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Warriors and Double Sheath

Why? A panicked weaponless Zerk is the most fun thing ever to play...:eek:

I would think a zerk would have weapons strapped all over him, doublesheath wouldn't be that bad.

Zerk with doublesheath sounds alright, But a Warrior, Pick the lore if you really want it I say, Maybe if warriors had throw? Then everyone would pick doublesheath!

If I'm strapped all over w/ weapons, I still have to wield them before I can use them - I won't have them pop into my hands should I be disarmed.

You keep trying to back your ideas up with solely RP, people. That would throw things way out of balance. A warrior can already fight people down. Why make it easier on them by allowing them to switch weapons more easily?

Contrary to popular belief, warriors are a VERY balanced class. Look at Cjuk, Rompkei, Grunge, Grom, Romk (one of Mhalador's, not sure that's the name), etc.

Yep, one of the big things about warriors is budgeting their rare requirements, that'd make it so they could potentially have two extra rare slots, thats quite alot of you ask me.

Warriors are fine IMHO...lets get some more equipment for em. Thats where I think they are lacking, if they are at all.

You keep trying to back your ideas up with solely RP, people. That would throw things way out of balance. A warrior can already fight people down. Why make it easier on them by allowing them to switch weapons more easily?

Contrary to popular belief, warriors are a VERY balanced class. Look at Cjuk, Rompkei, Grunge, Grom, Romk (one of Mhalador's, not sure that's the name), etc.

Agreed.

i see no reason at all not to give it to them. first, i think the portrayal of dsheath's importance here is overexaggerated. it's useful. and like it's been pointed, if rogues get it why not the pure melee class.

also, if not to give it to warriors automatically like how it is now, then that is saying that dsheath is more a 'rogue,' 'underhanded' thing. and that might be the message that is being sent by the MUD environment. so either case is fine really

i see no reason at all not to give it to them. first' date=' i think the portrayal of dsheath's importance here is overexaggerated. it's useful. and like it's been pointed, if rogues get it why not the pure melee class.[/quote']

Rogue's don't get doublesheath how you'd like it though, definately not the same as the warrior/blademaster version. Roll up a rogue, toy about with their doublesheath skill and you'll see what I mean.

And remember, there are balance reasons. You can't just say, "A rogue gets doublesheath so a Warrior should because they are a pure melee class". That in no way, implies anything of balance, you're just saying that a Warrior should get it because technically they should be better in melee combat. Well, that's not right. What if a citizen of the streets knew nothing of fighting, but spent a good portion of their life learning to quickly and effectively switch weapons around their sheath to the point where they could switch their weapons around quicker than a trained combatant who focuses on the actual specifics of fighting in battle and thus couldn't do such?

By the same argument, saying, "Blademasters get doublesheath for free, so warriors should too." is ridiculous, because you're not looking into the specifics of the class that balance it. A blademaster would be very annoying to play because of the emphasis on their skills and stances that utilize two-handed and dual-wielded weaponry.

So why is doublesheath useful for a Warrior? It lets them draw a second weapon/set of weapons when they have the originals disarmed, which can be a life-saver. It also means that when you're fighting your foe and they're at pretty wounded, you can switch from that lovely two-handed weapon you were wielding, straight to your set of dual-wielded weapons for those last rounds of increased 'surprise' damage. It also means that they can carry two extra rares weapons with them, which can definately help in tailoring their weapons to suit different opponents - a warrior without doublesheath would just have their primary weapon/weapons plus whatever rares they have in their inventory. Imagine combining those benefits with the current Warrior lores. Most of the lores require you to give something up (I would explain but it would be talking about lores) in order to use them - a very minor thing admittedly, but something nontheless that could be negated quite easily by having doublesheath combined with an alternate warrior lore.

So the baseline then, in my opinion? If you want doublesheath....take it. If you would rather have something else..don't take it, and just manually change your weapons.

If people still want to try and back it up with an RP reason or similar, I can produce a suitable counter-argument as to why Warriors wouldn't neccessarily know how to doublesheath. Suggesting such a changed based on the RP of the class and not how they are balanced is a no-no because at the end of the day, to some degree, most classes are open to your own interpretation.

Further to Evangelion's point, there have been some very successful Warriors around recently.

Dey

warriors arent going to be holding on to highly limited rares that could fill slots given by doublesheath for very long. and even if they were, who cares. it's no diff then that cleric or shaman holding on to very limited rares for a much longer time.

I think what Elfdude meant, was that part of a Warrior is being able to effectively manage your weapons. Warriors can use every weapon and the game, and it is a main strength of theirs that they can tailor their weaponry to any foe, but because of the rare limits, it forces them to only keep certain weapons with them because they can't have a rare/unique of every weapon type. By giving them doublesheath, you're letting them carry two extra rare weapons ontop of what they currently can carry and it eases the process a Warrior has to go through to manage their vast amounts of weaponry tailored to different opponents.

Dey

ok i thought about it again, and realized that would allow a greater number of players to horde a proportionally larger amount of limited items. and people might be more worried about some items more often, but i'm in the "rares should always be around" mindset anyway. but yeah, i guess that wouldnt be a very good side effect.

I don't think it's so much that people would be hoarding the rares, but moreso that a Warrior would be able to carry greater amounts of rare weaponry making it easier to tailor their elite rare weaponry for a wider range of battles, much greater than if they didn't have doublesheath - one of the added perks of taking it as a lore.

Dey

Exactly what Deykari said.

I don't think there is much debate here since warriors can choose doublesheath (why anyone ever would is beyond me)..

Back to zerks...They have no option for it!

Warriors will from now on pick double sheath because this threat implies they need it. Just take away lore, and make quadsheath a lvl 50 skill.

Actually, Dale, this thread implies that warriors need double sheath, but also that they need the other warrior lores more.

god forbid we have to have to make choices, which may sacrifice one thing for another.

ahhh, the pressure.

god forbid we have to have to make choices, which may sacrifice one thing for another.

ahhh, the pressure.

As usual, sarcasm brings the point out so well.