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Adventurer Class

Can it be taken to 50?

I know that the end all be all of FL is PK. I prefer those types of games to MOB killing only, ( one reason I played DAOC over some of the other MMORPHS). I am having an incredibly hard time checking things out without getting whacked.

  1. I can't run because I don't know the land that well

  2. I can't compete because I don't have time to figure out some of the quests without BIGBAD coming for me, and do not have time to snoop around to find some of the equipment I see on other players because of reasons above.

Anyway, I take it in stride in game and use it to roleplay, but if your not an elite player with vast knowledge it is tremendously hard to start here.

I know adventurers go to 30, but to have one at 50 and be able to handle mobs, go into almost all areas would really help the new players so that when they are ready for PK, they have some knowledge to work from.

Just a thought of a new player.

A level 30 adventurer can go almost anywhere. The only places you would die pretty fast are the quest areas. Personally I never used an adventurer to learn the lands, I used rogues. But it took me a long time to learn where to eq, and what areas linked to what. My suggestion is to play a survivavble class, like a cleric, and explore your butt off. Just start going, and when you see a direction you havent taken, take it. I have discovered so much cool stuff just wandering aimlessly. If you really want an adventurer at 50, play a healer.

Yeah, I know. This is one of the least newbie friendly MUDs I've ever played. And everyone here will admit to it. I have played for nearly two years and still consider myself a newb. My suggestion would be to make a healer since they are the most survivable class. You won't have people pre-emptively taking action against you unless they are undead, so you'll be relatively safe. And if you're a newb, never ever stay in combat against a caballed character, or a qrace(undead/avatar) or qclass(crusader/lich/vampire/psion) because they will stomp a hole in you.

By the way, I have been seeing quite a few new players coming into the game and I've been doing my best to help them since I remember how hard it was for me.

I disagree. I find the mud quite noob friendly, in a backwards sort of way. Anything can be accomplished through rp. I had tons of help as a noob from other chars IG, it's just abotu finding the right ones at the right time. But exploration is your best friend. I also think you should stay in combat, why not? If you die easily a lot to a bunch of others you can look back after and see what they were doing to you, it's all learning. You might also want to join the academy, there are quite a few Heralds out there these days, and they would very likely we willing to help you with anything you might want to know.

So you are suggesting to a newb that he stays in combat with a person WILL kill them so quickly they won't know what happened. I still stand with avoiding lvl 30 evil humans, qrace and qclasses in the pk arena until you've gotten a couple of kills under your belt. When I started all I got was the cold shoulder. Hell, people wouldn't even help me get to the emerald forest. And how much effort does it really take to give someone directions to get there? They spent more energy telling me how useless I was and how they were going to find another. But things have changed as far as I've seen, and the newer players are being helped a bit more. I killed one and wondered why he didn't do all kinds of basic stuff, so RPed with him and helped him re-equip afterwards. Gave him some advice, found him a hunting group, and went on my merry way.

I understand about the healers, but that isnt a class I want to play. I want to explore with a class I like, see what items do for the class I like, playing a healer you can't wield /wear /hold items that you may with another class.

Don't get me wrong, I have met many amazing characters who will go out of there way to help train and it is a very friendly environment for the most part.

I understand about the healers, but that isnt a class I want to play. I want to explore with a class I like, see what items do for the class I like, playing a healer you can't wield /wear /hold items that you may with another class.

Don't get me wrong, I have met many amazing characters who will go out of there way to help train and it is a very friendly environment for the most part.

If you just want information on items. You don't have to pick them up. But yeah, props on going without the healer. Hrm. Read the essay on the class you like, it should help you a little.

Lol,, and I do stay in combat, get just demolished, because I suck at running.

Are some people crazy good?

Another question, is there a big difference in Level 40 to 41,, 49 to 50?

If two warriors fight, one with Uber equipment, the other with base, both 50,, how lobsided the fight?

So you are suggesting to a newb that he stays in combat with a person WILL kill them so quickly they won't know what happened. I still stand with avoiding lvl 30 evil humans' date=' qrace and qclasses in the pk arena until you've gotten a couple of kills under your belt. When I started all I got was the cold shoulder. Hell, people wouldn't even help me get to the emerald forest. And how much effort does it really take to give someone directions to get there? They spent more energy telling me how useless I was and how they were going to find another. But things have changed as far as I've seen, and the newer players are being helped a bit more. I killed one and wondered why he didn't do all kinds of basic stuff, so RPed with him and helped him re-equip afterwards. Gave him some advice, found him a hunting group, and went on my merry way.[/quote']

Yeah, there are all kinds of people who play, and all kinds of characters you will encounter IG. Dont forget if someone doesnt want to help you it is likely for RP reasons. Thats why goods are good for beginners, gives them a set amount of allies. Just keep at it BigPappa, this is a great game worth learning, it just takes time.

And I absolutely think he should stick around and get slaughtered, I mean lets face it, if he is a noob he prolly wont run too far anyway. Why not see what skills the enemy has to offer, all while trying his own out on combat. Running and dying is more frustrating IMO than staying and fighting. And as a beginer you have nothing to lose.

Point taken. But hell, getting two rounded by a qclass still isn't going to help you learn anything, except to run like hell when you see em in your where. But that's still learning right there, I guess.

Lol,, and I do stay in combat, get just demolished, because I suck at running.

Are some people crazy good?

Another question, is there a big difference in Level 40 to 41,, 49 to 50?

If two warriors fight, one with Uber equipment, the other with base, both 50,, how lobsided the fight?

Some people are beyond crazy good. I think there's pretty much an unofficial PK prowess ranking here. There's the elites(Calron, and Cel with a Fire giant off the top of my head) Vets(three to five kills for every death) The average guys(kill ratio varies (kill ratio 1:1, 2:1, 1:2) Then there's the noobs(kill...? muahahaha 1:60, the one being near the end of their life or catching someone linkdead.)

Warriors are incredibly EQ dependent. But even if you're uber equipped, and the other one is nearly naked. Skill can overcome EQ.

With warriors especially, they are very eq dependent, there is really nothing a warrior in mithril or tainted can do against a decked warrior.

Edit: Except run (assuming the decked one isn't a n00b, and understands the basics of pk, and the warrior class)

Make a Healer. Talk to other goodies and rp a lot. travel with groups, tell them that you aren't familiar with the lands too well. Learn the hunting areas. Then after a couple runs through the area, try going by yourself and exploring it. If you see a huge amount of red damage lines, I suggest fleeing instead of gawking. Healers are great for their defensiveness. I've played fl for about one and a half years now. First mud I played. Not the most noobie helpful, but definitely noobie friendly.

Warriors/non-blade melees are a huge gamble (for -everyone-..elite or no). You roll your die and hope that you will have some support to either "get on your feet" when you get near 50 or that your cabal/align/whatever enemies are weak when you arrive. You are also counting on getting caballed and advanced IN that cabal quickly. Then, after you get set up, you hope that lots of those enemies log in so that you get props for being crazy good at such a difficult class to play well. After a short to medium-lengthed glory streak, you mess up, lose the eq, and usually delete (looking at the forum trend--then again just the same people rolling up 100-200 hr chars and deleting them over and over). If you don't delete, you typically take a series of deaths while equipping, ruining the pride factor.

Hybrids such as rangers (I don't particularly recommend dks) or paladins seem to do well for newbies. Paladins take a lot more skill (communer/non-lagging tricks) than rangers (general melee strat + camo) do generally. Invokers are immensely survivable and easy to play. The invoker as opposed to the cleric, who is more survivable but also more difficult to play.

If you plan on staying below rank 42, I recommend warriors to learn equipping/consumables/lagging, shaman to learn spell stacking/environment tactics, and then paladin to train chasing speed (which is the most important factor in pk).

If you are planning to head to rank 50, I recommend either a warmaster or savant (these cabals have few hardcore enemies, but plenty of casual fights--allowing you to pick and choose opponents and not get horribly outnumbered like some cabals can be) of whatever class you feel interested in and the power race to go with it (if you don't what race is the "power" race for each class/cabal combo, just ask on the forums).

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Warrior ranks do matter a lot in combat. Equipment CAN be more important, but unless the difference in eq is wide, the rank will be more important. The warrior that has better equipment will almost always win, except in these circumstances:

-The warrior with greater eq is a crap race fighting a good warrior race (ex. well-equipped dwarf/feral can easily lose to an ogre warrior)

-The warrior with greater eq has some glaring weakness (easy to get vuln, no gold/consumables)

-The warrior with greater eq is not yet past the 3 out of 10 pk prowess scale, whereas you are rank ~9.

-The warrior with LESSER eq has special cabal advantages.

-The warrior with greater eq is horribly out manuevered into an inescapable area where you starve them to death. (this actually works, but they typically log off before death in my experience--tip: if you log off near death while not bloody but still dying (ex plague/starving) LOG OFF for a few days. When you log back on, if enough RL time has passed, you will be at full health/moves/etc again)

Warriors can be crazy-easy to rank also as everyone wants you in their group.

Point taken. But hell' date=' getting two rounded by a qclass still isn't going to help you learn anything, except to run like hell when you see em in your where. But that's still learning right there, I guess.[/quote']

We've all been there - but the only way to get better is to make yourself fight them.

If I've said it once I've said it a thousand times - if you don't want to learn to PK that is fine, but you should get used to dying because people are going to kill you over and over.

IMHO, its easier to learn to fight back.

I don't agree with tkaing the adventurer class to lvl 50 purely becuase half the game is PK and you shouldn't be able to abstain from that because you rather life in a chatroom.

Cheers,

L-A

I also don't like bringing advents to 50. If you want to be really survivable at 50, make a healer/good cleric.

I also agree with not taking the adventurer's to fifty, when I had put in the ideas forum when viri was around, I meant it purely for n00bs to learn the -basics- Taking them to fifty so they can explore quest areas, isn't really basic knowledge, nor did I expect the addition of lockers and the oppurtunity for vets to get suited at level 1, I've also taken advantage of the adventurer class myself, in those regards. However, the true intent of the adventurer class, was to let true n00bs learn where to get basic equipment, to learn how to get to hunting grounds, learn the ingame world without being pk'd constently and full looted, exploring can be quite difficult if you don't know where to find a light heh. Those are just my views on the class, however.

Also don't try the necromancer class yet. They are the hardest class to play well. (Also one of the most hated classes).

Agreed. As a necro, you will have a TON of natural enemies.