Just like to address, that I am not talking about making the MUD easier in a technical sense.
- Something given for free has no value. If you make it too easy to get gear, get caballed, and get pinn'ed, it becomes worthless.
I'm not talking about making things easier in terms of getting gear, getting Caballed, getting levels easier. Broadening the range of the newbie channel doesn't do any of what you just mentioned, apart from maybe at the very least, pointing a new player in the direction of a lowbie hunting spot or some lowbie EQ, which I admit, both can be found in 'help tour' and by asking IG. But that aside, the newbie channel isn't there exactly to give out where to find phat lewt or where to hunt. It doesn't cater for people wanting to hunt or organise gear parties. It certaintly doesn't cater in any way, shape or form, towards making it easier to get Caballed.
- It doesn't make FL better. The theory that being OVERLY newbie friendly is good doesn't hold water. You get players that will leave when they start getting man-handled (or women-handled) by vets. I stayed for the challenge and because I wanted to be that egotistical prick handing out ***-kickings like stripclub flyers.
Of course some people will leave when they start getting beat down. Again, just extending the range of the newbie channel won't make the MUD overly newbie-friendly. Yes, there are players that can stick around and jump right in as a newbie, take everything in their stride and pick the ropes up quickly. Are you saying we should only cater to the elite, or the potentially elite? I'm not neccessarily saying to cater hand-and-foot to the people who get all uppity and whiney when they can't take the pace, but honest people willing to put effort in, but might be slow learners, who may need a push in the right direction as far as basic gameplay/technical questions go. I fall under that category I think, and there are times as a newbie I would have killed for the newbie channel at a little higher of a rank than 10 with my first character. You say it doesn't help the MUD? I think it does, even if it does just a little bit. And you know what? It certaintly doesn't harm it IMO.
- It breeds more whiners than we already have. I'm not picking on you, Jester, but you will make a recent example. People actually complain that they looged off behind a locked door and got stuck. In the "old days", we would make sure that we had recalls or that we went outside of the area before we quit.
I don't see how broadening the range of the newbie channel creates more whiners, whatsoever. On the contrary, taking our example.#, think of how many newbies get past level 10 without a recall potion. If they got stuck behind a door and didn't know why they got stuck behind it or what to do, at least somebody could inform them not to quit out behind a locked door and that keys don't save when you quit. Information like that most certaintly doesn't alter any balance of the game or 'coddle' newbies like you mention in other points, it just informs them of basic gameplay information.
- It creates a player base that expects the staff (and other players) to bend over backwards for them. Changes like keys everywhere, corpse-protection, and damage dampening at low levels are all forms of coddling. Where does it end? No levels? Instant level 50? Level based equipment?
Where are you getting this from? The newbie channel does not create a playerbase that expects the staff to bend over backwards for them - it is to deal with basic gameplay questions and issues. I feel to see how raising the level cap on newbie channel, so more people can ask more questions and more people can answer them, correlates with changes to 'coddle' people.
Going to Valek's points, I really like that idea, moreso than my own. Especially if they were also given a pointer in the direction of 'help tour', a help-file that I had never even heard of, and wouldn't really do anything more than give them a pointer towards some very simple, widespread information to help them off.
Dey