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Suggestion: Bounty-Hunter Mobs (for syndicate)

Considering that Syndicate allows mostly only lv50 on their ranks, thus people below rank 42 are quite much safe from Syndicate, how about a skill/spell for Syndies that they can send mob after a PC that's not on their range?

Mob properties:

•Rather quick to chase.

•Somewhat easy to beat IF well prepared.

•Kills you easily, if you aint prepared and are fool enough to fight it long enough.

•Hits get stronger and stronger per round? If so, the damage amount gets back to starting level on re-attack.

•Matches rank with target, as like the raiders.

•Only groupmembers are able to harm the hunter along the target?

•The relative amount of bounty affects either the strength of the mob, or the cost of the skill/spell. (would do marvels on some rank sitters)

If Syndicate sends such hunter after "lowbie" who is all unaware of the coming danger, he could be able to collect the bounty. Kill would count as PK for the good of the Syndi who sended the hunter.

Limits:

•Works only against bountied PCs who are not in the PK range of any Syndi online.

•If another Syndi comes online who is on the PK range with a PC that has the hunter after him, the hunter will disappear. Negative effects of the sending will remain (usage-limit).

•Has usage limit, let's say like 48h-144h.

•Cannot be sent after Adventurers?

•Cannot be sent after PCs that are at lower rank than 10?

•If Syndies are able to place bounties, Syndi cannot send hunter after a PC he has self bountied.

•Will collect random bounty from the target, and return it to the sending Syndi.

•Costs 100-1000cps. (depending on the rank of the target; lower the rank, bigger the cost?)

•Slow to seek.

•Has specific starting point (Syndi HQ?).

•No lagging skills?

•Can be seen with "where" command.

Something to ponder about.

Interesting idea.

Horrible idea.

Alowing people out of your PK range to pk you and with the added of you not being able to pk them.

Its like old Justice. I always thought to be extremely unjust for Old Justice to alow 50's with top moves to chase, capture and executed low ranked characters without them ever being in danger, because they have PK protection.

And this reminds me of a "overpowered" cabal skill, that i had troubles with once.

If you want someone lower ranked than you to die contract a lower ranked player or use the guys on the clan, after all they are aspiring Sindycates to be.

I always thought to be extremely unjust for Old Justice to alow 50's with top moves to chase' date=' capture and executed low ranked characters without them ever being in danger, because they have PK protection.[/quote']

But in this case, Syndi only sends the mob on the way, and can't control it after that. Unless maybe call it home?

Currently, as I already mentioned, everyone below rank 42 are totally safe from Syndicate (considering they're all pinned). Reminds me of situation with old Justice where low ranked peeps could keep slapping you on the face, and you could do absolutely nothing.

If low-ranked peeps keep slapping you in the face even after you tell them to stop, pray about it. If no imms answer, write a note.

I like it.

The reason I don't like it is because people don't have a choice if they are bountied. As with breaking the law, that is YOUR choice, and by doing so you initiate those lvl 50's with top moves to chase down your lowbies *** and kill you. In this situation, people would just start being jerks. "Won't join my ranking group, hahah, sucker." Any lame excuse at all. Someone finds out who you are playing OOC, don't know how this happens but it seems to happen all the time, and they don't like you, bounty your new char for no reason. I just don't like it. Someone is rank sitting? Bounty them anyway, some syndi hopeful will cap him on his way to the top. Hell, some guy seeking a nice rare or some extra gold or even just the thrill of doing it will cap him.

Interesting idea, but I don't think it's very 30'ish friendly, and it's already chaos through there.

It is an interesting idea. But that's where the 'contract' command comes into play. Anyone outside the Syndie's range, others can still collect upon. Shall we add to, though?

If Syndie sets out the mob, noone can collect on that specific contract.

If already contracted to person(s), syndie can't send out the mob? Takes priority?

I dont like this idea, this is why we have contract.

I like the idea, I think precedent should be to whoever has the contract first. As far as I know if someone contracts someone else then a syndi comes into the lands they can still finish the job. As for iyorvin's arguments, dude, everything you mentioned probably happens anyway, I have seen poeple bounty for the craziest reasons. Its not like this collector minion is a guaranteed bounty, it would just add a little spice to the lower ranks.

Along with this "hunter" adapting to the characters level I think it should also adapt to their class, maybe even race. I do not think it should get stronger with each round but I think it should be able to do some stuff like dirt and disarm and bash and trip.

"it would just add a little spice to the lower ranks."

I'm more of an opposition then any when it comes to rank sitters cough dale cough, but I don't think the thirties or lower need any more spice. You're right, people still do that, but the skilled people play at fifty, and there is nothing to worry about low ranks wise as long as your smart. Some guy with 400-500 moves chasing down peeps with 200 moves seems silly. Me, personally, if I were syndi wouldn't even take the contract or practice the skill.

Again though, interesting idea.

Release the HOUNDS!!

-Mr. Burns, the Simpsons

It's a cool idea, but I don't think it would be good in practice. Syndi wannabies can take care of low level contracts. And they need to to show they are worthy syndies.

What you're suggesting is giving a syndi the oppurtunity to attack a lowbie, with no risk to themselves.

If its installed I would want to see there be a penalty to the syndicate if you killl the mob.

I'm with Warpnow. I think it's a good idea, but I'd want to see some sort of major downside if the thing gets killed.

I dont like this idea' date=' this is why we have contract.[/quote']

WC

I dunno. The idea of being contracted and killed by a snydi mob bounty hunter doesn't appeal to me. Anyone can contract your head and you will be constantly attacked by the mobs. If it was based on whether the Syndicate feels like sending the mob after you it would still be a bit like harassment. Isn't it enought that we have regular mobs that kill us noobies just fine while we explore? Now you want mobs to outright track us down and slay us? Not a very nice idea. (For noobies ) Plus you have anyother players who want to collect your bounty.

Perhaps if the only way it could be sent is if a provision was made in the bounty for it, costing a large amount of money. Then, if or when it was defeated, it would be carrying that gold.

Perhaps if the only way it could be sent is if a provision was made in the bounty for it' date=' costing a large amount of money. Then, if or when it was defeated, it would be carrying that gold.[/quote']

If it costs some crazytalk amount of money then it wouldn't be worth it for the syndies, and so many people just go on random bountying sprees when they get some pocket change and ANYONE can be bountied FOR NO REASON. It's like "Here's a death, have a nice day."

Sorry don't like it. Just doesn't seem right sending mobs after lowbies. They will get theirs if they deserve it, just be patient. I see mad potential for abuse.