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Q-stuff, just q-stuff

I was thinking about the ability we now have to eventually craft our own personal weapon through the Pits, and it inspired me to chase the train of thought.

What if we add some quests for shop keepers in various cities, that would provide characters an opportunity to gather other personalized quest items?

Perhaps the blacksmith in the Marak has a craving for a slice of pizza, and if you deliver it he will craft you your very own chest guard or shield.

Maybe the staff salesman in Aeria has a fondness for red grapes, if you deliver some he will repair his broken staff of wonder.

We could even further customize the attributes of crafted quest items by weight, bonuses, ect. based on exactly what city the shop keep is in.

So that items crafted in the elven city for instance would have a greater likelihood of being +hp, where items crafted in Marak may be -affl.

Just a thought, I figured I would share.

Edit: While I mention only one item, obviously for a quest item you would get sent on several retrieval missions before the shop keep delivered on his promise.

Edited

People can already get this through the use of rp points, right? Duplicate features seem somewhat redundant (please correct me if I am mistaken).

 

If time and effort is going to be put towards questing, I would personally prefer quests that are acessible (no Gear/Discord) and really presents some of the rich lore and history of the game. The puzzle quests are interesting too, but really, stuff that highlights the mood, atmosphere, and history of the game would be amazing. Pizza delivery just feels sort of bland to me.

Man it always makes me chuckle when I see a super hardcore old timer get owned by a newbie, logic-wise.

:D

Pizza has been around forever. It was one of the farthest items I could think of from marak. The only reason I chose it. Guess had I said bring him some may flowers it would have been less odd. Shrug.

I guess delivery quests just never added much immersion for me personally. They're great for getting people to explore, but we already have clan quests for that. I'm all for adding new quests, just I personally would prefer some other variety.

Also, how much owner eq can you get via rps? Necklace, ownering a rare item (or more), and then the custom armour? Do we want people with almost full suits of owner gear (or is all this not so common?)?

3 hours ago, Fool_Hardy said:

Pizza has been around forever. It was one of the farthest items I could think of from marak. The only reason I chose it. Guess had I said bring him some may flowers it would have been less odd. Shrug.

The point was that what you are suggesting is already possible.

Your right. But Everything Is.

Rp eq, provides a greater opportunity to players with the most available playtime, best time zones, ect.

My suggestion does NOT improve success to the people who have the most players in their time slots, but would aid those who struggle to find others to RP with.

There is a huge difference between 40 hrs a month, and sixty per week.

5 hours ago, Fool_Hardy said:

Rp eq, provides a greater opportunity to players with the most available playtime, best time zones, ect.

Firstly, time zones play little role in getting RP points, since you can log your sessions, write journals and notes and do other RP promoting activities that do not require and IMM to witness you doing them in order to promote you. Some time ago Valek asked me, "If there is no IMM online to see your RP, is that actually RP?". Back then I had no answer to that. He was right. With the current mechanisms at work though, you don't need an IMM online to see you doing the RP. Generally, IMMs have taken this stance where they will promote character development. Eventually, this character development will result in your enriching the RP atmosphere for others. Which is a fair stance.

 

7 hours ago, Fool_Hardy said:

There is a huge difference between 40 hrs a month, and sixty per week.

Yes, there is a huge difference between 40 hrs a month and sixty per week. That's how life generally goes. If you want to do well in something, you will have to put a lot of time in it.

I want to be able to draw well, but I suck at drawing. I want to be able to understand electricity as good as I understand machining and mechanical engineering, but alas. I want to be able to fix my own car, boiler, plumbing and a plethora of other things, but that is just not possible, due to time needed to learn.

FL has mechanisms like longevity that allows your character to overcome such requirements, but then character longevity requires other qualities like persistence, patience, discipline.

Timezone does play a role - not for recording but for developing. If you're the only 1 logged on, it's harder to do any interesting roleplaying. You can. But it isn't the same. Saying there is no difference is like saying masterbation is sex.

It's not?  Damn, I've been lying to everyone, then.

4 hours ago, myrek said:

Timezone does play a role - not for recording but for developing. If you're the only 1 logged on, it's harder to do any interesting roleplaying. You can. But it isn't the same. Saying there is no difference is like saying masterbation is sex.

It's sex if it's your girlfriend though, right?

I say that the game should grant people who log on who are truly alone in the game (even if Imms are cloaked) and give them access to ACT or Echo. It may be interesting to see what can be brought on by that as long as it's not abused in any way at least.

1 minute ago, Tantangel said:

I say that the game should grant people who log on who are truly alone in the game (even if Imms are cloaked) and give them access to ACT or Echo. It may be interesting to see what can be brought on by that as long as it's not abused in any way at least.

You can do nearly the same thing as it stands with an emote.

smote Sweat beads on Magick's forehead as the temperature on the road suddenly rises, giant cracks forming under his feet.

smote Demons begin clawing at the ground, looking for release.  Magick stands there in horror as a claw digs into the ground scant inches from his feet.

The inability to echo would unfairly indicate an unseen potential foe. So, I personally don't see that happening.

I had pondered that as well. A timer could be easily set in terms of the person logging off for roughly 15 minutes, or let it persist through as long as they're hidden/camouflaged. You'd have a false sense of security without realizing it and if there's no timer you'd never be the wiser until it was too late. Kelmi for instance remained hidden regardless of who was online. I'd spend literally over an hour in the game before I finally saw him on 'who' and then he'd disappear again when I wasn't in his range at all.

Act is an L level skill.

Act has potential to be the greatest RP tool in the game.

Act can be used actively in PK situations to disillusion your enemies. Will it win for you every time, no. Will it win once against every player, most likely.

Heralds are hands down the most OP faction. :party:

The Academy awaits.

I can only guess what act/echo actually does, but if they are such great RP tools, why not make them available to purchase for RP points (would people want this?) and put a limited on them when people're bloodied by combat?

What echo does is allow you to print anything.  Think of it like a super emote.

Emotes start with your name, always.

emote dances like a fool.

Magick dances like a fool.

Smotes allow you to not start off with your name, but it must be somewhere in the string.

Using one of the examples from my previous post, it would print:

Sweat beads on Magick's forehead as the temperature on the road suddenly rises, giant cracks forming under his feet.

An echo allows you to do away with names entirely.

echo A clap of thunder rolls across the land.

A clap of thunder rolls across the land.

Granted, echoes come in multiple flavors, but even the most local of echoes can be abused.  Imagine:

Thulgan flies in.

Thulgan walks west.

Thulgan walks east.

/blink

Azantar walks in.

Azantar walks north.

A sudden pain erupts in  your skull.

 

As much as I'd love it for RP purposes, something like that is best left to Imms.

It is important to note that abusing even emotes/smotes like Magick demonstrated is against the rules, and punished harshly.

 

Help emote shows you how they operate, and includes this same warning.

 

In response to @Tantangel - I still wouldn't see that happening. Imagine you are stalking somebody. You are just about ready to pop out of hiding and suddenly there's an echo. First instinct: there is an imm here doing something special. While some attack anyway,  most people stop dead in their tracks anytime they even think an immortal is doing some RP. So then... would that be abuse from the intended victim, considered impolite for the attacker to potentially interrupt, or an acceptable risk? 

 

Besides, the pessimist in me still holds onto the belief that if the potential exists for abuse, it is a statistical inevitability that abuse will occur at some point. Not in the sense that anyone will abuse anything they can, but more in the "there is always a bad apple in the bunch" sense. All it takes is for it to happen once to ruin it for everyone.

 

On the more practical argument, I don't see any reason you would need to echo as a mortal. Just use smote. 

 

Smote A clap of thunder rolls across the land. Magick shudders and draws his cloak closer.

On ‎10‎/‎12‎/‎2017 at 2:01 AM, f0xx said:

I want to be able to understand electricity as good as I understand machining and mechanical engineering, but alas. I want to be able to fix my own car, boiler, plumbing and a plethora of other things, but that is just not possible, due to time needed to learn.

Controlling force never needs to be learned. You either understand it or you do not.

It is not a sign of a lack knowledge when someone can not fix things, it is a sign of a lack of understanding of what is doing what.

I did not need to go to school to understand how a bicycle worked, or a skateboard, or a teeter-totter. The simple mechanics, torque, and leverages appear to me.

I, "see" them, even thought to most individuals they are invisible. My company paid for my education not so that I would fix their equipment, I was already doing that, they sent me to the university for the certification so they could pay me what I am worth.

Trick did not need the years of teaching most players here needed to become a great player. Why? Simple, he is one talented player.

Now, if you understand how a bicycle works, and a skateboard, and a teeter-totter, I can tell you, electricity is easy.

Electricity is a force, like torque and leverage, subtle devices utilize the nature of electricity to perform different tasks.

Search the following devices and learn what they do and electricity will be child's play.

Solanoid, Control Relay, Transformer (step up, and step down), sensor (proximity, photoelectric), switch (limit switch, multi position switch, power switch), PLC

Search the following styles for further knowledge on individual electrical devices.

PNP, NPN, Sink, Source, AC, DC

In America, people learn this in 8 weeks. 6 hrs a week.

16 minutes ago, Fool_Hardy said:

In America, people learn this in 8 weeks. 6 hrs a week.

That's just for the basics.  I wouldn't trust any of them to rewire my house.