Yet another idea thrown out for fun.
Have some spells that their lag isn't after the spell, but before it comes into affect. Where I see thats how spells are in general, that is, casting time, then spell affect...if the system is built as it is now, I think there still could be some fun with this.
Just as an example, think about Meteor Swarm...have the spell cast, but have the lag upfront, like...
Name begins to concentrate, chanting the words 'Blah Blah Blah'
A small meteor arcs towards you in the sky.
lapse 1 round where the caster is lagged
Spell hits, lag is over for caster in same round.
Would add some fun to spell casting, putting some more strategy with timing and see how fast people can flee when they see some nasty stuff coming their way, hah.
Yeah, another idea, open fire.
