Get rid of herbal brews. Put something magical out there to keep you awake that can be dispelled.
poison and blackjack
There are a number of ways to cure poison when you can't "commune 'cure poison'"
He's not thinking about curing it ![]()
He's thinking about a thief trap knocking it off ![]()
Which also knocks off poison, by the way.
My guess is he has a poison-resistant race.
Here's my suggestion.
Make it impossible to poison yourself. ![]()
Its a pissy choice anyway. Its totally unrealistic. Trust me, go get sick, we'll see if it stops a lead sack from knocking you on your ***.
c 'smelling salts' blackjack victim
Get rid of herbal brews. Put something magical out there to keep you awake that can be dispelled.
Now I can just imagine the hordes of people eating shet just before they step into town.
Its a pissy choice anyway. Its totally unrealistic. Trust me, go get sick, we'll see if it stops a lead sack from knocking you on your ***.
Yeah, it is unrealistic...unlike the rest of FL with its ogres, faeries, elves, and magic.
...as well as not needing use the bathroom, me training all my weapons at minotaurs for probably 20 straight FL days...
Yeah' date=' it is unrealistic...unlike the rest of FL with its ogres, faeries, elves, and magic.[/quote']
There is a difference between a fantasy setting and something that just doesn't make sense.
Hey, how about we let faeries be the only goodie dks and let them be able to dual wield any two polearms, cuz the game isn't realistic anyway, eh?
Poisoning yourself is a BS move, IMO, and is only used by those who lack the skill to compete head to head with the thief.
Poisoning yourself is a BS move, IMO, and is only used by those who lack the skill to compete head to head with the thief.
I dont' think its BS thats like saying Warriors using sanctuary are BS because they can't compete head to head with an invoker. Its a Stratagy, there are many varieties of them.
So i should let a thief jack me pry my weapons plant demons and backstab me? because odds are thats whats gonna happen.
Well, I think that using blackjack is BS because thieves lack the skill to go head to head with a warrior.
Like aj said, it's a strategy, or tactic, or whatever you want to call, it get the upper hand.
PS, poisoning still doesn't protect you from steal.
"So i should let a thief jack me pry my weapons plant demons and backstab me? because odds are thats whats gonna happen."
If you don't know how to deal with thieves that will happen.
well its hard to deal with them when your merely walking some where and then your unconcious.
Be faster.
Don't take conventional paths through cities, IE no straight east-west or vice versa.
Carry backup nodrop weapons or weapons in a backpack.
Be ready to remove talismans.
If blackjacked, be ready to fight.
yes but I can simply drink a certain item and then if I am blackjacked they have lost an advantage and usually get a nasty surprise when they are all of a sudden attacked.
Be faster.
Don't take conventional paths through cities, IE no straight east-west or vice versa.
Carry backup nodrop weapons or weapons in a backpack.
Be ready to remove talismans.
If blackjacked, be ready to fight.
I see what you're saying but that is certaintly easier said than done. Posioning yourself may not be 'realistic' but it's just a game mechanic on how poison prevents sleep; it gives classes that can't detect hidden or use area spells effectively, a chance to lure a thief out.
Look at this way. If we lose the method of preventing blackjack (which, might I add, poisoning youself DOES have downsides, such as no real hp/mana/moves regen), some classes simply will be thief fodder. All it takes is a thief to stand near a big mob, and only classes with detect hidden/fae fog will ever be able to initiate with a thief because they can't use poison to lure them out in towns. Sure, what you say is true; using unorthadox routes through towns, having no-remove weaponry, checking for any nasties that have been planted, but I still think there needs to be a way of preventing blackjack.
Any smart thief will get around poison with either detect magic, or traps. What I think IS a bad thing, is how easy it is to poison yourself. They are cheap, and can be easily vomited out. This makes it easier for the thief to anti-magic as the poison is quite weak, but I think their potency should be increased for an item that is easily available. Make it a little less easier to vomit out, a little stronger, maybe lasting a little longer. That way there are more noticable side affects for poisoning yourself with herbal brews, one of the most readily available sources.
Dey
Be faster.
Don't take conventional paths through cities, IE no straight east-west or vice versa.
Carry backup nodrop weapons or weapons in a backpack.
Be ready to remove talismans.
If blackjacked, be ready to fight.
I agree with you, but in a less harsh manner. Yeah, I prefer not to do it for realistic purposes but it is there to balance stuff out, but meh, I agree. It's kinda dumb.
I agree with you' date=' but in a less harsh manner. Yeah, I prefer not to do it for realistic purposes but it is there to balance stuff out, but meh, I agree. It's kinda dumb.[/quote']
Thing is, I would imagine that what came first was poison being used offensively to stop enemies sleeping, which might not be realistic, but is one of the game mechanics. Then someone thought of using that certain game mechanic defensively to avoid being put to sleep. I personally don't think it's "realistic" but not everything can conform to our reality for the sake of how the MUD functions. If not poison, then I still think there should be another method of preventing blackjack (so that you are able to negate blackjack, much like posion waking you up, and initiate combat) that has more noticable side effects when used. Perhaps something that has a weaker version of enfeeble or caltraps, so that if used, you can't constantly run about the towns to lure the thief out, or if you're just looking to run through towns, you'll "feel the burn"?
And just to note, I'm not talking about using these methods for just running through town with thieves/ninjas about, I'm talking about when you're looking to fight with said thief. At the minute, poison is an effective lure for many thieves, but it won't catch out a smart thief with patience and detect magic.
Anyway, just my thoughts. But removing poison would be a very big step. Let me ask you a question:
Can you imagine fighting Azantar without being able to poison yourself?
Dey
And what about the items which give the wearer poison? Should they be removed aswell?