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Expanded Religions

Sometimes, the basic religions just don't fit. So, what I was thinking would be a new set-up that wouldn't jostle things too much.

So, say a Halfling is rolled up and chooses Lawful Neutral, he then could choose from:

Order, Harvest, Merriment, Guile, Sun, Athiest/Agnostic, and Church

Each would have a helpfile and there could be more Race-specific religions, as well as more choices to fit RP. Because Immortals can cloak, they can act as the deities of any religion.

Mainly, this is for RP purposes. Some religions would have fewer choices because they are either remote Races (like Minotaurs or Duergars), or are bound to specific Racial religions (Drows). I think this would add a great dimension to the game without causing issues with the already established religions (and thier impact on QClass/Races, etc).

Choose the one God and make up your own religion.

Then you have to deal with Crusaders knockin' on your door, looking for donations, and handing out those stupid pamphlets.

Treat them like Jehovah's witnesses. Show up to the door naked and tell them you would -love- some company.

Hah. I wanted to say it, but now the fall can go to the IMP, when the Jehovah's Witnesses FLers come to call.

What you do is keep some Jehovah's Witness paperwork handy and when they knock on the door, tell them you're glad they stopped by so you can tell them about it.

The only real competition us Mormons have for door to door...

Sun and moon worshipers sounds like a good idea.

Personaly i also do not like the current Religion system.

I think that having the a diferent deity for eatch immortal is kind of ... liek eating a bubblegum with no flavor.

Personaly i would prefer the old gods, like Loth and Yaegar and sutch.

What happens with the current gos system is that i personaly cannot keep up with so mutch gods that keep changing, and they have awfull names that no one can spell .

It would be more RP interestign to have the majority of the elves worshiping their god and not Purity if Paladin, Mistic if Mage etc.

Treat them like Jehovah's witnesses. Show up to the door naked and tell them you would -love- some company.

actually...anybody else ever read http://www.caw.org/articles/otherpeople.html? it's a pagan's account of how he and his wife handled a pair of jehovah's witnesses one morning, by explaining that they weren't affected by original sin.

entertaining to say the least.

forgot to mention...nudity is part of it, no pictures though so it should be SFW

I dated a female Mormon before. I messed around with her one night, then the next night I called her friend. Apparently she was over at her friend's house with another guy stripping for him. Hrm. Devout.

oh...and as for the subject that this whole thread was started for.

I really don't feel that we need more religions or deities, we already have quite a few as there are. If you want to pick the religion that is closest to what you want, and rp from there. I don't think ever had a character that RPed a by-the-book religion, just because I generally find them too constraining.

While I agree that the RP possibilities of having more class/race specific deities would be exciting and interesting, I feel that there is enough freedom in the current setup. There's plenty to do with RP as it is. Although not everyone may participate in the RP (though I see plenty of it), the chances are out there.

On a less RP based angle, I think Behrens has enough to code as it is. Although you say it wouldn't affect the current balance there would need to be bless (and bless weapon) affects that would have to be tested (yes I know these aren't terribly major, but the affects are there).

Bookmarked.

The problem is, I don't see enough staple religions to base other religions off of. Harvest, Music/Poetry, Science, Sun/Moon/Astral Bodies, and Seasons, etc. Each one is a loose religion that the more defined ones can come from. Nature may be a catch-all for Sun and Moon worship, but how many people actually branch out and do that? Most are just tree-hugger Watcher-wannabes.

A lot of RP comes from motivation, imo, and that comes from Race and religion. Mystic hardly covers the more conventional aspects of science or just knowledge as a whole (such would be good for a Herald IMM, if it was put in). There is no outlet for Harvest or Seasonal religions, because those don't fit anything but Church, which has become a pseudo-Christian "Church" without the loose definition it used to have pre-Crusaders. That might as well be its own distinct religion now.

This suggesstion does not come without having seen the possibility of NPC-based religions. It works. It works well! IMMs still run the show, but they are more like Demi-Gods (which makes the transitions between various IMMs seem more easily believed and requires less explanation). As Demi-Gods or Avatars of the Gods, they are the Voice/Word of said deity/religion. This adds a ton of dimensions and would even allow multiple Gods in a single religion (that would take more coding, but would allow one Sun worshipper to be about rising sun, or life, and another about the setting sun, or death, etc).

Overall, I just see it as a great way to expand on religion - which doesn't play nearly as much of a role as I feel, imo, it should. Of course, Race plays little difference either, which I would love to see fixed as well via a Crusade-like system for "Noble" members of a Race to declare, giving a bonus in their realm to their own, etc. Of course, that is another idea altogether and another set of code.

Anyhow, just my thoughts on the matter.

oh...and as for the subject that this whole thread was started for.

I really don't feel that we need more religions or deities, we already have quite a few as there are. If you want to pick the religion that is closest to what you want, and rp from there. I don't think ever had a character that RPed a by-the-book religion, just because I generally find them too constraining.

While I agree that the RP possibilities of having more class/race specific deities would be exciting and interesting, I feel that there is enough freedom in the current setup. There's plenty to do with RP as it is. Although not everyone may participate in the RP (though I see plenty of it), the chances are out there.

On a less RP based angle, I think Behrens has enough to code as it is. Although you say it wouldn't affect the current balance there would need to be bless (and bless weapon) affects that would have to be tested (yes I know these aren't terribly major, but the affects are there).

I dated a female Mormon before. I messed around with her one night, then the next night I called her friend. Apparently she was over at her friend's house with another guy stripping for him. Hrm. Devout.

It's not your religion unless you live it. I think that goes for most everybody.

Rather than more religions, I would like to see religions take a more active role in the game. There must be a way for players to become actively involved in a religion. Too late to think about it now...

It's not your religion unless you live it. I think that goes for most everybody.

So how many religious fanatics aren't actually religious fanatics? Anyhow, this could turn into an ugly religion debate, which I have heated many people over.

As far as religion in the game, the only thing it means to me is if I want Qrace/Qclass. Else I see little use in deciding what religion you are unless you're a cleric. Of course there is always the role play argument. But I really don't see many people role playing fanatics in religion. So it seems like it's just sitting there to me. Perhaps implement more of a system with it.

Perhaps all the gods could have a points system.

Then players could do some kind of ritual that send points to the gods.

Then alow them to do ritual for gods other their religion but make it global imm.

But the ritual would have to drain the player in some form. SO to stop spaming. It would be fun.

Sacrifice effect.

Incapacitated with like 1 hp and 1 mana.

Hah, and you should only be able to do it when bloody from a pk fight. :-p

Exactly. Religion plays nearly no role. It should be a backbone of this game. IMMs are ot seen as Gods, in most technical senses, because players know they are just other people. With an NPC system and "An Immortal" ordering you around, you have more flexibility and a great way to have IMMs involve themselves in day-to-day Aabahran without causing direct conflicts.

That goes for Race as well. In FL, few people play a Race outside of QRaces and restrings. They play humans with differing stats. We really need someone to act as a high and mighty Elf who cannot stand Dwarves or some other stereotypical aspect usually associated with the fantasy Races. I would love to see IMMs take steps to divide FL up a bit, so that being "Good" for align doesn't mean you don't have to worry about a Dwarf Knight giving you a set of lumps just because you share an alignment (all goods could feature Mercy settings towards other Goods).

So how many religious fanatics aren't actually religious fanatics? Anyhow, this could turn into an ugly religion debate, which I have heated many people over.

As far as religion in the game, the only thing it means to me is if I want Qrace/Qclass. Else I see little use in deciding what religion you are unless you're a cleric. Of course there is always the role play argument. But I really don't see many people role playing fanatics in religion. So it seems like it's just sitting there to me. Perhaps implement more of a system with it.