15 hours ago, egreir said:
f0xx, finally! we can argue, and im not stuck here reading all your crap that I actually agree with! :P :P
What interactions are actually happening from lockboxes? 90% of them look like this, and I've been on both sides:
Tell thief/ninja hey, mind opening a lockbox for me?
thief/ninjas tells you yeah, where?
meet up, unlock, leave.
Really great RP happening from these interactions.
Lockpicks were supposed to get put in years ago the IMMs had said, so obviously the intent for players to open them themselves was/is there...
You are right, and I agree with your points (sad to disappoint you, expecting an argument lol). That is so because those "interactions" are artificially created, although I've had some of them lead to interesting things on multiple characters.
So here is what actually happened with the lockboxes change - 1) Lockboxed get implemented so people can interact more and get small rewards for it; 2) People want to be able to open lockboxes on their own; 3) Picks get implemented.
My point is, if we are going to implement picks, why not remove the need for picks in the first place? Make them unlockable with a simple unlock command. Much easier solution no?