1 hour ago, f0xx said:
The fact that "a lot of people" are complaining about paladins doesn't mean they are weak or lacking.
I don't think most people think paladins are actually weak or imbalanced, but rather that they are somewhat boring because they lack tactical versatility - fights start feeling pretty repetitive by the 50th time you go into the heal dance after dropping a couple of flamestrikes or wraths, which is how you fight the vast majority of your battles as you wait for your enemy to screw up (rather than cause them to more actively through lag, dispel magic, stealth, stacking mals, etc.). edit: Ironically, their defensiveness adds to this feeling of repetition, as a paladin near their peak is of comparable difficulty to actually kill as a cleric - so few battles feel like a risk or have much thrill to them. It's a by-the-numbers dance to a tune that rarely changes without much excitement to it.
I personally also argue that they're hindered by a unique incompatibility between a signature class skill and signature skills of their only possible cabals (heroism and Knight/Trib charmies), but that's just me. ;) This isn't enough to stop them from being potent, because the class is one of the best the game offers for fighting against a more powerful foe, but it isn't quite fair in my eyes that they are the only class (AFAIK) that can't combine all their class powers with their cabal powers and use both at the same time.
Making paladins stronger is not the answer. Making paladins more interesting and rewarding is. I'd love to see them go through a necro- or bard-style rework. Edit: Some ideas I really liked regarding such a rework were discussed not long ago here.
