I just wanted to throw this out there as a fine tuning for monks. I have played a lot of them and they are my favorite class to date. However recently I have been having trouble pinning one and I think it is because they are always the same. The changes I propose will give each monk some individuality, while compromising some of the flexibility they have. This makes them easier to play against some classes and harder against others dependant on the choices each player makes. The Weapon choices in the beginning should be of all weapon but only choose two. In addition to the staff skill that all monks should get. As it is they get six weapons. The first choice I propose is a monk path Offense or defense. When this choice is made the appropriate skills and stances are automatically filled in. The Path stance and path skills are not choices them selves. The Monk lore is another choice that automatically fills in the lore skills. And the final choice is the monk mastery. There are several new skills in here that I have come up with or have taken from other posts on the forum and each has a help file at the bottom. The last changes I propose is adding in enhanced damage and trance into the skill set of all monks.
In addition to the skill set, I propose opening up monks to neutrals as neutrals can be as fervent in there religions commitments as goods and evils. The current reason for not allowing them is that goods and evils are on the opposite ends of the spectrum and have firm religious beliefs. I think this was stated before the current religious system and is now a very weak reason.
I cannot come up with a final defensive stance so suggestions would be appreciated.
Level 1: Hand to hand, Scrolls, Staves,
Staff , Dodge, [Weapon Choice],
[Weapon Choice], Recall
Level 2: Beads
Level 4: Marital arts b
Level 5: Dirt Kicking
Level 6: Kick
Level 9: Enhanced damage
Level 10: fast healing, Meditation
Level 11: First Parry
Level 12: Kick Boxing b
Level 13: Disarm, Shield Disarm, Lore
Lever 14: Sneak
Level 15: Monk Path [offensive, defensive], Path stance [Tai Kuan Do, Judo]
Path skill [Offense: Chii, Defense: Aura]
Level 16: double Kick, Sense
Level 17: trance (paladin style)
Level 18: Martial arts a, Blind Fighting
Level 20: Path Skill [Defense Second Parry, Offense, trip]
Level 21: Healing
Level 23: Kick Boxing b
Level 25: Path stance [Tiger, Drunk], Sense Motion
Level 27: Path skill [Defense: balance, Offense: Air thrash]
Level 30: Monk lore [Anatomy lore, Force Lore], Lore Skill [anatomy lore: anatomy, Force lore: Divine Power]
Level 32: Catalepsy,Fasting
Level 33: Offhand disarm
Level 34: Path skill [Offense: Chii Bolt, Defense: Mantis]
Level 35: Path stance [Offense: Monkey, Defense: Buddha]
Level 40: Monk lore [Anatomy: Chakara, Power: Hand to Hand Mastery (to 110%)]
Level 41: Path skill [Offense:Throw down, Defense: Counter]
Level 45: Path Stance [Offense: Dragon, Defense: ????]
Level 50: Monk Mastery [staff form, Spiritual Mantra, Beads element, Speed mastery, Power Fist, Anatomical Degeneration]
Divine Power
When a monk engages another of an opposing aligned religion (life and death, Order and Chaos) they tend to get a bit of help from their chosen God. The monk will hit slightly harder and more often and will resist some of the negative affects of magical combat.
[should be something like +* hit, +* dam, -*save mal where *=level/10]
Staff form
A monk at times in his life may need a walking stick, as such they may use it in combat in place of their hands using the martial arts and kickboxing skills they already poses. They will also be able to parry and use the weapon as a two handed weapon. No Monk may carry a cursed staff! (Only a monk who has studied the offensive ways may choose this)
Spiritual Mantra
When in this mantra Monks will gain much more benefit from making their beads and will regenerate much more mental power when meditating. Also when in their temple or shrine the monk’s god will watch over them and warn them of oncoming attacks and divinely empower any counter attacks.
Elemental Beads
When monks make their beads they may imbue their beads with a elemental chii. Such chii may include Fire, Ice, Water, Air, Light, Holy, Dark, and plain wooden beads.
[Dark should make an anti-good flag, and holy should make an antil-evil flag]
Speed mastery
Monks who focus on this will not only gain an occasional extra attack but may recover faster from performing actions such as dirt kicking and disarming, and also may be less affected by being tripped or bashed. (Only a monk who has studied the defensive ways may choose this)
Power Fist
The Monks of this style have been known to shatter many things with there bare hands, when a monk hits properly there is a chance they will do much more damage than normal resulting in crushed ribs and appendages. In addition if one of these attacks is parried the weapon may be disarmed or even shattered. (Only one who has studied power rather than anatomies may choose this mastery)
Anatomical Degeneration
Any monk who is proficient at anatomies may, when performing a chakra strike, place a small amount of his or her own chii inside the body of the victim rendering that particular part of the body useless or ill. Also until the chii has dissipated the monk will be able to tell the general direction of the other combatant. [A strike in the stomach may cause dysentery. Or in the head for confusion] (Only a master of anatomies may choose this)
Throw Down
This skill can be used by a monk to stun his opponent just as combat begins. The monk will grab his opponent and hurl him to the ground resulting in a many bruises and scrapes. Because of the speed and force this attack has a low chance of being countered, though fighters with exceptional balance have been known to escape unharmed. (A charge like initiating attack with low counter probability but affected by balance.)
Fasting
Through years of intense training in meditation and self control monks are able to control there appetites. When fasting monks will not need food or water for extended periods of time. However, monks need to be full of both in order to start this process. Eventually the monk will become hungry and with the extended lack of food will much more quickly be brought to their knees by it. Consumption of alcohol and drugs will cease a monks fasting immediately.
Stances
Tae Kwon-Do- Crane
Judo- Horse
Kung Fu- Tiger
Drunken Boxing- Drunk
Ju Jitsu- Monkey
Buddha- ???
Dragon-Ninjutsu
Need one more defensive stance too.