies. Paladins take a lot more skill (communer/non-lagging tricks) than rangers (general melee strat + camo) do generally. Invokers are immensely survivable and easy to play. The invoker as opposed to the cleric, who is more survivable but also more difficult to play.
If you plan on staying below rank 42, I recommend warriors to learn equipping/consumables/lagging, shaman to learn spell stacking/environment tactics, and then paladin to train chasing speed (which is the most important factor in pk).
If you are planning to head to rank 50, I recommend either a warmaster or savant (these cabals have few hardcore enemies, but plenty of casual fights--allowing you to pick and choose opponents and not get horribly outnumbered like some cabals can be) of whatever class you feel interested in and the power race to go with it (if you don't what race is the "power" race for each class/cabal combo, just ask on the forums).
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Warrior ranks do matter a lot in combat. Equipment CAN be more important, but unless the difference in eq is wide, the rank will be more important. The warrior that has better equipment will almost always win, except in these circumstances:
-The warrior with greater eq is a crap race fighting a good warrior race (ex. well-equipped dwarf/feral can easily lose to an ogre warrior)
-The warrior with greater eq has some glaring weakness (easy to get vuln, no gold/consumables)
-The warrior with greater eq is not yet past the 3 out of 10 pk prowess scale, whereas you are rank ~9.
-The warrior with LESSER eq has special cabal advantages.
-The warrior with greater eq is horribly out manuevered into an inescapable area where you starve them to death.
(this actually works, but they typically log off before death in my experience--tip: if you log off near death while not bloody but still dying (ex plague/starving) LOG OFF for a few days. When you log back on, if enough RL time has passed, you will be at full health/moves/etc again)