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Alchemy

Just had a bit of an idea. Nothing that I'd expect anyone to consider as a serious idea, but I'll post it anyway incase anyone is able to better expand on it or something.

FL's classes cover rogue types, warrior types, other melee types, but I think there is an area of mage/misc. type that is pretty much untapped:

The Alchemist

The alchemist's forté is taking ingredients and the like and mixing them together to make all kinds of mystical and magical concoctions. Potions that when quaffed, provide benedictions or healing. Potions that can be combined with the 'throw' skill (explosive vials to harm, or gaseous vials that can maledictify. Bear with me whilst I invent new words). Mixtures and substances that can be applied to weaponry (or even armor/skin), some permenant, some temporary. A skill similar to edgecraft where certain items can be reduced to their primitive form to gain ingredients in a pinch. They would have access to basic spells such as identify, locate object, and spells of that nature. The rest, are created from potions.

The Alchemist

Imagine a world devoid of civilisation. A world devoid of order. A world devoid of life as we know it. A world devoid of each and every slither of hope, apart from just one - The Alchemist.

He's suave.

He's mean.

He's tough.

And he's out for revenge.

(Coming to cinemas near you, Fall '06!)

I don't know. It's not an idea I'm proposing to the Imms or anything of that nature, I'm just venting a little idea-snippet I've had for anyone to discuss if they wish.

Dey

Imagine how frustrating it would be to learn how to play one, trying to figure out the different combinations of ingredients.

P.S. druid's have a skill similar to this...

This was already discussed, idea stealer!!

Search is your friend, wute.

Alchemist

Skill Ideas

mace

axe

dagger

staff

alchemy - turns an item into gold (figured out by some item lvl algorithm)

fuse -

mix -

combine -

craft 'item' - crafts an alchemy grenade

throw - bards throw cards, thieves throw daggers, alchemists throw 'grenades'

fix 'potion'

fire bottle - coats the reciever in flame

slime bottle - a chance of the reciever losing or dropping a number of equipped items. Like disarm.. but not just for weapons.

tar bottle - freezes the reciever in place for a number of ticks

fauna bottle - a random event on Eshaine's part (gust of wind blows them a few rooms away, roots spring up and trap them, trees sprout and pummel the crap out of them, ect)

I have to go to work now, so think of more.

hurl 'potion' - hurls one of the alchemists many created potions in the direction of his nemesis

Ooops. Sorry. Didn't know.

All proceeds from my new movie blockbuster, "The Alchemist" (Coming Fall '06) will go towards grannyman.

Dey

You can have all the profits as long as I get to be an extra that gets killed off in the opening scene.