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Make the journeyman buff activate automatically.

After X amount of pdeaths or if your k/d ratio falls under a certain percent let's make the journeyman buff activate automatically. 

Make a forfeit command for those who don't want it. 

This will help new players who will have no idea about the buff and won't hinder existing players.

Good idea.

Just make it visible with detect magic please. 

 

Quote

Affects:

Spell: journeyman    : permanent

 

This will:

  1. allow opponents to know they are fighting someone who is not very good at PK. I think this will make people be less harsh towards that person and offer more help.

  2. will explain the better performance of said character to anyone who might be fighting it

While I understand the sentiment Foxx, that's what we have PK logs for as well as the prayer forum.  Definitely an A for effort and compassion.

As I see it, and to play a bit of The Advocate:

What you're basically suggesting is people to potentially modify their RP due to OOC knowledge because someone isn't that good with killing other PCs.

I hope that people would offer more help to said person, the potential to "hold back a bit" when fighting is also there, too.  I know if it were me and I were in the Journeyman's shoes, I'd know I'd get some wins with the help, but I'd feel a bit cheated because I don't know if I got that win because you went easier on me since you saw the flag and you "let" me win rather than showing me where the bar really is.  Also, some might be a bit more bashful to have that help visible to the public.

And though I'm loathe to admit it, you'd also get things like this: "You won only because I let you."  "You won only because you had an advantage I didn't." "You've been here almost 20 years, you don't need that.".  Maybe not immediately, but it will at some point rear its ugly head.

 

That being said, having a way to make the Logs/Prayer aspect more visible in game (somehow) as well as informing newbies about the Journeyman flag.  Perhaps in the MUD school, or better yet, when they visit their guild for the first time at or after level 10.  Definitely in the HELP PK section.

8 minutes ago, Magick said:

And though I'm loathe to admit it, you'd also get things like this: "You won only because I let you."  "You won only because you had an advantage I didn't." "You've been here almost 20 years, you don't need that.".  Maybe not immediately, but it will at some point rest its ugly head.

This.

 

I like opening journeyman to a more default state, but not making it visible. There's enough vitriol surrounding the whole "I only lost because..." dilemma. Stoking those flames is dangerous and foolish.

Alright, you have a point. Idealism doesn't thrive in our environment.

Even without detect magic, cant you tell when you are fighting someone with this buff?

I believe it is VERY rare just because even the lesser skilled players feel embarrassed to ask for such a buff (in my opinion)

I dont think I have fought very many journeyman but I can recall one instance where it was obvious. The player was a

cabal enemy I had encountered many times and one day all of a sudden they started kicking my ass in melee out of nowhere

and their EQ compared to mine was really bad.

Edited

I would not make it automatic. 

Would be very easy to have lost a few, get the buff...then equip up using it to come back rolling the pbase.

This is a very good suggestion.

If your getting steamrolled by the player base, you know help will be coming.

@Kyzarius

I can see where people first pinning will likely be dropped close to if not into journeyman status, based on cabal rank, equipment variables ect.

But this actually would level out even if they got the buff, if they are good pkers they will streak out of the buff, if they are average they may keep it longer, if they are me or magick they may have it 4 life.

We just need to set the streak limit that ends the buff rather low.

That is the problem.  So say I roll something I have never played before.  I die a few times, enough to get this buff even.  I gear up, stock up on consumables.  How many people do I slaughter before this buff drops off? Do YOU want to be the victim of that? 

Currently it is given to people that immortals snoop then decide if it is needed.  Not people who just happen to have a bad streak.  I think it is a bad idea.

34 minutes ago, Manual Labour said:

Even without magic, cant you tell when you are fighting someone with this buff?

I dont think I have fought very many journeyman but I can recall one instance where it was obvious. The player was a

cabal enemy I had encountered many times and one day all of a sudden they started kicking my ass in melee out of nowhere

and their EQ compared to mine was really bad.

Maybe.  You might be able to tell, but the Journeyman buffs are passive.  That they started kicking your ass could simply be that they were more aggressive, timing happened to be better (loss of sanc, landing of dispel, etc) be it accident or on purpose, their self confidence grew, or you became complacent.  There's a lot of factors there.  But it could also have been the journeyman buff.  I won't deny that.

 

 

I agree with Kyzarius: not automatic.  The ability to pick it up early without the need of application is a different story.

Your guildmaster says "The gods are soon to allow others to harm you.  Do you wish the assistance of our JOURNEYMAN?"

Or make it part of character creation.  Ruthless and Moderate characters will have the ability to choose if they want the buff or not.  Hardcore cannot.

But don't change it from it's current form: 10 wins or shedding the buff.

Of course, easy access could lead to abuse from those that don't need it to have access to it.  But perhaps make it a bit stricter.  No promotions past M if it's active and none past T if you've ever had it.

Of course, this is assuming that the Imms aren't already liberal with accepting this type of application anyway.  If nothing else, as said before, making the buff more visible will help.

The point you are missing brother Kyzarius, some of us are your victims anyway.

@Manual Labourhit it on the nose when he said long time players who need this buff are not applying for it.

And then there are those who do not even know they could seek the help.

Some seek a 50-0 record.

Some are happy with 30-20.

Some only see this 23-0 or 22-1.

As for the length of the streak, I say "third times the charm". Win three in a row and the buff is gone.

Currently I'm not sure how the Journeyman buff works, but it should be several gradual buffs/nerfs.

If you give someone who can't pk very well with their class super powers, as soon as they get used to having it, it'll drop off and suddenly the tactics they've been using aren't working anymore and it'd be back to square one. If there were several automatic stages of it, based on the k/d record it'd be less restrictive and intense.

30 minutes ago, Fool_Hardy said:

The point you are missing brother Kyzarius, some of us are your victims anyway.

@Manual Labourhit it on the nose when he said long time players who need this buff are not applying for it.

And then there are those who do not even know they could seek the help.

Some seek a 50-0 record.

Some are happy with 30-20.

Some only see this 23-0 or 22-1.

As for the length of the streak, I say "third times the charm". Win three in a row and the buff is gone.

The point you're missing, FH, is that if someone like Kyz uses the buff, it's not a buff for those who need it.  Automatic access isn't necessarily the answer.  Knowledge of its existence and ease of access is a damned good start, if not the answer outright.  That and overcoming the inability to ask for help.

 

UB:

Excerpt from HELP JOURNEYMAN:

His wish was granted and some of his abilities were greatly boosted: His

regeneration was enhanced beyond the usual, he was more resistant to his

enemy's magic and his natural armor was also enhanced. He also felt

slightly more healthy and dexterous than before and could concentrate a

little longer.

Currently, you apply.  If accepted, you get the buff.  Which includes:

In the mechanical sense, there's +hitgain (maybe +managain), -AC, -SVS, +hp/mana and possibly +moves.  Or perhaps a slight boost to defense.  The "more dexterous" is a little ... vague.  I'm leaning toward +moves.  Up to +25 hitgain isn't out.  -50 to -150 AC isn't either.  I'd guess -50 or -100.  Or other small buffs of that nature which combined will allow the character to stay in battle a bit longer and bounce back a bit faster.

You don't always have to apply. It has been offered to those who are obviously in need. Just recently it was offered to a player and turned down because they did not appear to want any edge even though it was literally created for this very type of player. 

I can see your point @Kyzarius, but I don't think you or any of the top PKers are going to die enough before you get PKs for it to matter. If we are being honest most of the top Pkers prob will quit a character if they suffer a bunch of deaths with no success. Am I wrong?

@Fool_Hardy, if you feel you could use it, why don't you apply?

Like magic said, I would feel like a cheater.

I do not lose just because I sucks at pk. I personally feel horrible every time I win at pk. Because I know it was not a good pker,and I have caused another low skill player feel bad.

But, I am a fool.

Others at my skill level want to succeed, and I support their cause.

3 minutes ago, Fool_Hardy said:

Like magic said, I would feel like a cheater.

I do not lose just because I sucks at pk. I personally feel horrible every time I win at pk. Because I know it was not a good pker,and I have caused another low skill player feel bad.

But, I am a fool.

Others at my skill level want to succeed, and I support their cause.

Yes, you are a fool.  In the best possible way. :D

But it's that attitude right there that you should get over.  Yes, feel bad (to some degree) for the person you killed.  It sucks.  We've all been on the receiving end before.  But that's life in FL.  You're going to die, be it to a PC or a mob.  Also, you're not a cheater if you have Journeyman help.  The staff designed it that way, after all.  It does have limited life, after all.  Ten wins, and you can drop the assist at any time before then, if you choose.

 

I'll go on record that while I'm not interested in Journeyman assistance on my current character (though tempting), my current plan is to get it on my next.

I've a 4 step plan that I've set myself.  One character per step.  Hopefully taking each to condeath.

  1. Get familiar with a particular class more than I've done in the past.  Check how to dress it.  RP is minimal.
  2. Attempted murder spree.  Journeyman.  RP will be minimal.  This one should burn out fast.  Maybe challenges to prolong the life.
  3. Hunt people down.  Doesn't necessarily mean I attack, but certainly work on basic chasing skills.  Journeyman on this one, too.  Because chasing means fighting, too.
  4. Cabal.  Maybe.  Continue to put to practice steps 2 and 3 as well.  Journeyman.

And I won't really care if people know my character during steps 2 and 3.  And I think every time I make a character from here out that'll be more PK oriented than pretty much any of my previous characters, they'll have Journeyman til I'm feeling considerably more mistake free in battle.

I've been here for going on 18 years now and not once have I really been PK oriented.  If I can do it, you can do it.

 

Because of this, I may have outed myself on my current, or will have outed myself on successive characters.  I don't care.  Spam my inbox if you're inclined to help.  Or not.  I'm not your dad.

What i think part of the problem is is the lack of a level 30 range. This was a place where everyone tested out their characters, tried new tactics and got familiar with PK using X class. Now people have to goto 50 to test X class against battle proven vets who have obtained the best eq plus cabal skills.

For kicks maybe we could schedule a level 30 day (a 4 hour period every Saturday or something) where the participants use a set char that they ranked to 30, mages can goto 32. They can RP and PK without getting blitzed by end game eq and skills, Some good ole fashioned fun, I know I'd play :)