Thief
Level Skills
1 dagger mace spear sword
backstab dodge haggle hide
peek scrolls recall
2 defuse
3 dirt kicking
4 sneak
5 steal
7 pick lock
10 detect hidden
12 second attack
13 parry
14 kick
15 hand to hand meditation
16 fast healing
17 throw edge craft
20 blackjack
22 dual wield
23 enhanced damage
25 pilfer
27 conceal
30 Choose Path
Pick-Pocket
(Lose Mace, gain Whip and possible 103 in Steal)
30 Pry Lore Swindle (replaces haggle)
32 Counterfeit Gag
34 Drag Plant
35 Cutpurse
37 Double Sheath
38 [Chicanery (2)]
42 Simple Traps (2) Bind
45 Complex Traps (1) Glance
48 Acrobatics Escape Artist
50 Mechanisms (1)
Bandit
(Lose Blackjack, gain whip and axe)
30 dual backstab third attack circle
31 disarm
32 dual parry lash
35 envenom
37 doublesheath
38 swing
40 cheap shot stalk
43 simple traps (3) [Weapon Specialty (1)]
45 complex traps (2)
50 lethal traps (1) extort mechanisms (1)
At least, that is my thought of what it could be. Its nothing special just yet, I sorta threw that together in a pinch. I think it shows a rather obvious difference in mentality and style for the type of thief. Each thief gets a limited choice of trap styles they can use, the more fight oriented thief gets stronger, more potent ones (lethal traps)
Here are the "Helps" for each skill not already made.
Conceal
Syntax: Automatic
A well-trained thief knows when others of his guild are lurking nearby. Nothing is more bothersome than an enemy who knows you tricks and has a few of their own. As a simple measure to keep your items a secret, thieves have learned to conceal their inventory about them, in essense keeping other thieves from seeing what they have.
Swindle
Syntax: Automatic
Through smooth-talking and charisma, a skilled pick-pocket can easily cheat his way into lowering a price by at least half if not more. Nothing in Aabrahan is too costly for a thief who can swindle just right.
Drag
Syntax: Drag
Though often not very easy, over time, a thief can learn to drag a blackjacked foe wherever he pleases to further confound them and make their escape not always possible should they require a bit of a beating to persuade them further, that is, if they have a wares left to defend themselves with.
Chicanery
Each Pick-pocket gains a slight boost in thier abilities by learning the fundamentals of their guild, in doing so, their steal skill may exceed common mastery and their hiding skills as well. Also, they may learn a few special tricks to further their means.
Whisper
Mind Games
Blend
Nightvision
Coat Blade
Leap
Whisper
Syntax: whisper
With a victim rendered unconscious, a thief can whisper ideas into their subconscious. In doing so, there is a slim possibility to prolong the sleep time of a victim or if such fails, however, they will wake up immediately.
Mind Games
Syntax: mind games
In doing this, a character might become scared or worried that the thief is lurking. In their fear, it makes them more succeptable to being blackjacked as they are too focused on their purse to realize you are sneaking up behind them.
Blend
Syntax: Automatc
A rather difficult ability to master, though exceedingly useful for all thieves who choose to learn it. This allows them to remain in the shadows when they steal from a passerby.
Nightvision
Syntax: automatic
A rather easy skill to learn, but this allows a thief to see at night without aid of a lantern or lamp. Though limited in use, it is helpful for a thief who wishes to maintain stealth at all times.
Coat Blade
Syntax: Coat
Though a more sinister tactic for a pick-pocket, they often find themselves in a rather violent world and despite their preference for stealing, they too get into a skirmish or three. So in doing this, they might place a lethal coat of poison on their edged weapons (Dagger, Spear, Sword) and in doing so, an enemy is infected with the said poison and will often flee should it spread quickly enough.
Leap
Syntax: Automatic
A skilled acrobat and master of their body, a skilled pick-pocket can learn to evade attempts to trip them by leaping over the attackers leg or striking weapon. This requires quite the focus mentally and many leaps may just drain the thief, but more often than not, it is a life-saver.
Bind
Syntax: Bind
With a swift tie and a few knots, a smart thief can bind his opponents feet and keep them from chasing should something go awry. Though they must be asleep to do, this often saves a pick-pocket should they fail to slay their intended target and need to make haste away from the scene.
Acrobatics
Syntax: Automatic
Knowing the aspects of jumping and leaping moreso than other classes, the pick-pocket can easily jump and dodge attacks they anticipate, this often aids a thief greatly, but it is not always easy to guess what an opponent may do, thus it is not always successful.
(When a skill is repeated, they have a higher, though low, chance to evade it since, in essence, they learn the chars traits and how they attack. So, if a warrior bashes once, it hits as normal. Then goes for a second bash, it has a 5% higher chance to miss, a third, 10%, and finally, a fourth, a 15%, but nothing higher)
Glance
Syntax: Automatic
Though often thieves examine their foes, the great challenge is to conceal this and keep them from even knowing you seek to strip them clean. Using swift and concealed glances, you are able to look at them without them even knowing.
Escape Artist
Syntax: Automatic
Many call this the savior of the clumsy thief. Should a thief fail an attempt to knock an opponenst out, there is a chance they can simply fade back into the shadows or make a quick dash into a crowd nearby. In doing so, they hide directly after failing, preventing an enemy from spotting them and taking action.
Lash
Syntax: Lash
Using long, projecting weapons (Spears, Swords, Axes, and Whips) a skilled bandit can lash hard against an enemies legs and cause extreme pain and render his opponent weak and unable to run for a short time. This is often used to catch an enemy off-guard and keep them from darting off before they can be finished.
Cheap Shot
Syntax: Automatic
When a bandit closes in with his close-range weapons (Daggers, Swords, and Axes). In getting so close, they are often in the thick of it so much, they can manage a swift, powerful blow to an enemies stomach, face, or kidneys depending on their weapon and/or location.
(Daggers - Face Common, Swords - Kidneys Common, Axe - Stomach Common. All are random, but the percentages with these weapons are higher in the labeled category. A shot to the face renders them silenced for 0/1 tick and blind for the same. Nothing too strong. Stomach makes them vomit and unable to flee immediately or from wimpy. And kidneys does raw damage.)
Stalk
Syntax: Stalk
Being a well-known bandit can be profitable and the ability to stalk is a direct relation with your reputation. The higher the rank, the better off you are, since you may stalk an enemy and in their panic, they might begin to twist and turn in directions they had not intended or fumble with doors and find themselves cornered.
Lethal Traps
Though booby traps and simplistic traps are good for stunning a foe or giving them a scratch or two, Lethal Traps are just as the name says -- Made to kill. Be them a deadfall that triggers a stone that rolls over an enemies bones or a scythe that lops off their head, these traps are the most sadistic and sinister in any arsenal anywhere.
Just some ideas I figured I would toss up here.