Just as the title says, I think being able to speak and emote while stunned would add a positive RP element to the game. The ability to wine like a little girl and beg for mercy. The counter point is to convince an opponent that leaving you alive is a huge dishonor upon you they kill you anyway. Well either way I think you should be able to speak and emote while stunned.
Begging for mercy
Think of stunned being that state of "Where the hell am I?" after getting the taste knocked out of your mouth.
In other words, beg sooner.
I could see the abuse already:
BadAss stuns Loser
BadAss emote strolls over to Loser, perching his weapon on Loser's neck.
Loser rolls his eyes in disgust
Loser says 'That was cheap and you know it.'
Loser emote pees on BadAss!
Loser emote slaps BadAss
Loser emote kicks BadAss's ***!
BadAss shakes his head in dismay
Think of how much worse you're going to feel when I say I'll let you live, go one room east and come back and kill you.
Maybe you could implement this so that if the person rage deletes within 2min of dying the person that killed them gets some kind of reward? evil grin
L-A
Good ideas like that should be put to a vote.
Good ideas like that should be put to a vote.
Welcome back.
smote can be abused too, like having a conversation while you are sleeping to giving people fake gold. Then do we get rid of smote? This idea shouldn't be shot down just because it can be abused because if implemented the abuse will be the exception rather than the norm just like smote.
Smote also provides a valid RP function and if you abuse it you're certain to get a trip to the Reaper.
This idea, however, serves no purpose. You are either dead or not anyway and anything you say or do isn't really going to change what someone does to you after they stun you.
If you stun someone and would then let them talk you out of killing them
(assuming non-challenge) please let me know your char names. I ask because I can then multikill to cure you of this afflication. Full loots would be an added bonus but I believe in going above and beyond in the realm of customer service so I would hook you up here as well.
Please drive through.
L-A
Smote also provides a valid RP function
You might not agree, but there are obviously those who think that being able to talk (and smote) while stunned serves a valid RP function.
If you stun someone and would then let them talk you out of killing them
(assuming non-challenge) please let me know your char names. I ask because I can then multikill to cure you of this afflication. Full loots would be an added bonus but I believe in going above and beyond in the realm of customer service so I would hook you up here as well.
Why is this an affliction, mind I ask? If someone can RP me out of killing them, then kudos to them. They deserve to live.
If you were going to kill a person, and there is ANYTHING they can say to get out of it, your RP reason for killing them was probably bad anyway. (yes, there are a tiny few exceptions, don't break my stride) We're talking about DEATH here, not simply a spat.
This is the other thing that bugs me. People who have their bounties taken by Syndicate and don't RP that they are hatefully angry at Syndicate forever, or at least shaken by the experience. "It's just business?" I don't care if someone says that, if they take a shot at me, I am going to end them. I see way too many people who get their bounties taken, shrug it off, and go with the Syndicate to Winter two ticks later. What?
Don't get me wrong, I can see how the SYNDICATE sees it that way, and might want to be friends later. They're after profit, not vendettas. But people who so willingly befriend a Syndicate who has tried to kill them, or maybe even killed them? Seems pretty bad RP to me.
Rant off.
Seems pretty bad RP to you? What would you know, it's not like you are an IMM or anything.
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cough err, I mean, you are the best IMM and anything....
If you want to beg for mercy, beg during the fight.
Good rant Behrens. I agree. Though one response could be fear of the syndicate, reaching into paranoia. or anything else. but not just shrugging and moving on.
Back to the thread.
How to beg when you are too stunned to do anything else? Otherwise it is somewhat a cool idea.
In an RP sense, if you're stunned, but able to speak and emote to some degree, then you'd definately be able to utter the words of a spell to recall or teleport (or hellstream, etc. etc.) and for that reason, I think that when you're stunned, it should be as is now - you're literally, on the brink of death and unable to even think coherently.
As for Behren's post, I have to disagree in the sense in that it is possible under good RP to (try) remain on friendly terms with a Syndicate after having your bounty taken. I understand what you're saying, that a lot of people don't RP being pissed at the Syndis after being killed when their character normally would, but that's not to say that it's not possible to try to remain on good terms with them with good RP.
I mean, it's sort of like when you have a group of friends, and one of them is sort of an outsider, and so tries his very hardest to please everyone, to get into their goodbooks and be "one of the group". Same sort of thing, but like a 'fear' situation - people trying their very hardest to try and be friendly and helpful to Syndis out of 'fear' to try and appease them. Or some really obscure and crazy reason that may fit. ![]()
But like I say, I know what you mean - a lot of people don't take being killed by a Syndi seriously out of some sort of OOC desire for EQ/fear of the Syndi, when their character normally would.
Dey
When you have someone stunned in front of you, why would you want to give that person a chance to talk himself out of it? I think the best feeling in the world is after you beat someone down and they're kneeling in front of you, and you can talk all the crap you want to them before quickly slicing off their head, kicking them in the face, impaling their head.. etc.
It just feels so good, doesn't it?
I think the best feeling in the world is after you beat someone down and they're kneeling in front of you, and you can talk all the crap you want to them before quickly slicing off their head, kicking them in the face, impaling their head.. etc.
It just feels so good, doesn't it?
It's people like you that get arrested for serial killings. ![]()
Dey
I'm kind of shocked at Behrens' opinion. If people think silent PK can be justified by some "personal"(i.e. Not communicated) RP reason. Then why is Dying to a syndi then grouping with them bad RP? Perhaps the character sees more benefit in grouping with the syndi rather than being an enemy? Maybe he is pissed, but swallows down the anger knowing he stands no chance against the syndi? Maybe the character will use the syndi on a trip to winter and later just stab him in the back?
When it comes to RP, anything can be made up to justify an action.
It can, and I do agree with what you're saying. But also, what Behrens is saying - how many characters do you see that truly RP being affected by that sort of fear? The vast, vast majority of the playerbase play characters that RP-wise, aren't afraid to stand up for themselves. Some of these will try to remain friends with them - sure there might be a valid RP reason created, like "it's beneficial to me" or otherwise, but even then, wouldn't you still want to get back at them in someway? Even if it meant using them to get your EQ from Gear, then killing them afterwards?
It's a bit of a narrow minded comment to say that anyone killed by a Syndi should want to get back at them, but on the other hand, a lot of people who in normal, real-life circumstances, would be sorely pissed at a Syndi for capping them, are trying to remain friends with them instead of getting revenge because of things like OOC desire to suit up their players with uber-EQ or OOC fear of fighting said Syndi.
I don't really think I described what I was trying to say very well there, so that may not come out sounding like I intended it to sound. It really frustrates me that I can never get my point across properly. ![]()
Dey
I understand and agree with you dey. Feeling better? ![]()
It's a bit of a narrow minded comment to say that anyone killed by a Syndi should want to get back at them, but on the other hand, a lot of people who in normal, real-life circumstances, would be sorely pissed at a Syndi for capping them, are trying to remain friends with them instead of getting revenge because of things like OOC desire to suit up their players with uber-EQ or OOC fear of fighting said Syndi.
The thing is Dey, desire to suit up and fear of fighting syndi are not necessarily OOC. They can be well within the bounds of a person's RP.
I'll give you an example: A character, ICly AND OOCly, knows he stands no chance against Messalantha, if you can't beat 'em, join 'em. By doing so you gain many more benefits than being on her wrong side(she might even take you to a trip to gear).
I guess what I'm trying to say is that I disagree with your duality of OOC and IC when it comes to equipping/fighting.
What I do feel poses a problem, is that death is nothing to worry about. Death(and perhaps by extension, Life) in FL is meaningless. If one need not worry about death, then one will behave as such. You will gladly risk your neck when there is no chance of losing your gear because equipment all of a sudden is far more important than your life.