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Multikilling

Been thinking about this alot, and I really don't like it. Not it happening to me, or doing it...or any of that, I just don't like the idea of "killing someone a bajillion times!" cuz it seems like it doesn't make much RP sense...

RL, if I killed someone and they came back to life, I would be like, "OMG! Its Jesus! Run for the Hills!"

I most certaintly would never things...

"Okay, so this guy comes for me, I kill him...he tries to get armor...I kill him again..."

I mean, I wouldn't expect him to come back from life...so I wouldn't be out searching for him to kill him again...

I like the idea that when two people have an encounter...one dies...that's it. Next encounter...maybe they die again, but to die multiple times in one encouter? Seems kinda dodgy to me.

Wonder what other people think.

A few problems with this, mechanics-wise.

First of all, cabal wars would be year-long events. You could take your standard back with your "Jesus" disguise, and your enemy would be none the wiser, having headed for the hills.

Secondly, no one would ever condie. If you don't full loot and kill the big baddies over and over again, they'll be around forever. And no one wants that, do they? cough Martineius cough

DELETED.

Heh, nice series of personal attacks.

I actually have had characters with decent pk records, FYI. Recently, however, I have been rolling RP characters because I have realized RP is far more satisfying than PK.

I just don't think its very realistic for people to EXPECT people to come back and PLAN to kill them again and again.

If that was meant to be humor, it wasn't funny. If that was meant to be a flame, it was removed. Consider a warning given.

It was meant as neither. It was meant as a point. I was trying to illustrate the fact that simply because one person would, by nature, prefer to RP rather than PK, they cannot expect a change that would greatly impact the entire nature of the game to take place.

I'm sorry, telling someone they "can't PK" isn't a point. Nor is calling them "Warpnow the Nerd", and things along those lines, a point, or humorous.

Ah. That would explain why it came off as a flame. I meant to say "can't, or don't, PK."

No matter now.

At 50 the only part of the rules that apply are "sometimes enough is enough." IOW it's not prohibited but at a certain point you're just being a jerk, unless it's really called for IC (i.e. cabal warfare, the target is undead, the target is a ninja, etc.) So check your RP reasons.

Ya, I bring this up...cuz, jeez, people are jerks alot now.

I am not one to sit around long enough to be multi'd, so it doesn't happen to me...but I have seen -alot- of people get multi'd 5+ times which I think is just...uncalled for.

I don't think I've ever been multi-killed the entire time I've played FL. So...doesn't seem to me it's that much of a problem. Course, I've only got the one fifty (though I'm close on one or two others ), so maybe people multi-kill more at fifty. Or maybe I'm just good at running. It's a mystery.

Multi-kill is usually more of a cabal warfare thing.

Cabal Warfare really isn't an 'excuse' to multikill anyone. However, fear, is. Kind of like Nortak coming after your little faerie battlemage, or something in that scenario. Let's say Nortak died, and you find it an easy way to go get him. I believe that would be a viable 'excuse'.

Notice I use excuse, simply because there has to be an excuse to multikill anyone. RP isn't an excuse, it's a reason.

Plus, responding to Warpnows point of: Run for the Hills, it's Jesus! When they come back into the PK range; it's not viable. Sure, if you're like rank 10, it would be, but even then, Multikilling before 40 is against the rules. Lifeforms in this game are used to the multiple chances at life. Since the whole plot, as you see when you create a character, and read the desc of the first room: You have just died, (I think from Earth or something), and arive at a midevil world, and have a second chance at life, and in that second chance, you have so many more lives a said deity gives you.

shrugs

Cabal warfare is a perfect reason to multikill someone. And plenty of people RP characters who KNOW that heroes are brought back by their gods, just as they are.

I remember an imm once saying

"Once you start expecting your next life is about the time we step in and make sure it doesn't happen"

Or something very similar to that.

The two only times I've ever actively multi-killed were when my opposing cabal just pushed me a little too far. First as a Justice when Syndi gave me hell the day I was inducted, then proceeded to write a note entailing what a weakling I was. His feelings on that subject didn't last too long once I learned how to use my charmie.

The second time was when I was inducted into Syndi, and immediately my cabal guard was being stomped on by the multiple active Justices at the time, I was being marked in ways that weren't even possible in my time as Justice and within an hour or two I was an Outlaw. In this situation I was just not feeling that the way I was being treated as a player was fair. It was at about this time that I'm guessing the Justices realized that they are basically immune to criminals (just look at the success of Outlaw chars since that time(about eight months ago)) and took every opportunity to exploit this fact.

But I guess thats getting a little way off topic. Point is, when its time to multikill you'll know it who deserves it and who doesn't. Hmm, I guess that wasn't a question in this thread. Alright, then, the point is, there are times that warrant some multikill action.

Oh, I don't mean that people should RP their characters expecting to live again and so devalue death. I always avoid death as much as possible.

"Once you start expecting your next life is about the time we step in and make sure it doesn't happen"

I think you're looking at that quote from the wrong angle. Its really supposed to apply to anyone that would throw their life away for something that is without a doubt not worth their life.

Ehm... I would just like to point out that this is not real life, that some people do return after their death and that this is a well-known fact in FL. Of course, if someone returned after their ultimate death, then most people would probably be running for the hills, screaming 'Jesus'.

"Of course, if someone returned after their ultimate death, then most people would probably be running for the hills, screaming 'Jesus'."

That must be only in America. In Europe we would think - damn, those pills are the good stuff!

It's the cycle. --- Help Cycle. ---

Players are hero's in the realm, that is why they get titles. Think of it as a big fish in a small pound, they have made a name for themself in their home town, and have left to make it big, or left to become something more to aid the town furhtur.

Now they have impressed their god more than any common mortal does, so their god sees what they have done and is willing to offer the player's character a second chance.

Everyone knows of the cycle, and with the exception of Atheists, believes in it. So everyone knows when you die, you come back. What protects you as you entire the pyre? What makes sure when you come back out again that you are the same person and haven't been reincarnated as a faerie(or if a faerie before, a toucan)? Your god, thats who.

So, if it is noticed you have come back once, you clearly have the favor of your god so that you will withstand the cycle. But how long will that favor last if you keep getting your *** kicked? Who knows, but there is only one way to find out, right?

WC