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Training at Rank 15

Personally, Boy Kid Wonder thinks that the newbie chat should be allowed through ALL ranks. Boy Kid Wonder can't remember how many times he's seen a high lvl char need ooc help.

Looting before level 15? Is there really anything worth looting at that rank?

Is there anything? Not really. But say a newbie finds a nice non-rare weapon. Or a set of Red Dragon wares. Things do happen to fall in the right hands at the right time for some people. Hell, I've come across some nice rares upon reaching 16-17th. Winter/Deso wares. Right along side 750K gold. Yes, they either condied or were slow to the pit, but it IS possible.

I really dont think it matters where you put the loot shield (10 or 15).

15th is better than 10th. See my above post. But that's also my opinion. Think again of the newbies.

Perhaps adventurers should be governed by ALL restrictions (training especially) of people who are immune to pk. I mean even hunger and thirst wont kill them!

Hunger and thirst won't kill them? I would say that's a bug, considering they have all the create spells needed for surviving. Create water, create food, etc.

Now the training, I agree with. Only instead of the 80% cap, make it an 85-90% cap. Though the flip side to that is... just how many of those spells do you keep as, say, a BMG? 3? Invoker? A few more than that? So you'll have some weapons at mastery. Sanctuary mastered as well. Big deal. Create food/water too. Yup. That's going to turn the tide in PK.

Other than that, they ARE limited to everything that those 1-10's are. Can't hold rare/unique eq, no PK, Desc by 15, etc.

Re: Boy kid wonder

You can. Send an application for that. Though if you're 40th and still having to ask basic questions, then it's time to roll another and start from square one again. If, that is, you aren't to condie soon. My very first char got to 48. Also sparked a note by Crypt, but that's a different story. Yes, I was new once, but with each and every char, I've learned more and more. After the second or third, you don't need to ask most questions. If you do, you're probably a slow learner, but will get there in time.

Re: Raargant

Also got blasted by the stag outside the Valley of Order. So I feel your pain.

Re: Crackwilly

Ditto. Lizards and wolves in the arena, snails and some other things in the sewers when they were still under Val Miran. Got lost... no recall. Used my last in a norecall room. Bah. I STILL hate the sewers because of that.

Re: Chayesh

Thanks.

I think I had close to 100 hours on my first char before I ever attacked anything at all, I came from a hardcore rp, no pk enviroment so I had to adjust. Didn't hunt except when I was with a group, even after, and watched ONLY my AC, which although it wasn't the best, kept me alive more than I would have otherwise.

My first death in FL was a pk, to a thief. I had no clue how PK worked, so I got my *** handed to me, but I learned fast. I was playing an ogre ranger, so when I got back to my corpse I had healed up decently. I got my weapon off my corpse, and dirt kicked him, managed to kill him and then called a bunch of my group mate friends and had them lead me around until I ranked.

But then the system wasn't how it is now, and most of the vets who are responding to my post don't KNOW what its like for newbies very well. Well, I was sitting down and counting, and in the past four months I have introduced a solid 38 players to FL, 27 of whom had never played a mud in their entire life.

Its not easy for them to learn the ropes, its bloody difficult, especially when they reach level 15 and realize they haven't written their desc. How many newbs write it early, seriously? Does a newb know or think to log off while writing the desc? No, because they have found a new mud, a new concept to toy with and they are having fun. They want to talk to people, they like the enviroment, so they stay.

But while they are writing their desc what can they do? Because, lets face it, most newbies just hate writing descs at first, its just not something people like from the get go, so they stall. In the meantime, they find themselves being pounded by a bunch of jerks who get off on that kind of thing, because there are alot of them. Also, they are no longer allowed to use the newbie chat, so they can't get help. Also, they can't do training, which they have probably been told is what they need to do, so what do they do? They sit around, and have no fun. They are discouraged from ever playing this game again because of all the *** holes who enjoy picking on newbs. I understand that its not encouraged for people to do it, but it happens, and usually the people doing it are relatively newbish themselves, but most of our pbase now are not veterans of the game, which is evident from the level of ganging, looting and other ill advised methods.

Wouldn't it make sense that this hedge of protection extend out until they actually need it? I, personally, think there is a reason you used to train at the same time you were able to pk. I also think that just because something is the way it is does not mean it is set in stone.

I think if we moved newbie hood out until 15 we would see the following improvements.

Newbies would be more able to learn and enjoy the game, due to their ability to learn things when it is most crucial, still under the protection of their rank.

Newbies would approach level 15, and have all the time they spend writing their desc to ask questions, learn the game and actually find out that most of the people playing the game want to help them.

Players would see ranks 1-15, or the new newbiehood, as a chance to prepare their character, shape him into what he will become, write their desc, learn what they need to learn...and then they enter the true game, once they know how it works.

I want to reiterate.

I DO NOT WANT TO MAKE IT SO THAT PEOPLE HAVE A FREE TRAINING PERIOD, NOT AT ALL.

I want to make it so that they begin training at the same time they leave newbiehood and are able to pk.

I'm quite impressed. Close to 100 hours on your first FL char before a death. Honestly, that is quite the marvel. And I do mean that with all sincerity. Here's a question though. 100 hours before you attacked anything? Litterally? Not even an arena plasm beast? Probably not. But it's possible. But not to go into the 'litteral' translation of your post. You actually sat at 1st level (or there abouts) for 100 hours? Yup. I can definatly see how coming from an RP mud could do that for you. You could almost be considered a newbie just with that alone.

You have to still have to learn how to rank. You have to learn that you can be killed, or killed yourself, etc. The only thing you had on them was commands down better. Walking, some skills, etc.

Moving on though.

Descriptions. I think of those that don't have a desc done by 15 should have had it done long ago. But that's me. Problem: PK'd due to sitting around and writing it? Solution: Reduce the time before you have to have it done. It's a nusence while writing, to be sure, but if it's your first, you're looking to learn. To progress. Not be suprised with a dragon/owner only item/other imm reward for an absolutely superb job with your desc/roleplay. Do it before 10th. Manditory. This way, instead of seeing someone without a description at 14th and another killing them because they see that as a big newbie flag, you won't have that problem.

Newbie chat. I'm all for extending it to 15. Possibly 20, though that's a bit long.

And training? Come on. If they're not going to write a desc by 15th, why would they sit and train all their available weapons and skills to mastery? They're often too worried about working out what to do, much less training skills for PK.

Newbies would be more able to learn and enjoy the game' date=' due to their ability to learn things when it is most crucial, still under the protection of their rank.[/quote']

I disagree. If you need to learn things that are most crucial, like commands and so forth, one can always opt for NOT ranking and getting the hang of most commands. Thus staying under the PK shield.

Newbies would approach level 15' date=' and have all the time they spend writing their desc to ask questions, learn the game and actually find out that most of the people playing the game want to help them.[/quote']

Newbies could spend up to 10th getting the hang of things. At which, you won't advance before your description is done. Call it a warning. You are about to exit PK Protection. Since you're new, aren't you glad that you havn't had your description approved?

You have those newbies that join with the groups of vets that can blow past those first 11 levels in a span of a few hours. My first couple, I had the flag before I knew it.

Players would see ranks 1-15' date=' or the new newbiehood, as a chance to prepare their character, shape him into what he will become, write their desc, learn what they need to learn...and then they enter the true game, once they know how it works.[/quote']

People would see ranks 1-10 as a chance for newbies to get a grasp on commands and control of their char. A chance to prepare their character before it goes out into the harsh reality that is FL.

Shape them into what they will become? The RP for true newbies, obivious to everything, will be close to nil. Unless you're a natural at RP, or have experience from prior, that will come as it comes. We ARE talking about the first couple of char's a person has here. RP is enforced here like PK, true, but with the exception being that you can RP upon creation.

Learn what they need to learn. I do agree. But the timing is wrong. What they need to learn is how to survive. Period. You can't do that under PK protection regardless of just how long it is. Whether it's 5 or 45 ranks.

But then the system wasn't how it is now' date=' and most of the vets who are responding to my post don't KNOW what its like for newbies very well. Well, I was sitting down and counting, and in the past four months I have introduced a solid 38 players to FL, 27 of whom had never played a mud in their entire life.[/quote']

Kudos for bringing in new blood. Well and good. Keep it coming.

But you yourself don't know what it's like anymore being a newbie here at FL. Granted, as I said earlier, you've got one up on them by knowing commands and RP'ing, but you don't KNOW by watching. You learn better by doing. You can have a person hanging over your shoulder all day telling you what to do, but what have you become? A monkey on a keyboard. As soon as they've moved on, you have to remember what to do, and do it yourself. Granted, it very well may speed up the process, but it's likely to speed up the confusion at times too. What I wouldn't have given for some OOC help when I started. Would have solved alot of initial problems.

BUT!

I didn't. So I had to make do. I had to learn, or die. Trial by fire, as it were. I started on FL. My first mud. Connected through telnet and the now familier FL pops up. Didn't really know that there was muds til I stumbled across this one, much less knew what a mud was. Thinking on it, I wasn't too sure what telnet was. shrug But I learned. Remembering back as a newbie, I'd much rather layers stripped off me then than running full force into the 'now we kill you - have a nice day' wall. Because of that, knowing how tough it is to start off here, I go out of my way to assist newbies. RP allowing. Even then, I do assist. I have never played a cold hearted, mute bastard. I never will. This 'newbie' wall does not help. At any rank.

To make it blaitently obvious, based on new insight, I think that you should have your desc done by 10. Might be more of a pain in the *** for those of us that have one done quickly and power rank to 10 without an Imm on, but hey. We'll deal with it. Move the newbie channel to 15. Bonus. Everything else, keep the way it is.

In response to your second post, the only way that you won't get a free training period is if you move the loot shield with the skill cap. Unless, that is, you have a selectable ability to remove the loot shield so you can advance. But that doesn't play fair for the newbies, does it?

Who trains? They suck..

Coming out of the woodworks, all of them are.