their conglomerate ideas are a treant being both qrace and class. such in the manner of vampire, a mort that becomes both a qrace (undead) with all the basic race perks, and a qclass... the skillset of a vampire.
so make the treant have some sort of gnarly racial characteristics and a crazy skillset. but the problem is there already is a of druid (yeah it's technically a qclass, right? ). and druid is already nature-oriented. could anyone think of a permanent coded qclass neutral that totally embodies a neutral creature other than nature-oriented? i cant really think of any off hand.
the stone giant idea sounded cool.
How about a neutral qrace like golems maybe? The stone giants are fitted perfectly for it. It can be made that at some point of their life following mechanical deity like Prax maybe, the giants can ask for eternal life by first being broken into pieces and put back together with mostly mechanical parts and be able to transform somehow, like werebeasts, but into something like a robot changing the location of its body parts. Perhaps can make them change the place of their arms and legs and gain differant bonuses for it, like moving one of their legs in place of one of the arms and giving a bonus kick every round at the cost of two attacks. The leg moved on the place of the arm may change into something like a hammer and be given slightly more damage than the kick. Or something else like fireing their arms like missles at their opponents for a fair amount of damage.
Transformers Robots In Disguise
so then the real story is a treant qrace. to go along with the druid qclass. and having basic treant qrace racial ability i.e. never having to eat or drink again because you have tree roots which keep you at full thirst and hunger achieved per every tick counted in that room. a treant racial drawback would have to be fire.
Less'n you've got that yearning going on; can't eat too well on a glacier.
you could still eat and drink normally if you'd like as well. you have a crazy treant mouth. also your metabolism is slowed anyway.
Neutrals aren't effected by protection - this is a significant advantage in PK and thus some of the 'coolness' that is accessible to goods and evils isn't available here.
No such thing as something for nothing - I believe this is part of the reason good and evil have more quest goodies.
L-A