As it stands now, when you disarm a weapon, you will either succeed or fail. If you fail a disarm, it will tell you that you failed to disarm a weapon (regardless of whether it's cursed or not). If you succeed, you will either disarm the weapon, or be told that the weapon cannot be budged (cursed).
When you cleave something however, if what you're cleaving is burnproof, you are just given the message that shows you failed to cleave said weapon/shield, the same as if you failed a cleave against a non-burnproof.
I propose to make weapon/shield Cleave similar to disarm in the sense that if the cleave is successful but the weapon/shield is burnproof you are given a message that tells you that what you're trying to cleave, is uncleavable, like
Gripping your weapon tightly, you swing your weapon down towards (or whatever the string is for cleaving)!
Your weapon bounces off the solid surface of !
Alright, so my example string to be returned when you strike a burnproofed weapon/shield isn't really that good, but you get the idea.
I think this will help Zerks a bit when it comes to cleaving, in that they won't waste rounds trying to cleave something that's burnproof (saying "go learn what EQ is burnproof" doesn't work as there is a way to burnproof things WITHOUT using sockets). And, even though it will help them in that respect, it won't actually alter the balance of a Zerk, it's just stopping them from wasting rounds with a skill that's useless - imagine not knowing if weapon X was disarmable, and there was no string to tell you that a weapon was cursed and can't be disarmed.
Like I said in another post, I am NOT saying Zerks are underpowered, or need anything new. They are fine as they are, IMO. I just think this will be a 'helpful pointer' for a Zerk as opposed to a tone-up.
Thoughts?
Dey