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New lore skill echo: have ideas?

The idea for a new lore skill was brought up here: 

 

Summary: have lore (or a new skill) let you "lore" an item and find out what area it's from. The difference is that you don't need to have the item. 

E is looking for ideas for the echo. This is a nonmagical ability. 

What are your ideas?

Concentrated deeply as you remember tales spoken of "x"

Remember hearing stories told of "x"

You have flashbacks of around the fire as storytellers spun yarns of "x"

Memories flood back of tales of "x"

I don't know, just throwing a few thoughts out there in hopes it sparks someone else's creative juices.

I'm assuming these are for the echo around, not the character's echo.  Though adjusting for self isn't difficult.

"...gets a distant look in their eyes [for a moment]."

"...looks up and to the left, remembering."

"...purses their lips in contemplation."

Anyone else have any suggestions?

Yeah.  Nerf create spring.  And make cabal promotions past V auto generate votes to the cabal letting the players vote on T and E while giving cabal IMMs power to veto. Players get a clearer cut path to promotions while IMMs get to remain in complete control of who progresses past V.  Tell me why that idea sucks. You can’t.

Why nerf create spring, when invokers also have control weather? It has literally never been an issue, even though other people have been doing it for years. It's a targeted change proposal against one character, and it won't even impact them. Sensationalism is stupid. 

Voting on T/E can trigger a promo before the imm has an opportunity to log in, and will basically result in auto-promo for 1-2 people in the cabal. It will also push FL into who can get more idle time, rather than who can do the most with the time they have (within reason). 

What do I win?

Making the grind to T in cabal even EASIER for throwaway characters is not something that I consider good for the game. Did we forget that even getting IN to a cabal used to be a feat?

Edited

I completely agree. I realize a common response will be "smaller pbase" but regardless I think cabal ranks should mean something. They lose meaning otherwise. I personally do NOT want to get T quickly, unless I've done something sensational. It feels like the character is rushed. I also like the words themselves. Has your character done enough to be personally TRUSTED with the honor of the cabal name and duties of, really it should never be for you to decide. I am almost certain I have been put back to Inductee from Veteran in Savant because I refused to fight and was cowardly. I think this should happen more. (where warranted) Setbacks make a character, struggle, patience. That feeling that you may never get anywhere makes it feel so much sweeter when you do get there. Just my piece.

While I agree with you Twinblades, most of the time when you demote people it ends their character rather than challenge them to grow. Ask me how I know...

It really all depends on the player. Each looks at the game differently and gets something different from playing.

Edited

That feeling of struggle and worth meant a whole lot more when player base numbers were greater than the allotted cabal slots. Getting in meant you achieved something other characters weren’t going to achieve. It made the journey more fun than the destination, but also gave great satisfaction.

Nowadays, numbers aren’t at that level and people roll characters with the intent of being Trusted or higher. Most people you fight are caballed and VERY established in equipment or cabal ability that not being at that same point rather quickly means you’re always behind the 8 ball in all your PKs. 

Yes, things need to be earned. Yes, things shouldn’t be just handed out, but when you say there was a time when just getting IN was a feat, remember that your PK experience wasn’t always against caballed enemies. It was against maybe 5-10 NON-CABALLED enemies as well. Those PKs were as much, if not more, fun than the caballed PK because of power similarities.

The journey then didn’t mean getting shit on by the Nexus Trusted because they were always the only other enemy online. You had 10 other people to fight.

hey, i got crapped on about a year ago for suggesting that max cabal capacity should be reduced. huzzah!

6 hours ago, myrek said:

Anyone else have any suggestions?

If this were a skill usable in a certain location, the Library for instance...

You poor through the ancient tomes and your research indicates;

Since it is intended as a general skill to be used anywhere...

You stare lazily off in the distance recalling epic tales told by your elders, you remember;

As if there’s not already people just idling. That’s 75% of FLs content, sitting there staring at no one in pk range, touching yourself and sending logs of it for RP that you’ll get in 3-4 weeks.  

Getting into a cabal used to be way easier and so did promo, actually.  Then it got seized by the IMMs and became a game of how do I please someone else? I guess more people are cool with that then I thought lol

Salty?

9 hours ago, Trick said:

Nowadays, numbers aren’t at that level and people roll characters with the intent of being Trusted or higher. Most people you fight are caballed and VERY established in equipment or cabal ability that not being at that same point rather quickly means you’re always behind the 8 ball in all your PKs.

All of those established players you are mentioning waited for those promos while behind the 8 ball. They were right where you are talking about being at one point. 

To be honest I'm not really against changing the promo system to make T based off hours. It just seems what we do is make this game less and less about putting time into characters to establish them. So people delete because they have little investment.

Then again sometimes people just delete because their pride kicked them when they died. So... who knows?

Edited

I’m not saying that’s not the case. Just because people do get to that point doesn’t mean what I said doesn’t hold true as well. 

There’s a balance needed between investment and reward. Anume saying she spent three months at Veteran is wrong. Three months?! No wonder people delete. Too fast and it loses value,  but too slow and it loses value as well. It becomes a chore to log in and wait.

Especially with our low numbers, there’s less stuff to do so the wait times seem longer because you have nothing to fill that time.

48 minutes ago, Rygothran said:

Salty?

Yep. I've been vocal about the death of this MUD ever since it started its decline and those reasons still hold true while no one is doing anything to counter those.  Sure a lot of cool things have been added and changed and whatnot, but the core issue of why this MUD is on borrowed time remains, and until the staff is willing to look in the mirror and accept that, it will just continue. Yet no one can have this conversation because its always viewed as the pbase whining and complaining and turns into an us vs them situation when that's not what it's supposed to be about. It's supposed to be how do we strengthen the playerbase's commitment to this game.  I may not have all the right answers but I can assure you the WRONG answer is to continue to make people work for weeks or months for things they could go get from a AAA title elsewhere.

Your salty comment insinuates that I'm just mad about my personal experiences, which couldn't be farther from the truth.  I play (arguably) successful characters and get my fair rewards, most of the time. That does seem to be the exception to the rule, however.  What I am salty about is seeing something I care for continue to spiral down a path it shouldn't have to go down. The fact that iff one person quit playing entirely, which means during my active time the playerbase just lost about 25% of it's subscription, no one would bat an eye, is alarming. Any other business or product or service loses 25% of their consumer base and all hell breaks lose and people are getting fired.....you don't want to treat this game like a business, but you sure want to hoard those promotions and make people work...you can't have it both ways.

Edited

Gotta consider all the casual players we've lost and those that are still here barely hanging on by a thread. I've always found that they make the game as enjoyable as any other player and can easily shift to hardcore player based on there experiences. Remember when Ivesianna, Dranthos and Danpher were ruling the pb? Why would a casual player go through the effort to play knowing they may eventually have to compete against them? From 10 hours each promo, the numerous rp edges chars have, the time it takes to fix pk mechanics that are unbalanced, and I can definitely understand why people aren't willing to put in the effort to even test things out as @Anume put it. Then you got players like me who through through it all feeling senses of accomplishment yes but also get bored easily when theirs hardly any to compete and rp against but those 3 other guys at the top lol. Then I ask myself why did I go through the effort and quickly find myself rolling a new character to enjoy the struggle and challenge once again.

Edited

The character turnover point is moot, anyway. There's a neverending revolving door of characters as it is.  In my suggestion, I to E would take over 100 hours. My characters dont even make it that long anyway. And instead of saying yeah well maybe the imm would miss the vote and cant veto?  That's really the argument against it? Then make it a vote that ALL imms have to vote on, instead of the cabal. Make the vote require an imm vote somehow? Im no coder but there's a solution here if you're willing to do it, but as has been the case for years, you're not...Do something instead of doing nothing, or keep doing the same and well, nothing will change. Maybe I'm the only one wanting it to change, idk.

My salty comment insinuates that all you are doing is passive aggressively flaming the imm staff and the game. There are many that can come here and offer great ideas, if picked up or not, without having to flame to get the point across. 

When you come with that attitude you already seperate players and staff, put tension into the mix, and stir unnecessary drama. 

We can all sit here and talk about what we bring to the game. Fact of the matter is we are all here trying to make this game better. The problem lies in we do not all agree and we never will. Compromise is key imo.

Your tone and attitude does not help the growth and change you seek.