2 hours ago, Wade said:
3 hours ago, Ulmusdorn said:
I think you need to sit down and think about what your vision of RP points should be and how you're using/accruing them.
Oh I have. It's the reason I haven't played in quite some time.
And by that, I take it it's what your vision of RP points should be rather than how you're using/accruing them. Because gaining them is absolute cake.
1 hour ago, Tantangel said:
Honestly it's probably going to be the reason that it's hard to accrue them quickly. People are going to aim for the necklace first in most cases. After that it's probably going to be either an edge or spell to add. I've been thinking about it seriously because it sounds amazing. A new room is great though because it's permanent seeming. I kind of wish the pets were cheaper though. I see RP points as a income so to speak. I'm making an average of 5 every day or three. Go to the bazaar to see if I can get the most bang for my buck. RP pet that seems great is 60 points. I'm not going to get it because I'd need at least 12 days to gain that back. Add to the fact my new laptop loves to just shut off after being unplugged for 30 minutes and if I didn't have my logger on, I just lost a chance to post it. I like to play laying down and the cord is about 3" short to enjoy it and I found that out the hard way with the logger. I don't even care about the spells you can add, I'd rather see more RP events going on because that's far more rewarding than most other things.
As far as behavioral studies, there are a ton. It mostly comes down to people hating change. You fear what you don't understand or know, so it usually results into a negative connotation. It's an unfortunate part of reality, but that happens for everything.
The point of the thread is still valid, and honestly @f0xx, whether your opinion was for our against, I wouldn't mind reading it. Especially if it's constructive. @Wade if you can tweak what it is you would like to see added, I'd be interested as well. If all you're going to state is it's fine as is, that's fine too. I just fell that adding more ways to gain RP points would not only see a rise in everyone else's ability to roleplay, but it gives newer players coming in to also get a jump on things so they're not just wondering what the stats of an item is, they can now get identify and learn alone. The most amount of players online with me at the same time is about 10. For a good chunk I'm alone and that to me is awful and probably deters people coming here to play. After all, the spells posted to add don't affect someone in PK. You can't use them offensively, I see them merely as aids and added benefits for all players alike.
I find that people having trouble accruing RP points difficult to believe. Maybe that's bias because I really only see things from my point of view. But my two current characters both have on average of 1 RP per hour played (~50h and ~30h respectively) and I've done really nothing outside write a history and pop off a journal or two. Prior to that, one had 500+, again, for doing really nothing extra. That was with 900+ hours, 200 of those before they were implemented. I don't like writing notes/journals for the sake of "RP farming." I write notes occasionally and if RP points come of it, so be it. And while I understand (and use) journals, I see that as a way to progress my character when I do write them, and that's infrequent. Besides, I think that the Imms can tell the difference anyway between when you're trying to farm and writing for the RP. I don't (or very rarely) post logs on prayer. Those I do are primarily so that others can get the RP from our interaction.
As for logging, you can try getting into the habit of replay tells/says/etc. Just copy/paste from there.
Or do like I do and set up a trigger that automatically starts to log your session every time you connect. I even posted once on how I set it up automatically and funnily enough, I was scoffed at because "there's a button you can press to log on most clients." And yet, people still don't log or forget to do it.
Or set up an alias.
#ALIAS quit {#log %time();scroll 0;replay tells;replay says;#send quit;#log}
Copy, paste in prayer, done.
And if you don't post immediately, you've logged that last little bit.
So yeah, what I'm trying to say is that with RP accumulation, I don't take a very active stance. I'm quite lazy, actually. But I still get my fair share with relative ease. I can only imagine what my RP pool would look like if I did try to actively accumulate RP points. Point is, they're easy to accumulate.
Now what I find a little funny is that you state RP's are difficult to accrue quickly, and in your original post you suggest that item costs would increase due to more RP gain. There's some delicious irony in that.
1 minute ago, Tantangel said:
@f0xx also adding in the ability to get RP points from killing a member of the opposing Cabal if they're an Elder or higher. It could be added to include Coup.
Gaining RP points for PK is a little counter-intuitive, don't you think? Not to mention that with a coup, you're already rewarded with a higher cabal position.
I believe that your heart is in the right spot with the RP gain per level from 30, but I'm not sure if that's really a solution other than to give players RP's basically for doing nothing.
When people are together, RP tends to come forth, that's is true. Part of the reason 50's get RP's for ranking lowbies is to help with interactions between the two groups. To get them together. Sub 50 already have reasons to interact and come together in that they're ranking themselves. Great. If an Imm watches or RP logs submitted while ranking, they can get RP points from it.
Level 50's however, don't have to rank, much less have to rank lowbies. A lot didn't because they were "too busy" with whatever they were doing, be it gathering equipment or sitting on their laurels, and so there was little to no interaction. Implement RP gain for 50's per level they helped gain and suddenly you are inundated with level 50 characters approaching you to help you to pinn. That's a win right there.
Now, as for the additional skills gained from RP points in the bazaar ... why? I mean, I understand why, but .... why?
The four skills you can buy in the bazaar (locate object, identify, tarot and comprehend languages) offer little to no PK bonus and in comes cases, offer RP opportunities. Or in the case of comprehend languages, ability to understand. Also, getting items that give you the abilities of these four are few and far between while things like invis and detect invis and recall are common.
If you allowed esuna, cure light or any other suggested (though your suggested prices are a little low, IMO), you give people a huge boost to PK ability. Especially those two mentioned. Yes, you'll likely argue that you can buy edges and that offers PK bonuses, and I can't argue that. But it's that they offer bonuses already that the other spells aren't needed. They're also non-standard bonuses. You've got +mana/hitgain, +carry capacity (both weight and number), and so on. You're also taking away from the classes that those spells are more or less unique to. Even with just the cure light, an invoker benefits greatly. Word of recall for any class on tap? Potions perish for a reason. Mastered teleport offers significantly safer travel than popping a pill.
But why stop there? Why just spells? Let's allow trip and bash to be bought. I'm sure some clerics/mages would love to lag you with those. FG Clerics especially. Speaking of mages getting shafted with bought spells, what of the suggestion for lowering your THAC0 (to a maximum of -10 [warriors/blademasters], maybe)? Or how about second attack for 10 RP, third for 20 and fourth for 40? Shield block? Dodge?
I don't think that adding more skills/spells to the bazaar is the right direction to go in.
So with that, I too, agree with Wade saying that RP points should be kept primarily for RP and the PK bonuses to a minimum.
But I agree there should be a help file for showrp, perhaps lumped in with the RP help file. Feel free to write one and submit it on prayer. Who knows. It might be implemented.
I'll just remind people that this is here.
https://theforsakenlands.com/community/topic/34557-imp-thread-help-less/