I would like to create a point for discussion here about Watcher.
For me, there are three primary issues:
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Watcher does not have a core defined role. Although the sub-cabals put them against "unnatural" forces and also against Tribunal, this essentially means every watcher is fighting Tribunal regardless of sub-cabal. Having played several Watchers, I would like to see them move away from the Tribunal war path and more towards a secretive monster-hunting path. Raids and fighting cities don't do much for me. I do think another cabal could fill that roll. Alternately, split the sub-cabals in the same way that Merchant and Syndicate split. No one expects a merchant to land in jail despite Syndicate's ability to raid. As it is, no Stalker is every going to make a deal with Tribunal against demons, since the Tribunal is bound to outlaw and strip the Watcher. Beyond this, the roles are just not well defined. I've seen Watchers spend their lives hunting clerics who dared raise a zombie, and others completely ignore it. There is historically little guidance here and it feels thin.
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For both Stalkers and Warders, the skills are not power-leveraged against their enemies. In most cases, just being undead, a lich, a vamp, or an avatar gives better abilities than even the highest level Stalker, and that is not even including the baddies respective power spikes once a cabal is added. Likewise, Warder is not stacking up against the amazing Tribunal abilities. In terms of interesting skills and powerful skills, Watcher is just bad. Even compared to Knight/Warmaster/Savant, which all have very specific core abilities that define the cabal, Watcher is lacking. I know everyone hates the green dragon, but i'd gladly see it go in trade for a real core skillset.
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Lastly, for many years I believe Watcher IMMS have been a little absent. I do not recall any clear leadership in Watcher. So whereas every cabal has had 7 or 8 leaders that can change the pace and course of the game, I can't remember a watcher leader since Tassin's minotaur. This also goes back to #1, where the RP split makes them a bit uninteresting in terms of world RP.
I would encourage others to join in here with ideas and suggestions for Watcher, with the hopes that we can make a case for something more fun.