Hello.
An idea I had for the ongoing battlemage discussions is this: give them a selectable bladelore.
Similar to the fantastic necromancer upgrade, bladelore will allow three paths of battlemagic that the mage may choose from. An early selection may effect what the spell "blades" does. Perhaps one path gives magical blades, perhaps one path is bluntforce (laggy) objects, and perhaps another is a type of noxious irritant with a chance to blind/poison.
Furthermore, the bladelore will turn "dancing blade" into a weapon that is summoned by the battlemage (like the zombie change with necromancer). This blade will be the staple of the bladelore path and perhaps supplement the effect the lore has on the "blades skill".
You can also further augment the paths by having them have other spell focus. For instance, the blunt path could change the damage type of sharp metal to blunt and have it have a chance to knock someone down. The magical blades path could make meteor swarm a one-round cast spell instead of two. The noxious path could make flashfire work like dirt kick in its chance to work as well as its duration.
Cool idea although rather than selectable skills, perhaps giving BMG's the ability to cast either magical or physical blades...and also magical or physical reflective shield that can not be cancelled. The core of this class is attrition and utility but it has such a huge bane in the current state of mega HR/DR magic weapon wielders.
I think giving meteors a smallish chance to "stagger" someone for 1-2 rounds of lag makes more sense than changing sharpmetal.
Just my $0.02. I'm all for making BMG's great again.
4 hours ago, Mmm Beer said:
Cool idea although rather than selectable skills, perhaps giving BMG's the ability to cast either magical or physical blades...and also magical or physical reflective shield that can not be cancelled. The core of this class is attrition and utility but it has such a huge bane in the current state of mega HR/DR magic weapon wielders.
I think giving meteors a smallish chance to "stagger" someone for 1-2 rounds of lag makes more sense than changing sharpmetal.
Just my $0.02. I'm all for making BMG's great again.
The reason I suggested the upgrades to something like sharp metal is because not only is the defense of battlemages lower in comparison, but the offense as well. I've been testing -ac after the changes. I haven't tested a battlemage with -ac yet, but it still seems like melee and half melee are more affected by the -ac than mages. Maybe I'll try making an entire -ac caster and see how much of a difference it makes.
Sharpmetal having a chance to cause bleeding or wounding, perhaps?
Thatd be cool. Maybe have the effectiveness of sharpmetal increased if the victim is fully rusted.