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Infravision Idea

Here's the idea: I propose that infravision provide a bit of offsetting to blindness. I.E., you've got infravision up, you get dirt kicked, you can still see to target your attacker somewhat. Now, I also propose that this not be a instant blindness cure, but rather just something that helps. It would also be reduced in effectiveness proportionately to how many people are in the room. This would include mobs. Also, Sliths would be completely immune to it, as they are cold-blooded and cannot be seen with infravision, according to the helpfile. Thoughts?

Infravision just means to see in the dark. If you are blinded it doesnt matter if there is light or not. It would be like carrying a lantern giving you a bonus vs blindness.

No, infravision means seeing heat. Completely different. Conventional blindness might not affect that.

Well, blindness the spell is magical. It would stop you from seeing anything, except for those magical potions that get rid of it. Flamestrike I could see as temporarily overloading heat vision, but I could see it maybe doing something against dirt... but on the other hand, I think that's a terrible idea, because dirt's one of the few advantages melees have over communers/mages, and mages/communers are the ones who either automatically have infravision by race or can cast it.

if dirt is covering your eyeballs, or a spell rendered your eyes nonfunctional, you're blind. seeing heat wont matter because your eyes are unable to function.

Blindness affecting typical vision wouldn't affect infravision, nor would dirt kick, but I don't really want to get into that. Pali's point is the one that really needs discussing, as I can see what he's saying. It's the balance that matters.

Blindness affecting typical vision wouldn't affect infravision' date=' nor would dirt kick, but I don't really want to get into that. [b']Pally's point is the one that really needs discussing, as I can see what he's saying. It's the balance that matters.

PALI!!!! P-A-L-I! It has nothing to do with "paladin", and is not to be given the terminology of one.

Ack! Mucho apologies, Pall-cough, I mean Pali.

You are choosing to ignore good points to keep this hope alive, let me try a different example. You have cool yellow shades, when you wear them you see everything nice and yellow. Then a bus comes along and splashes your face with mud, all of a sudden you cant see anything, now can you tell if what you arent seeing is yellow? No, because you cant see.

Sorry, that's not the same thing at all. And if I was desperately attempting to keep this alive, I wouldn't have agreed with Pali.

In other words, you agreed with my position, even though you disagreed with goldbond's and Mr. E's reasons for reaching my position.

No' date=' infravision means [b']seeing heat. Completely different. Conventional blindness might not affect that.

Dude....you said it yourself, it means seeing heat. How you gonna see anything when blinded?

In other words, you agreed with my position, even though you disagreed with goldbond's and Mr. E's reasons for reaching my position.

Exactly.

He means that infrared light (heat) is outside the normal visual spectrum, and that many things that may block visual light (like, say, a cloud of dirt kicked into the air) won't necessarily block infrared light.

help infravision.

The infravision spell enables the person to see the changes in temperature

around him, even if he is surrounded by darkness. Because of this affect,

the affected person may see his surroundings clearly. The notable known

exceptions to this are the Sliths who through their lizard heritage have

inherited their ancestors cold blood.

You see? It is still based on seeing, without having a light. It is not like you feel the sun on your face so you know you are outside and then feel the heat of the elf bmg that flashfired you so you can stop targeting his demon hunter and hit him.

Nevermind, I'm done.

Exactly. Changes in temperature around him. Infrared goggles read the exact same thing, and cannot be blinded by many things that would stop you from being able to see a target. Hence why many military/police units use them in conjunction with smoke grenades. Using infrared light, you would see an image of a general human outline when it's pitch black, either from lack of light or from smoke in the air.

I could pull a Dobson and say, "Negative. Thread Ended."

Or I could offer my extremely insightful opinion-

While your idea has its merits as far as roleplay, or realism, or whathaveyou, it lacks attention to the consistency mentioned by Pallydin. He stated, quite correctly, that dirt kick is one of the few advantages that most melee classes have over mage classes - and since most mage classes/races are the ones that get infravision, this would remove that advantage.

However, I would like to take this moment to say that something is wrong if one skill is the basic advantage that one class has over another. Every skill that can provide an advantage also has a counter. Bash and Protective Shield, Spells and Afflictive saves, Maledictions and Maledictive saves, etc. Even mounted charge and minotaur charge, which would normally own the daylights out of an invoker, can be countered by intelligent use of firestorm.

That is to say, that while I think Fiere's idea has its own, albeit unrealistic merits, that perhaps something should be done to take a look at the dirt kick skill from both sides of the equation. If we were to modify dirt kick, what could be done to give warriors/berserkers/rangers the same level of advantage that dirt kick gives, while making it POTENTIALLY counterable by an opponent. I think if dirt kick were counterable, it would have to be something activated, and something with a timer. That way, much like bash and bodyslam, if timed carefully it could still be utilized effectively. Now, since once a caster's protective shield drops, that usually means that battle's over, dirt kick should not have THAT kind of protection. But perhaps a drow types "infravision", and it activates their infravision, making it so they still fight blind, but removing the -hit and AC that comes along with it. Nothing big, but a change nonetheless.

But perhaps a drow types "infravision"' date=' and it activates their infravision, making it so they still fight blind, but removing the -hit and AC that comes along with it. Nothing big, but a change nonetheless.[/quote']

I like this type of idea. If anyone has infravision, or has it cast on them, they use the command 'infravision', and it gives them the effect for a certain number of hours. Then, after it wears off, there's a timer before they can be affected by it again. Sore eyes or something to that effect. Perhaps it even lowers hitroll slightly?

There is a counter to dirt kick, there are many.

Fight on water, fight in air, roll an evil slith, get a certain piece of eq, play a certain qclass.

I really dont like this idea simply because infravision is not a cure for blindness.