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Cleaving

As it stands now, when you disarm a weapon, you will either succeed or fail. If you fail a disarm, it will tell you that you failed to disarm a weapon (regardless of whether it's cursed or not). If you succeed, you will either disarm the weapon, or be told that the weapon cannot be budged (cursed).

When you cleave something however, if what you're cleaving is burnproof, you are just given the message that shows you failed to cleave said weapon/shield, the same as if you failed a cleave against a non-burnproof.

I propose to make weapon/shield Cleave similar to disarm in the sense that if the cleave is successful but the weapon/shield is burnproof you are given a message that tells you that what you're trying to cleave, is uncleavable, like

Gripping your weapon tightly, you swing your weapon down towards (or whatever the string is for cleaving)!

Your weapon bounces off the solid surface of !

Alright, so my example string to be returned when you strike a burnproofed weapon/shield isn't really that good, but you get the idea.

I think this will help Zerks a bit when it comes to cleaving, in that they won't waste rounds trying to cleave something that's burnproof (saying "go learn what EQ is burnproof" doesn't work as there is a way to burnproof things WITHOUT using sockets). And, even though it will help them in that respect, it won't actually alter the balance of a Zerk, it's just stopping them from wasting rounds with a skill that's useless - imagine not knowing if weapon X was disarmable, and there was no string to tell you that a weapon was cursed and can't be disarmed.

Like I said in another post, I am NOT saying Zerks are underpowered, or need anything new. They are fine as they are, IMO. I just think this will be a 'helpful pointer' for a Zerk as opposed to a tone-up.

Thoughts?

Dey

%100. sounds like something that should have been done long ago.

agree with goldbond.

the thought out and true nature of your post contradicts your new avatar dey.

post says....ahh i know my stuff.

avatar says....ehh..uhh..dee dee dee..

That was a GRAND idea. If that wasn't a grand idea, I do not know what is.

Yeah, super awesome.

Well, if something is no disarm, and you try to disarm, you will only get the impossible to disarm message if your disarm would have worked, if it would have failed you still get the failed to disarm message. Perhaps cleave could work something like this

Your weapon makes a satisfying chomp as it bites into weapon!

Your weapon shudders under the violent impact!

That's exactly what I meant.

It wouldn't tell you the weapon was a burnproof if the cleave failed, only if the cleave was successful, same as disarm, like you said.

Dey

Enjoy your forum vacation.

I actually laughed loud at that.

Dey

This discussion almost makes me want to have unbreakable weapons actually have a chance to break your weapen, should you try to cleave them.

With a mighty force, you attempt to cleave Player's weapon to no avail.

Your weapon has been shattered by the blow!

Perhaps it takes a burnproof weapon to shatter a burnproof weapon, or at least it takes a burnproof weapon to survive the attempted cleave if the victim's weapon is that strong.

I'm not sure why I like the chance of the victim's weapon being broken, both weapons being broken, or only the zerk's weapon being broken. All I know is that it sounds interesting.

I'm not sure why I like the chance of the victim's weapon being broken' date=' both weapons being broken, or only the zerk's weapon being broken.[/quote']

Because you don't play a zerk.

It's a good idea in terms of the reality of things, in that you probably would have a chance to break your own weapon in reality, but in terms of balance I think it would be very unfair on the Zerk without some sort of other benefit to cleaving to offset that risk, especially as there is no way of checking if your opponents weaponry/shields are burnproof or not - imagine trying a cleave against a Warrior/blademaster with a burnproof and having your own weapon shattered? That's two rounds of pain without a weapon right there, and it's completely self-caused - you might as well be using "disarm" on yourself whilst letting your opponent do something else.

Dey

I think PoD zerks should have a 40% chance to cleave a burnproof weapon/shield.

40% would be a bit much I think. Or do you mean cleave chance corresponding to 40% prof?

PoD zerk cleave with such power that sometimes even against burnproof...

Your weapon crashes down against X with such a fury that the two fuse together.

A pile of scrap metal falls to the ground.

Hah, fun.

Check would include that the hit HAS to pass a shield block or parry check...providing the needed resistance to the blow to fuse them. If the super cleave isn't blocked in any way, it just hits them really hard (or has a chance to ruin armor, wouldn't that be fun?).

Chance is low, and perhaps only way to cleave/damage a burnproof weapon/shield/armor is with another burnproof weapon.

Or...weapon cleave can lower the average damage of a weapon if it doesn't outright destroy it. Either temporary or permanent.

Balance of these isn't what I post, simply because there are so many options, just putting out the myriad of ideas. The relative powers would obviously be taken into consideration.

Either way, wouldn't it be some fun stuff to see going on? hah.

I was under the impression that if you do it right, there is already a chance to cleave a burnproof. I.E., powergripping a two handed axe or something. But that's just a sneaking suspicion/rumour.

PoD zerk cleave with such power that sometimes even against burnproof...

I think that would be more a PoF type thing, IMHO.

I don't know if there really needs to be a tone up (after the last ones) but PoF could be altered so that a burnproof weapon is knocked back into the owners inventory after a sucessful cleave. However, I'm unsure what the current changes did to PoF....

L-A

I think that would be more a PoF type thing, IMHO.

I don't know if there really needs to be a tone up (after the last ones) but PoF could be altered so that a burnproof weapon is knocked back into the owners inventory after a sucessful cleave. However, I'm unsure what the current changes did to PoF....

L-A

Not a bad idea, when a PoF powergrips a weapon and cleaves, the weapon isn't destroyed, but the wielders hands wring and lose their grip on the weapon and it drops into their inventory.

why to the inventory? wouldn't dropping it be more logical? (unless it is nodrop)