Celerity, as usual, your comments are well thought out and filled with reason. Thank you for reading and comprehending the original post.
As for the rest of you, do not mistake this idea as an alternate to cabals. I'm not saying they should get cabal abilities nor all cabal services(or any at all for that matter) as a reward. I was just listing the aforementioned services as examples for cash-in rewards. We can make the Rps give you a pink buny tattoo on your butt for all I care. I'm just throwing out suggestions.
Believe it or not, I do like the idea of non-cabaled being a strong PK alternative to cabals.
The problem we have right now is that many of the cabal services are irreplaceable to a hardcore PKer even if you don't care about ANY of the cabal's powers. I won't specify exactly which ones, but most of you who have done a great deal of PK know which I'm talking about.
Some of them I want to be rewards for being in a cabal (there ARE negatives to cabal life, as I'm sure you all know.
), but I'll see about giving access to others for extreme acts of badassitude and tons of gold. 
I do think it's a good idea. I don't think they should get a couple of services that Caballers get, but I definately think it would work.
Dey
I like the general idea of it. Such as being able to buy a decent mithril-grade equipment set and weapon with those points. But I think it should extend across the map to everyone. But caballed players earn them at half the rate as noncaballed since they also get other things. I am completely against two of those really important cabal services.
EDIT:: Maybe even the ability to customize the appearance of armor or weapons with enough points?
I think it's a pretty good idea. Starting at 35-40, though. You could RPs equal to 1/2 the xp from killing a person, Imms could award them, etc. You should get them very, very slowly though, time-wise. Maybe 5 per IG day?
I think the idea of being able to buy a few pieces of mithril/red dragon grade equipment, at a very high cost would be pretty helpful as well.
All in all, I like the idea of non-caballed, non-clan people being able to earn some sort of recognition. An Imm could see how many RPs they have and perhaps bring a little bit of attention to themself.
I think the idea of being able to buy a few pieces of mithril/red dragon grade equipment, at a very high cost would be pretty helpful as well.
I disagree....how would that be helpful at all? Just go kill the dragon or request the mithril.
On a more post-worthy note, I completely agree with this idea. There have been too many times where I as a pker have forced myself to join a cabal when my character didn't necessarily "fit in" because for a serious pker it's almost a must. This could help curb that idea, I love the idea of stand-alone heroes kickin ***.
Well, not everyone grants you the courtesy of allowing you to re-equip before killing you again. So being able to buy those things as a ghost would be quite helpful.
Would make things easier than they need to be IMO. Goods can request to avoid coming out of their ghost status too early. Evils and Neuts must kill to re-equip. That's just how it is.
Dey
Everyone disagrees until behrens likes it..and then suddenly everyone agrees. 
Not everyone disagreed with the idea, just a lot of people disagreed at having some of the Cabal services that were originially mentioned.
Dey
Everyone disagrees until behrens likes it..and then suddenly everyone agrees. 
I still disagree. I can't be fooled by Behrens boyish charm and good looks... or his power to permban me.
I don't like the idea for two reasons.
First and foremost, cabals and the advantages/disadvantages are not for the faint of heart. There should be a certain amount of dedication and commitment to a faction before you are granted the powers that go along with them. You need to be able to prove yourself worthy of a power, before you get it.
Second of all, is the very idea of advantages and disadvantages of a cabal. Yes, a number of cabals have singular abilities that are very powerful. But all cabals have certain abilities that are key in cabal warfare. The most prominent one or two would be EDITED, because they are extremely useful in cabal warfare. Key word? Warfare. The problem with giving an uncaballed character PK assistance of that caliber is rather obvious - they aren't at war. They do not have any inherent enemies (unless you count alignment based, which consistently seems to lack fundamental RP values), and thus are not in constant danger of assault/death. It is for these reasons that caballed characters are granted their powers, and for these same reasons that noncaballed characters should not have that same advantage.
Please leave specific cabal powers out. Thanks kids.
-Behrens
Everyone disagrees until behrens likes it..and then suddenly everyone agrees. 
i still dislike it.
remember the sneak idea for dark-knights? everyone said "make a drow, and you get it".
you want cabal-like "perks", join a cabal.
i don't care if it costs a billion gold, or 10 lives, the point of having perks in a cabal is that there are DISadvantages to balance the ADvantages. any chump with a few extra hours can have enough gold to do whatever he wants. anyone can quit out after a pdeath, and log on and equip a bit later. it doesn't take that long if you know what you're doing. i don't agree with lockers for this reason. you just get LAZY. doesn't anyone work for things anymore?
i know it's "just an idea", but i don't have to agree with it.
even if Behrens likes it. 
Not to be a spoil sport, or any such, but why would you edit a specific power out of my post, but not the first post of the thread?:confused:
Because I missed them? Fixed now.
i still dislike it.
remember the sneak idea for dark-knights? everyone said "make a drow, and you get it".
you want cabal-like "perks", join a cabal.
i don't care if it costs a billion gold, or 10 lives, the point of having perks in a cabal is that there are DISadvantages to balance the ADvantages. any chump with a few extra hours can have enough gold to do whatever he wants. anyone can quit out after a pdeath, and log on and equip a bit later. it doesn't take that long if you know what you're doing. i don't agree with lockers for this reason. you just get LAZY. doesn't anyone work for things anymore?
i know it's "just an idea", but i don't have to agree with it.
even if Behrens likes it. 
I'm almost with you. To me, lockers are the fine line between enough and excessive. They are limited and costly. Not being able to hold rarities is their most important limitation, in my mind, and what keeps them from being, for lack of a better word, "overpowered".
I like the idea for a reason very related to Behrens; simply put, I see most people getting caballed, not because they necessarily have or want an RP that revolves around that cabal, but because some of the cabal services and powers are all but a necessity to the uncaballed who enjoy PK.
And there already is a downside to being uncaballed; you don't get cabal powers.
in the entire existance of FL, there have been people (myself included) who have successfully been good PKers without being in a cabal. it's not a "neccessity". cabals should be about enhancing the roleplay of your character. if you join it with the sole purpose of only enhancing your PK, you're not only cheating yourself out of expanding your character, you're just "min/maxing" IMO. a cabal should further your character's goals (and vice versa), not just provide you with a few new spiffy toys.
ok, I like the idea for one solid reason. It helps 'develop' more RP with a character. It is not about the goddies you can get outta it more so than it is about Imms, and perhaps others, being able to 'see' your recognition in the lands. That in itself can account for many a reason for RP.