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BMGs, plot, and sear.

55 minutes ago, 'tarako said:

If you had to address classes that suffer right now, bmgs arent at the top of the list by any stretch of the imagination.

What is the list according to tarako then?

Equipment balance changes every complaint people have. Anume is busting ass on zones, and i assume other imms as well. Lets just let them finish then debate state of balance. My biggest complaint has always been 300 damage rounds. If those go away, i dont really see anything bad

Edited

5 hours ago, Wade said:

My thinking regarding veil of darkness is it fills a similar role to blind yet slightly different.

Why do you want to give a generic spell that already belongs to another class instead of creating a new one?

FL loses its flavor when so many classes have access to the same abilities. What's the point of that?

3 hours ago, 'tarako said:

My biggest complaint has always been 300 damage rounds.

Only very noob mages get hit by 300 damage rounds.

So if you do, I am sorry, but it's not the class that's problematic.

[edit] Also, I don't see why 300 damage per round would be a problem to begin with. 

If there are mages that can output that much (and even much more than that), why can't there be melees?

Edited

And veil serves a completely different purpose than blind doesn't it?

I agree @f0xx but the realist in me thinks its more likely to get done if the effects and spells already exist but obviously something new is always preferred. 

 

1 hour ago, 'tarako said:

And veil serves a completely different purpose than blind doesn't it?

I guess that depends how you treat blind I guess, a chasing tool to slow down or confuse opponents? Something to buy you some breathing room? In those kind of scenarios they are extremely similar in their result. In head to head fighting they're nothing alike, sure. 

When I brought up sear not working to the imms and it was determined not to be a bug I suggested that perhaps during the event flashfire could have an increased effectiveness (due to the permanent dark eyes would be more adjusted to the dark, meaning a bright light would work better). Maybe something like that is a better alternative to changing sear?

That is a much better alternative than reworking sear. Just increase base save difficulty of flashfire, perfectly fits as well.

Battlemages have no means to drop someones saves.  That being said, they become a very binary class.  Enemy has poor saves, use thunderclap/flashfire.  Enemy has good saves, spam sharp metal and hope its enough. 

I believe they need a save diminishing capability.  Now Savant, for example, provides one.  

Flashfire should work like dirt.  Have the same duration and effectiveness.  And reflective shield should reflect everything, not just mundane.  Make those two changes and you will have a more competitive battlemage that does its job of being more of a pseudo warrior.

let rust drop saves too would be a start.  rust is subpar because hit/dam is so high that the small dent it provides isnt enough. it didnt scale up when gear did

my bmages, and ive had some successful ones, never even practiced rust.