Back in the day, hellstream destroyed items with saves, rendering the person's saves lower, making other spells viable. My old strategy was to hellstream in round 1, destroy saves eq, then run, heal, and come back with other spells (flame arrow/fire shield often) as I now know they don't have saves.
My last invoker that strategy was epic fail because hellstream only damages eq...but still seems to provide the saves? Means I can't attrition.
Hellstream should either render items where they don't provide saves until repaired, or should drop saves directly as an affect.
