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ROAR

So I've played Zerkers more than any other class in my long tenure of FL.  I like Berserkers, though at times I feel they have been shafted when it comes to what they can actually  do in combat.  When they were reworked I had a lot of hope, and certainly it has done wonders for the class' viability.  However I feel that they could still use some tweaking.  Roar is a skill I like but think should go further.   What if Roar affected everyone your in combat with like swing?  Even more what if roar simply added an additional component, for instance Roar could have a chance to frighten your mount away.   Honestly I think both would be reasonable.  Thoughts?

Sounds fair. 

The extremist in me can not resist this....

Should Roar not be save vs. breath?

Why not let roar stack, not your common double down stack like we see on things like rust, but rather stack for a new affect with each successful landing?

once - this affect

twice - first affect timer reset, add new affect

third time is the charm, reset other two timers and add deafness.

Edited

Zerkers are pretty fine at their current stage. I would even say some paths and combos are quite OP.

How dare you mention a class outside of Bmgs or Bards.

 

Foxx is right, FG dev Reavers are OP.  The rest however, I would say are worthless.  Unless it's a human, because that makes sense.

Mino or Ogre in WM is also VERY strong. Neutral zerks are just mean.

1 hour ago, Dale said:

Foxx is right, FG dev Reavers are OP.  The rest however, I would say are worthless.  Unless it's a human, because that makes sense.

I wasn't talking about FGs actually.

I was being sarcastic.  But that's the only zerk I play.