So I was thinking this through. There's not much advantage right now to high int for melees. Here's an idea for changing that.
Martial Insight-- working title...better ideas?
Help File:
Long have the large and stupid reigned supreme in the area of armed combat. Hulking idiots of Aabahran, able to swing an axe or sword, have dominated the contest of physical strength. However, using their high intellect, and small size, the Faerie people learned a new form of martial combat that relies not on physical strength, but on predictive power. Being far more intelligent than their enemies, they are able to easily predict what they are going to do before they do it, and use it against them.
Mechanics:
When a skill or spell is used against someone with Martial Insight, there is a roll that takes into account their Intelligence vs their Enemy's intelligence. The greater the gap, the higher the chance for success. If the roll succeeds, their Insight about that specific skill or spell, to that specific character, grows. As that same skill or spell is used repeatedly against the same enemy, they begin to anticipate the action, and its chance of success goes down, as the opponent is able to anticipate and avoid it. When Martial Insight fires, they avoid the skill or spell, and sidestep it. Their knowledge should be retained in a similar way to study. If they die it goes away, and they can only remember information about one person at a time. Something similar to the study command to pick a target.
We would pick a decay amount, which I think would be based off of INT. Faerie would have a 5% decay, Elf, Ilithid, 4% decay, Gnome and Drow, 3% decay. Basically, for a faerie, every bash reduces the chance of the next bash landing by 5%. Its exponential, so it never reaches 0. After 15 bashes its 50% reduced, and after 45 bashes, its 90% reduced.
This would encourage people to have to be limiting in how much they use their most important spells/skills. An invoker might, for instance, have to cycle through dam spells to avoid them learning how to avoid hellstream. A berserker might save bodyslam for the end of the fight. You might have to be diligent with your disarming, etc.
For instance, someone might type "insight", and see:
You are currently studying XXX character.
You are very confident you can avoid dirt kick.
You are somehwat confident you can avoid disarm.
You are slightly confident you can avoid bash.
Who gets It:
Amongst those who can, the higher intelligence races (Elf, Illithid, Faerie) have a noted advantage and execute at full potential. Gnome and Drow are nearly as powerful, at 23 and 24 INT, so have lower chance of success. Faeries, due to their abnormally low size, get a boosted ability to evade and maneuver.
To learn the path of Martial Insight, one must train under the guild of Warrior, Berserker, Monk, Ninja, or Thief.