Had an idea for this class, tell me what you think. Obviously most of the spells would be mental spells and could be saved against and would he harder to land on high intellect races. I figure as far as what races could be this class it would be: Human, Elf, Drow, Faerie, Illithid, Avian, Half-Elf, Gnome.
Skills:
1-sword, dagger, whip, staff, staves, scrolls, wands
2-ventriloquate
10-disguise
12-parry
15-dodge
18-second attack
20-backstrike
25-quick strike
30-masked blow
32-fools gold
35-mimic race
40-spikes
42-fake trap
50-clone
Spells:
1-invisibility, detect invisibility, detect magic
5-armor
10-pass door
15-summon
17-blindness
18-project image
20-confusion
22-maggot swarm
25-distort image
27-stone rain
28-mask self
30-shield
32-word of recall, disappear
35-serenity
40-death gaze
42-dragon pass
46-friendly face
50-mask presence
backstrike
syntax:backstrike
when in combat an illusionist can create an exact replica of himself long enough to sneak around behind his opponent. The combat round following a succesfull backstrike makes it very unlikely for the illusionist to get hit and very unlikely for his opponent to avoid being hit.
quickstrike
syntax:automatic
when an illusionist has his image distorted he can strike quickly at his opponent when they miss an attack . see distort image.
masked blow
syntax:automatic
a skilled illusionist can make the fake look real and also the real look fake. Using the latter methods they can sometimes hit their opponents with a blow that is never seen coming until it is too late.
fools gold
syntax: foolsgold
an illusionist can capitalize on it's opponents greed by leaving what appears to be a pile of gold coins on the floor. When the unsuspecting foe tries to pick it up they will burn their primary hand, rendering it useless for several hours. Only those in range of the illusionist can see this fools gold and try to pick it up.
mimic race
syntax: mimic
a skilled illusionist can not only disguise themselves as most classes, but can alter how others see them racially. Of course this is just an illusion and the illusionist would never gain perks or disadvantages of said race.
spikes
syntax:spikes
using their abilities to mask reality, an illusionist can leave a trap of spikes for their opponent to stumble into causing significant damage and possibly injuring the legs of their opponent. Spikes are not discernable to the naked eye, only one who both detects invisible and detects traps can see the spikes comin and attempt to avoid them.
fake trap
syntax: faketrap
Using their opponents uncertainty against them a clever illusionist can create a fake yet intricate looking trap. When someone attempts to defuse it they might find it takes them a little longer than usual.
clone
syntax: clone
Being masters of altering reality an illusionist at their peak can make themselves look exactly like any other hero in the world, of course this is a difficult process which takes much time, and once the effects wear off the illusionist must wait some time before attempting such a feat again. (would make you look the same as hwo you cloned on who, and in the room you would have the same title, but different eq, no pets, and you wouldnt respond to the cloned name. But if you sent a tell cloned they would see the fake name)
project image
syntax: cast 'project image'
When an illusionist projects his image it creates a couple of false copies of himself that not only follow him around but appear randomly in any room adjacent to the one he is in, excluding rooms with blocked passage. As the illusionist raises in power, more images are projected, but never more than one room away. Any enemy that attempts to strike at the illusionist will be penalized with a loss of momentum if they strike at one of the copies.
confusion
syntax: cast 'confusion'
Weaving a web of falsehood a confused victim will be quite disoriented, their world virtualy becomes upsidedown and whatever direction they try to go in will end up being the opposite. In combat a confused opponent will also hit less often.
maggot swarm
syntax: cast 'maggot swarm'
If the target is successfuly fooled, they will believe that a horde of maggots is crawling all over their bodies. Most would panic in a case like this and immediately they would stop using any weapons or shields and begin to scratch and claw at themselves in hope to get the bugs off them. While under this illusion the victim cant use their hands to wield anything and if the scratching goes on too long, they could begin to bleed.
distort image
syntax: cast 'distort image'
When the illusionists image is distorted they become harder to hit in combat, also having a slight chance to avoid bashes and trips coming their way. Having their image distorted also allows them to quickly strike their opponents if a missed attack occurs due to the distortion. see quickstrike
stone rain
syntax: cast 'stone rain'
An illusionist can make it look as though rocks and small boulders are crashing down from the sky. Anyone in the same room who believes what is happening will come out of hiding or camouflage right away and not likely go back until they feel it is safe.
mask self
syntax: cast 'mask self'
An illusionist can use this bit of trickery to fool his opponents or anyone else who might try and get a glimpse of him. When someone looks at the illusionist who has masked himself they will not always see everything he is wearing and carrying, and may also misjudge the condition he is in. When in direct combat or grouped with the illusionist, noone would be fooled by his condition.
disappear
syntax: cast 'disappear'
An illusionist can use a disappearing act to fake his own recall. If successful he will disappear completely while staying in the same room. Combat will end because of a confused opponent, and the illusionist will be left unable to move for a short while and also remain undetectable for the duration of the spell.
serenity
syntax: cast 'serenity'
By creating a perfect illusion of a serene setting, an illusionist can stop all combat in the room as everyone stops to take in the tranquil air.
death gaze
syntax: cast 'death gaze'
Fooling their enemy into thinking they have just fell in combat could drop them to the ground in a comatose state, giving the illusionist a short chance to either get away or weave some more illusions on the unsuspecting enemy.
dragon pass
syntax: cast 'dragon pass'
Creating an illusion of a huge dragon flying straight for their enemy the illusionist often finds his victim hitting the ground hard to avoid being swallowed. This will render the opponent unable to fly until he feels the sky is safe and cause slight damage for "hitting the deck".
friendly face
syntax: cast 'friendly face'
With some clever illusions one can fool their enemy into thinking they are a friend, if successful the enemy will then follow the illusionist as a friend for a short period, unable to harm him or leave his company until he realises the truth.
mask presence
syntax: cast 'mask presence'
The masters of Illusion are so adept at trickery that they can fool an entire population into thinking they are not walking the lands at all when in fact they are out and about doing whatever their heart desires. (Illusionist would not be seen on who, but would be counted as a character in the lands)