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Minotaurs

Now, I think they're just fine the way they are, but what about lowering the exp cost for them? I think you'd see a lot more people playing them, and well, it just seems to make more sense than the current 500 cost, whereas a stone giant is only 175. Just seems weird to me.

Hrm...

There are quite a few reasons for the high experience penalty. They have no vulnerabilities. Automastery in axes and the possibility to use one two-handed axe in each hand, aswell as automastery in a few other skills. They have great melee stats with just enough int/wis, and not really any drawbacks beside the experience penalty.

Perhaps it needs to be lowered, but compared to stone giants 500 is a fair price for all those benefits.

The reasons are:

  1. Minotaurs have no vulns.

  2. " can use any two axes

  3. " have a special charge when using 2 axes

  4. Have all the benefits of the giants with moe int, wis and dex

  5. am i missing anything?

Right, I see the benefits, namely charge, no penalty dual wielding, and int/wis. The rest don't matter as much, I think. Axe is easy to master, as is rage, whereas stones have auto mastery of bodyslam (very nice, in my opinion) plus the damage reduction for physical and a tad higher strength/con. I'm not saying lower it to 0, just maybe 300 or something.

eh, one corrections, they dont have the resistance to physical that giants have as far as I know. but they have the size and the ability to hold a two handed weapon in one hand.

I'm not saying they have the damage reduction, I'm saying stones do.

yeah i was correcting myself

Erm, it now seems obvious you weren't talking to me.

mastering bodyslam shouldnt be a factor in your decision making

Why's that?

bodyslam, like trip or bash takes very little time to master, and can be done WHILE mastering weapons for instance.

Right' date=' I see the benefits, namely charge, no penalty dual wielding, and int/wis. The rest don't matter as much, I think. Axe is easy to master, as is rage, whereas stones have auto mastery of bodyslam (very nice, in my opinion) plus the damage reduction for physical and a tad higher strength/con. I'm not saying lower it to 0, just maybe 300 or something.[/quote']

You forgot to mention the stone giant vulnerability, which is a really nasty one. And the ability to dual wield two two-handed weapons is unique in this game, and a very nice bonus to any warrior/zerk. Very nice.

I say keep it at 500. It's very well worth the effort put into it. Melinda and Mister E nailed all the points as to why it should stay.

More importantly than everything else...minotaur charge -dominates- casters completely.

More importantly than everything else...minotaur charge -dominates- casters completely.

Understatement of the year. That was like the ONLY deaths I ever took from Zerkers.

More importantly than everything else...minotaur charge -dominates- casters completely.

Oh crap...we better tone that down then. Minotaurs are overpowered.

I remember seeing WC's drow necro take a charge from a minotaur, dual wielding two mithril axes, back in the day. Killed him right there, I believe, with the charge alone.

a-g

HEHE yeah, I would say raise it to atleast 800 exp bonus because of that charge, that's some nasty stuff. A minotaur whose quick on his toes can kill any mage before they can get off more than one spell usually. I always thought there should be atleast a 0 tick timer on the charge.

can anyone tell me why I keep posting so many posts?

Spammer!

Just kidding: It probably has something to do with your refresh rate on your web browser.