I think we can all agree that the Armies system in FL isn't the most interactive in the world. Given that Cabal Warfare is basically the 'End Game' for most people, I think that this particular mechanic could do with a refresh.
I'm just spitballing ideas here - and obviously what i'm describing would need some code work from Erelei, so that is always a limited resource.
Problem (IMO): Armies is essentially non-interactive - you send your armies off and other than a little bit of micro-managing patrols that is basically it. From a Single Player perspective it is just a boring grind of watching the numbers move very slowly. From a Multiplayer perspective it just becomes about who can be logged in longest.
I'd like to suggest something that can be a bit more interesting Single player wise, whilst also adding in some Multiplayer interaction and impact.
- My suggestion would be that we scrap the current system, other than the fact that there are 'Capture' Points in each zone, and you need a majority to own the zone.
- My idea would be that a Fortress at a Capture point would become a mini area that you can enter from the room it is in.
- You can only enter zones that you are at war with, or that you hold. The fortress would be a small area, with two entrances - one in the heart of the fortress (defender) the other outside it (attacker)
- Have the Fortress manned by appropriate RP, level 50 mobs, with a tough mob as the commander.
- Using the Attack command would now spawn a flag which appropriate attacking mobs load at, and try and attack the fortress. Opening the fortress gate requires your mobs to be in the room the gate is in, and no guarding mobs - so you can't just clear mobs yourself to take a fortress, you need to have summoned at least one set of troops.
- Once the gate is open you can attack the Lord mob, alongside any troops you have summoned. Taking the zone requires killing the Lord Mob.
- Defending players can spawn defending mobs at the gate, in the same way as attacking mobs, and can also choose to attack and kill the players / mobs that are attacking the Fortress.
Obviously this is theoretical - and totally dependant on how viable it would be for Erelei / Builders to make it.
I welcome thoughts and feedback! The only thing I would ask is that people critique the idea - not whether a change is needed. We are very set in our ways here, and I don't think a reply of "Nah its fine." adds anything to a discussion.
