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Idea for High INT, Small Melees

So I was thinking this through. There's not much advantage right now to high int for melees. Here's an idea for changing that.  

Martial Insight-- working title...better ideas?

Help File:

Long have the large and stupid reigned supreme in the area of armed combat. Hulking idiots of Aabahran, able to swing an axe or sword, have dominated the contest of physical strength. However, using their high intellect, and small size, the Faerie people learned a new form of martial combat that relies not on physical strength, but on predictive power. Being far more intelligent than their enemies, they are able to easily predict what they are going to do before they do it, and use it against them. 

Mechanics: 

When a skill or spell is used against someone with Martial Insight, there is a roll that takes into account their Intelligence vs their Enemy's intelligence. The greater the gap, the higher the chance for success. If the roll succeeds, their Insight about that specific skill or spell, to that specific character, grows. As that same skill or spell is used repeatedly against the same enemy, they begin to anticipate the action, and its chance of success goes down, as the opponent is able to anticipate and avoid it. When Martial Insight fires, they avoid the skill or spell, and sidestep it. Their knowledge should be retained in a similar way to study. If they die it goes away, and they can only remember information about one person at a time. Something similar to the study command to pick a target.  

We would pick a decay amount, which I think would be based off of INT. Faerie would have a 5% decay, Elf, Ilithid, 4% decay, Gnome and Drow, 3% decay. Basically, for a faerie, every bash reduces the chance of the next bash landing by 5%. Its exponential, so it never reaches 0. After 15 bashes its 50% reduced, and after 45 bashes, its 90% reduced.

This would encourage people to have to be limiting in how much they use their most important spells/skills. An invoker might, for instance, have to cycle through dam spells to avoid them learning how to avoid hellstream. A berserker might save bodyslam for the end of the fight. You might have to be diligent with your disarming, etc. 

For instance, someone might type "insight", and see:

You are currently studying XXX character.

You are very confident you can avoid dirt kick.

You are somehwat confident you can avoid disarm.

You are slightly confident you can avoid bash. 

Who gets It:

Amongst those who can, the higher intelligence races (Elf, Illithid, Faerie) have a noted advantage and execute at full potential. Gnome and Drow are nearly as powerful, at 23 and 24 INT, so have lower chance of success. Faeries, due to their abnormally low size, get a boosted ability to evade and maneuver. 

To learn the path of Martial Insight, one must train under the guild of Warrior, Berserker, Monk, Ninja, or Thief.

Edited

Oh plz plz plz give me an ability to avoid bashes and dirt kick and trip in offensive stance as a monk. I may actually find time to play a mort!

Sorry. Sarcasm aside, I can see the use in this for say...an elf warrior. But for a monk or ninja not so much.

ogres are smarter than halflings. :rofl:

Halflings still play melee classes, but you don't see an ogre dumb enough to be a priest.

Edited

On 12/4/2017 at 11:06 PM, Zoichan said:

Sorry. Sarcasm aside, I can see the use in this for say...an elf warrior. But for a monk or ninja not so much.

I get that. We could either not include monks, or we could tone it by combo for a different % decay. So like a faerie is a natural 5, elf/drow natural  4, but monk class -3, so they only get 1% protection each time used, so its fairly minor. 

What I wanted was to have some kind of PK element where it makes sense the person's intelligence could come into play. Anticipating swing patterns, spell radius, etc. 

 

Bash ElfWarrior!

Too smart for you, elf warrior side steps your bash with a snicker.

 

dirt ElfWarrior!

ElfWarrior puts their hand in front of their face, looks up, and smiles at you.

 

trip ElfWarrior!

ElfWarrior jumps over your outstretched leg with a yawn.

 

kick ElfWarrior

ElfWarrior grabs your leg mid kick, and makes you hop around the room like a little bitch.

At that point I would ask my cabal mate to spam bash, trip, and dirt on me so I could build up a resistance for the next real fight.

16 minutes ago, Zoichan said:

At that point I would ask my cabal mate to spam bash, trip, and dirt on me so I could build up a resistance for the next real fight.

Though it was mentioned that it would work only for one character, like study.

On 12/5/2017 at 4:22 AM, Aidon said:

Their knowledge should be retained in a similar way to study. If they die it goes away, and they can only remember information about one person at a time. Something similar to the study command to pick a target.

37 minutes ago, Zoichan said:

At that point I would ask my cabal mate to spam bash, trip, and dirt on me so I could build up a resistance for the next real fight.

hell yeah and reverse time that.  Mage win, booyah.

Resistance would be specific to person-skill-spell combo, and like study would go away in the event of the  death of either party. You learn the pattern of a specific character's combat style via repeat observation.

This Idea has merit.

I think it has a warrior lore feel as opposed to something every warrior needs. JMO

additional thoughts.... Remember discussing H2H weapon mastery and lores?

It seems this could easily follow Aabahran lore. Assassins across the land developed new skills vastly improving their strength in combat, not to be over shadowed the warrior guild began to study the assassins in order to harness the power of these new techniques. Unfortunately, without the training in subterfuge, the warriors sent to study the assassins failed to notice many of the key maneuvers in the technique. Unwittingly, the warriors moved forward with their new technique and began to try and find uses for it in combat. The new technique never seemed to provide the time for the warriors to strike like the assassins, but the more they studied their opponents, the easier it became to predict the enemies actions. Over time, the guild of warriors shaped the technique into something unique and original. They named it Martial Insight.

On 12/7/2017 at 9:56 PM, Aidon said:

Resistance would be specific to person-skill-spell combo, and like study would go away in the event of the  death of either party. You learn the pattern of a specific character's combat style via repeat observation.

How would this work against multiple foes? Does it reset when you fight a new person? Or is it every person you fight you could avoid different attacks? I’d also say when you do avoid the ability, you vastly reduce your chance to avoid the next. So you avoid a dirt, then it goes down to half of what it was.

1 hour ago, Seravin said:

How would this work against multiple foes? Does it reset when you fight a new person? Or is it every person you fight you could avoid different attacks? I’d also say when you do avoid the ability, you vastly reduce your chance to avoid the next. So you avoid a dirt, then it goes down to half of what it was.

Its would be like study. You pick an opponent to learn from. If you switch, you forget about the previous person. S