The huge amount of recall lag was implemented to punish people for recalling in order to escape a PK death, problem with the lag is that if your caught at the pit you can't fight back. This doesn't affect melee classes as much as it does mages but I guess it all depends on what class finds you lagged out at the pit.
May I suggest changing the recall lag to a recall room lock, this would keep people stuck at their temple for the appropriate amount of time but still allowing them to be coherent enough to talk or defend themselves if pit humped.
I think this change would make dieing at your temple more acceptable to the victims because it wouldn't be the lag that kills them if they get pit humped, it will also deter cherry pickers looking for an easy kill.
The coding is as simple as adding a 'recall affect' to the recall spell then adding a check in move_char, teleport, gate and portal.
UC
