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Randomize Mob Names

So that people can't write scripts to automatically gag them from scan.

You can always gag ALL mobs except players, if you want. So this wouldn't work for that intent.

edit: Rather than implement changes that attempt to foil scripts, we should implement changes that reduce the need for scripting.

Edited

Please no. :(

EDIT:

This would be so confusing when trying to learn where to find equipment, which mobs are decent to charm, how to fulfill certain quests, etc, etc.

Edited

I was mostly posting this in jest because of the other thread where people shot down an idea because it can be handled via client side scripting.

I got the joke.

I don't always get the joke.  But this time I did.

Lol.

Seriously though, like cel said, you can never stop scripting.  The user is in control of the output.  The mud would have to use a locked and distributed client

I for example have alerts that come up when fixed duration debuffs are going to expire on my enemies, diaplay hp lost/gained per round, change the condition messages to show the % hp they represent, highlight my enemy, load enemy mame into a variable that all my alias' use.  All kinds of quality of life thibgs accumulated over the years.

What I asked one of the best PKers this mud has ever seen (by my own estimate), what kind of aliases and triggers he uses, he replied with, "I make an alias with "j = murder player".

When I asked him how he chases so fast, he said, "I have really big hands and press enter with my pinky."

Later on I even found that his client doesn't even remember the direction, like mine does, so if he has to go west four times, he has to type in:

Quote

west

enter

west

enter

west

enter

west

enter

 

While I have to type just: west and press enter x4.

In the end I came to the conclusion that scripting will never beat skill, and perhaps talent(?).

Scripting does up one's PK prowess, there's no doubt in that, but if that's all he relies on and doesn't bother with self-improvement, I doubt he will see much success.

I like to set up my alias' like so

 

alias oi trip target

alias io dirt target 

alias op murder target

I let my pinky rest on the enter key so its really easy to type those keys in succession really fast when chasing.  And Foxx you mean he had to type out west every time?

I assumed that's how we all walked?

w

w

w

w

oi Foxx

I set my numpad so as soon as I press 8 I go north, 4 west, 6 east ect.. No enter required, that way I can keep a command primed in the bar as well.

I also setup 0 to be where, 1 to be who, 5 for scan and . for look

Edited

14 hours ago, Aidon said:

So that people can't write scripts to automatically gag them from scan.

Why gag when you can highlight the player name in a scan?

Less text spam; also can notice other useful things easier (separated charmies, etc.).

Edited

5 hours ago, f0xx said:

What I asked one of the best PKers this mud has ever seen (by my own estimate), what kind of aliases and triggers he uses, he replied with, "I make an alias with "j = murder player".

When I asked him how he chases so fast, he said, "I have really big hands and press enter with my pinky."

Later on I even found that his client doesn't even remember the direction, like mine does, so if he has to go west four times, he has to type in:

 

While I have to type just: west and press enter x4.

In the end I came to the conclusion that scripting will never beat skill, and perhaps talent(?).

Scripting does up one's PK prowess, there's no doubt in that, but if that's all he relies on and doesn't bother with self-improvement, I doubt he will see much success.

I have often considered whether auto-repeat helps or hurts me. Spam directions leads to hitting doors, to going one too many north occasionally, and that's when people tend to die being chased, or lose an enemy. Someone who can't spam might be more diligent in reading the exits. In  the end I don't know if pressing keys is the bottleneck or the natural time it takes a command to go through. I suspect the latter.

The move lag is way longer than the time it takes to type w and enter. So you are right, it doesn't help in terms of raw speed.

On 10/21/2017 at 1:12 PM, f0xx said:

What I asked one of the best PKers this mud has ever seen (by my own estimate), what kind of aliases and triggers he uses, he replied with, "I make an alias with "j = murder player".

When I asked him how he chases so fast, he said, "I have really big hands and press enter with my pinky."

Later on I even found that his client doesn't even remember the direction, like mine does, so if he has to go west four times, he has to type in:

 

While I have to type just: west and press enter x4.

In the end I came to the conclusion that scripting will never beat skill, and perhaps talent(?).

Scripting does up one's PK prowess, there's no doubt in that, but if that's all he relies on and doesn't bother with self-improvement, I doubt he will see much success.

That’s how I do directions. Murder is set to 0 key though.

On 22/10/2017 at 7:12 AM, f0xx said:

What I asked one of the best PKers this mud has ever seen (by my own estimate), what kind of aliases and triggers he uses, he replied with, "I make an alias with "j = murder player".

When I asked him how he chases so fast, he said, "I have really big hands and press enter with my pinky."

Later on I even found that his client doesn't even remember the direction, like mine does, so if he has to go west four times, he has to type in:

 

While I have to type just: west and press enter x4.

In the end I came to the conclusion that scripting will never beat skill, and perhaps talent(?).

Scripting does up one's PK prowess, there's no doubt in that, but if that's all he relies on and doesn't bother with self-improvement, I doubt he will see much success.

What? You can do that? That would help. 

I use q = murder person 

Sometimes qq = alternative initiator

Otherwise I have to enter every command followed by enter. 

 

From this information foxx is clearly talking to me. I taught him everything he knows.

On 10/21/2017 at 8:00 PM, Aidon said:

I have often considered whether auto-repeat helps or hurts me. Spam directions leads to hitting doors, to going one too many north occasionally, and that's when people tend to die being chased, or lose an enemy. Someone who can't spam might be more diligent in reading the exits. In  the end I don't know if pressing keys is the bottleneck or the natural time it takes a command to go through. I suspect the latter.

Nobody else counts directions? I have a lot of areas and paths committed to memory. If I fight, I generally know exactly where I am so that I can move even when blind. Most people that run away while your blind leave the area, so by the time dirt wears off I'm already in that next area ready to check if they are there. Hence why it is important to take alternative routes whenever possible. Most chases I've been the runner for are ducked that way.

4 hours ago, Lloth said:

Nobody else counts directions? I have a lot of areas and paths committed to memory. If I fight, I generally know exactly where I am so that I can move even when blind. Most people that run away while your blind leave the area, so by the time dirt wears off I'm already in that next area ready to check if they are there. Hence why it is important to take alternative routes whenever possible. Most chases I've been the runner for are ducked that way.

Yeah, I count, and sometimes I misremember and that is when I die or lose a kill. After being gone for 2-3 years my ability to run blind has taken a serious hit.

I travel faster blind.

No big trick, if I can see, I might see something shiny and stop/go back/forget where I was going/head back the other way.

Its like when people say they walk into a room and forget what they came for. 

Always makes me giggle, I can travel to an entire world, walk halfway across it and say, why was I heading to the south from Miruvhor? Dang it! Log out and remember every single time.

Go ahead and laugh boys, your all going to be old one day, changing the font size in your clients. LOL

Edited

1 hour ago, Aidon said:

Yeah, I count, and sometimes I misremember and that is when I die or lose a kill. After being gone for 2-3 years my ability to run blind has taken a serious hit.

I admit, there's a few areas I have yet to fully memorize. Catch me in the chasm blind and I'm done. But if I can get to any of like... 80% of the game, I'm entirely from memory on dozens of routes. Might be a good idea to brush up on your favorite routes, and if you want to chance it on being caught, I find that if you put some initial distance in you can alias an escape route from a common crossroad area. I used one for years to get from troll village to myan dammel

You can also set triggers to output only in mushclient.

This can be used so that key phrases alert you to actual location.

For Instance. You flee blind west of Maelbrim. A trigger fires on the guards speech.

Use Alias? Appears on my screen.

MB2TV

And I am in the troll village from Maelbrims west gate.

MB2MK

And I am in Marak instead.

As I have stated in the past, these can be built for common guild quests too.

NECBRM

Necromancers guild to brambus and back.

WARCHF

Warrior guild to chief gnome and back.

Quality of Life that you can control.

Downside? You might walk past something SHINY!!!