FL covers so many different combinations it's hard to think of a new class that is different from the others and fits into the world. I had an idea for an
Animator: Figured it could be played by Human, Faerie, Elf, Drow, Avian, Gnome, Half-elf, and Illithid
Skills
1:sword, staff, mace, spear, dagger, whip, wands, staves, scrolls.
5:shield block,meditation
10:fast healing
15:second attack
20:parry
25:dual wield
30:Offense/Defense(select)
35:mimic weapon
Spells
5:animate object
10:reverse animation
20:animate shield
30:animate weapon
35:reclaim life
40:animate corpse
50:animate environment
animate object can be used in many ways. (can only control one object at a time)
-on a door to maybe open it
-on an enemy making something on or near him hurt them slighty
-on wands or staves to make them fire on their own until they burn out.
reverse animation speaks for itself.
animate shield is pretty straightforward, would be a toned shield block at first and improve with %. You could only control one shield at a time
animate weapon would be similar to a bmgs bladedancing only not as powerful at first certainly, and probably not as powerful even at its peak.
Like animate shield you could only have one weapon up at a time.
reclaim life is the process that sucks the life back out of something you are animating, rendering it unliving again. It would act like a heal and lag accordingly. If it was a wand or other object you released youd gain little and it would happen in a round, a shield would heal you a little more and lag you two rounds, a weapon the same. Reclaiming corpse would heal you most but have a 3 round lag on it. And of course you couldnt abuse this to uber heal because all animating spells have timers for recasting.
animate corpse would be weaker than charm and stronger than a necros zombie before a strength damned. I figure they could control one
corpse at 40, then two at 50.
animate environment would be a taxing spell on the animator, but would bring to life everything around, causing significant area damage to any who might be passing through. (could even hit vulns like a dwarf on water or something)
The offense/deffense select would either add 5% to your animate weapon or shield spell, giving the animated weapon or shield a move or two and some better overall performance.
The mimic weapon skill means that if you are wielding the same weapon type that you are animating you get a bonus, maybe +3 to said weapon,parry,second attack or something.