With the ridiculous level of AC we are seeing today, -800 AC. Perhaps it's time to introduce a new counter mechanic to give those players not having access to godly suits some chance to fight. By lowering the lower bar, while maintaining the high bar of EQ/balance.
So the idea is a new weapon flag similar to "glow, bless, evil ..." that would allow that weapon to pierce armor.
On a strike the weapon would calculate armor on a 2/3 reduction. This means that 800 AC -> 266. 300 -> 100.
This would trigger on the AC damage reduction and perhaps on the AC "miss" check (if not to hard to code).
This flag should be used mainly on Physical weapons, with an odd unique magical one (aka Excalibur).
These weapons should be rare, because options should have a cost. And either a sword or a mace.
Maces because it makes sense, since maces were used to fight armor due to the nature of concussive wounds, and because all mages know maces.
Swords, because every meele knows them and they aren't very offensive.
These weapons should have low average damage, like 22 or 24. The idea is to give low end EQ characters a fighting chance, not Empower Decked Ogre Avatar Berserkers. :devil:
Perhaps a further tweek hack could be made to reduce damroll on a hit with these kind of weapons by:
if (damroll > 30) damroll = 30 + (((damroll -30) * 3) / 5 ); ( a 40% cut on values above 30 damroll).
Or we could take an uninspired route and have acid damage weapons, on each hit do what a certain Necro path does to AC.
Or even better, have both as 2 separate flags. The first for weapons for underdogs , and the last for other weapons. :D
