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How to fix Zerks

I don't think they really need anything' date=' I haven't played one but i've played against'em and they work just fine. It depends on how you run the class, I'm sure Behrens could run a zerk and show you they're fine just the way they are.[/quote']

Already did.

Twice.

I believe one of them was a human too.

(who am I kidding? This is Behrens we're talking about. Of course there was at least one Human involved..)

Dey

I remember Aetharian briefly..He got wm then I stopped seeing him..

I remember Aetharian briefly..He got wm then I stopped seeing him..

He found it hard to move when the pile of corpses got waist high.

I imagine Tinkerbell slamming into The Thing from Fantastic Four and exploding into faerie dust.

You headbutt The Thing!

Your headbutt does UNSPEAKABLE THINGS to you!

The Thing's feet rise off the ground.

You have been KILLED!!

You headbutt The Thing!

Your headbutt does UNSPEAKABLE THINGS to you!

The Thing's feet rise off the ground.

You have been KILLED!!

You headbutt the Thing!

Your headbutt does UNSPEAKABLE THINGS to you!

You forgot your name!

You fall to the ground...DEAD!!

The Thing blinks.

You headbutt the Thing!

Your headbutt does UNSPEAKABLE THINGS to you!

You forgot your name!

You fall to the ground...DEAD!!

The Thing blinks.

You forgot the part where The Thing picks you up and eats you.

You forgot the part where The Thing picks you up and eats you.

Or at least uses what's left of your faerie fire to light his cigar.

I still think that zerks need a second defense that they use while raged. Dodge is just a ticket to a butt kicking by a mob. I wouldn't even suggest parry which applies to all weapons, but maybe two handed or shield block. After 30, zerks die way too much to be worth playing in my opinion.

I don't, they are letting anger cloud their judgement, when you rage you sacrfice defense for damge, you want more defenses do more than the typical zerk and don't rage, slam, slam, slam, etc.

then play a warrior!

Give them pugil and fourth attack

Bah! Screw Fourth attack, give them Fifth attack!

Give them pugil and fourth attack

PUGIL??? They don't even get staff.

And they shouldn't ever ever ever get it.

........Yes they do?

PUGIL??? They don't even get staff.

Not last time i played one they didn't but i've heard it was changed...

my bad

they still don't need any more attacks or do they need PUGIL,

They have 2 defenses when they rage, as they only lose dodge.

Just dont dual wield.

Now that is something nice, dual parry for berserkers.

But then again i dont see anything wrong with them.

It just a question of chosing the right weapon vs mages.

And using a polearm vs warrior/ranger/DK/BMG.

I'd think spanking a DK with a Berserker would be more a case for a nice staff, am I wrong?

cool... dual wield + 5th attack = at least 10 attacks per round, if mastered.

How do you get 10 attacks? They don't have Fourth Attack, silly. Just Fifth Attack. So they would get 1+2+3+5 Attacks per turn, for the obvious result of 11 attacks per turn (or, if they have two weapons, they each get fifth attack, so that would be 1+2+3+(5x2)=16 attacks/weapon). Jeez, if you can't count, buy a calculator.

cool... dual wield + 5th attack = at least 10 attacks per round' date=' if mastered.[/quote']