on your fury question, I would make it work like Dirt. 0 tic.
Balance Idea Brainstorming
Are people taking these ideas for real?
Ok then, here's my input on the ones that haven't been ticked out already:
22 hours ago, Celerity said:
- Remove fire resist from ash cloak.
I vote against this. I was against the respirator change too. Those two items have unique mechanics and enrich the game with it.
22 hours ago, Celerity said:
- Racial vulns take precedence over equipment resists.
I vote against this. Same reason as above.
22 hours ago, Celerity said:
- Lag on drug use.
I vote against this. There is already (small) lag, which is similar to all other consumables.
22 hours ago, Celerity said:
- Drug use in combat has chance to fail.
I vote against this. Because if it has chance to fail, people will just use pills. Then people will complain about pills too.
22 hours ago, Celerity said:
- Fury duration reduced.
I vote against this. This is barely the eight suggestion and already two suggestion to nerf ferals. Fury is already easily avoidable.
22 hours ago, Celerity said:
- RP point bonus for grouping at all ranks.
I vote against this. RP points should be given only for RP.
22 hours ago, Celerity said:
- Can choose reward of some quests (e.g. cp or rp points).
I vote against this. Same reason as above. RP points for actual RP.
22 hours ago, Celerity said:
- More quests that provide RP points.
I vote against this. Same reason as number 15.
22 hours ago, Celerity said:
- Paladin class revamp. Please post in relevant thread.
I vote against this. Paladins are one of the strongest classes in the right hands.
22 hours ago, Celerity said:
I vote against this. DKNs are one of the strongest classes in the right hands.
22 hours ago, Celerity said:
Shield mastery stops projectiles if in inventory but not worn.
Shield mastery stops projectile DAMAGE (not flags, such as flaming) if in inventor
I vote against those two, because they make no sense.
22 hours ago, Celerity said:
I vote against this. My reasoning is in the thread.
22 hours ago, Celerity said:
- Ninja tsuki strike blockable.
I vote against this. Tsuki strike already deals pathetic amounts of damage. On top of that, this suggestion is now the third suggestion that is directed at a specific character. Shame on you guys.
22 hours ago, Celerity said:
- Make missile immunity scrolls more expensive OR make scrolls crumble like drugs OR put missile immunity on usable equipment OR place a cooldown after the shield drops (it is way too easy to be a kazillionair now, might as well just trash fired weapons with how easily the scrolls are gained and stored).
I vote against this. Missile shield scrolls are fine.
22 hours ago, Celerity said:
- Increase the usefulness of mundane weapons. How?
I vote against this, because .... why?
22 hours ago, Celerity said:
- Generally reduce gold availability.
I vote against this. Gold availability is fine.
22 hours ago, Celerity said:
I vote against this. Because if you want to take over the world, you go to a cabal and do it.
I will wait till Cel updates her list and then see if I didn't miss any other nonsense/flavor of the month/specific character targeting suggestions.
I say no to the missile scroll suggestion. It's there to counter unavoidable damage mid fight, and it costs and arm and a leg for people who don't have the time or ability to farm a tonne of gold.
Just to clarify on the resistance items. Does it just cancel the vulnerability or give resistance to the user? If it just cancels it I'm not too worried about it staying the same, but if it gives resistance I think it's a bit much and needs a change
21 hours ago, Celerity said:
- Remove all consumables and rebalance. Underdeveloped idea, @Celerity votes no.
I vote no unless it's for nymph hearts.
- Remove fire resist from ash cloak. Replace with what?
No need to replace it with anything.
- Racial vulns take precedence over equipment resists. If a piece of a equipment negates your vuln, the vuln is not negated.
I don't think these pieces of equipment should exist. Knowing you did everything right to prepare for a pk only to realize your opponent is wearing one of those items. You'd sometimes can't see your opponent to know and only find out by the damage being done in combat or after you already lose. This doesn't reward the right things imho.
- Lag on drug use. In combat? Always? How long?
It was my understanding this idea was intended to strengthen dispel magic/haymaker strats. A lag induced to perhaps 1 round of combat may need to be combined with fumbling in combat to prevent users from just spamming "smoke leave" before a round even passes.
- Drug use in combat has chance to fail. What chance?
50%?
Lag on wimpy flee. @Wade votes no to all wimpy changes.
Cooldown on wimpy. @Wade votes no to all wimpy changes.
Fury duration reduced. To what?
0 like dirt kick initially, but increased 1 tick per additional stack. Maxing out at 2-3 ticks. The first cast would force the player to utilize more skill as to when to initiate.
- +1/+2 base spell level for Paladins/DKs. @Zhurong votes no.
What if this was allowed when only certain weaponry was worn? Like Polearms?
Merged into racial tweaks. (vampire)
Ninja push lag increased to two rounds. @Zhurong votes no.
I vote no.
- Mental/maledictive opening spells do not cause free round against caster. @Celerity votes no as per @f0xx's explanation.
His explanation also changed my mind on this.
- Lower all damage by 30%. Underdeveloped idea, @Celerity votes no.
I vote no.
- New class. Please provide links. (make new thread if new idea)
Was thinking of a Witch/Warlock class I'll see about working on ideas for.
- RP point bonus for grouping at all ranks.
Elaborate?
- Can choose reward of some quests (e.g. cp or rp points).
Nah.
- More quests that provide RP points.
Nah.
Berserker class revamp. Please post in relevant thread.
Healer class revamp. Please post in relevant thread.
Paladin class revamp. Please post in relevant thread.
Healers as a paladin path. Seems redundant. No big change from them being a cleric path. @Celerity votes no.
Vampire thrust lag reduced. (victim lag) @Kyzarius votes no.
Vampire thrust no longer dismounts victim. @Kyzarius votes no.
Heck yes!
New cabal. Please provide links. (make new thread if new idea)
Vampire shadow level reduction. @Kyzarius votes no.
Vampire shadow loses thrust. @Kyzarius votes no.
Merged into racial tweaks. (half-elf)
Merged into racial tweaks. (halfling)
Definitely, agree with almost all of them.
Merged into racial tweaks. (duergar)
Merged into racial tweaks. (slith)
Merged into racial tweaks. (gnome)
Deal moderate damage and mana damage. Return half of the hp/mana damage dealt to the DK. (cooldown on DK) I like this idea out of all of them but unfortunately it would give a buff to demon dk's as well.
Shield mastery stops projectiles if in inventory but not worn.
Shield mastery stops projectile DAMAGE (not flags, such as flaming) if in inventory but not worn.
I don't want the class to lose it's identity @f0xx I prefer just some slight tweaks on existing mobs dk's are known to use.
Item or shop that can open lockboxes.
Nah. I like my idea more. ;)
- Shaman class gains spirit shield and two handed.
Not even sure what this is but I still vote no.
Healers and shaman can choose between shield block and two handed.
Doublesheath without removing weapons.
Ninja tsuki strike blockable.
I vote no.
Make missile immunity scrolls more expensive OR make scrolls crumble like drugs OR put missile immunity on usable equipment OR place a cooldown after the shield drops (it is way too easy to be a kazillionair now, might as well just trash fired weapons with how easily the scrolls are gained and stored).
Additional +1 spellvl for shaman. @Celerity votes no. Too much stacking in one stat for them already.
I definitely vote no.
- Merged into racial tweaks. (slith)
Not sure if camouflage should still exist after the merge. Imagine Syndicate thieves with this ability. Or simply evil thieves.
- Increase the usefulness of mundane weapons. How?
Nah.
- Reduce Gor'Gorak gold drop.
Yes.
- Generally reduce gold availability.
I vote no.
Not sure about this one yet.
- Vampire thrust to become restringed bash/bodyslam. @Kyzarius votes no.
Nah.
- Merged into racial tweaks. (storm and stone giants)
Heck yes!
- Merged into racial tweaks. (halfling 2)
I want Foxx to suggest some changes so I can instantly veto them.
I don't need changes to be able to kill your chars mate ;)
In before lock

I'd suggest stuff, but that instantly reveals what I play. Well thanks to OOC rings and google translate everyone already know.
It just stuff that bothers literally just me IG and I find it stupid af to ever be implemented. So I'm biased.
Blah blah blah.

59 minutes ago, Kyzarius said:
The suggestion to change missile scrolls needs some serious forethought. You would be opening all casters up to unavoidable vuln specific damage. As it stands now having or not having the missile shield in place can be the difference between a win or a loss.
The Impact of making it even harder would just harm all the mages that arent in Savant or Knight.
The fact is that it is possible to have a nearly unlimited supply of missile immunity in comparision to the melee running out of sanc while your dispelling it (remember, we are talking about making it easier to dispel). Having missile immunity up 100000% of the time is completely unfair. If thats going to be the case, just give missile immunity to all classes as a spell and give lvl 60 sanc to all melee. Come on now. Buyable consumables were supposed to be hard to get, now everyone is a trillionaire and that helps throw things way out of balance. Giants always have 9000 seaweeds. Mages always have 9000 missile immunity. Everyone always has orbs of dragonkin. Hell, just get the Merchants to plant and stockpile whatever herb you want. The herbs dont cost shit and they can be preserved. Not everyone is always around when the Merchant is there, so melees are dependant upon having consumables that disintegrate or being forced to wait until a Merchant is around or hope there is a nice ninja/thief that would take advantage of you. Mages just buy straight from the damn store. We are talking balance here. How is it balanced when a class can guarantee that the fired weapons skill is useless.
Yet if you search logs you find time and time again where the scroll class forgets or doesnt have missile shield.
Knight has an item that grants it, so you cant use any knight in scroll comparisons. And savant can reverse time.
Outside of those two instances maintaining it is kind of difficult.
What about archery rangers? Why even play them now that so many people have access to a way to ignore arrows?
Undead aren't affected by arrows anymore.
Scroll classes get missile immunity scroll.
An edge reduces the damage of arrows by a shit ton.
Knight has an item that gives them missile immunity.
Warriors/berserkers can use a shield to nullify them. Or berserker rage stops it.(devastation)
Yes, archers have a CHANCE to bypass the missile scroll, but its not nearly enough to make a damn bit of difference.
@Zhurong I have an idea or two I am working on to fix the game economy. Just a "FYI" thing. I haven't hammered out the details, so it's being said here before I even bring it to the I'm forums, so take it with a grain of salt, but it is one of the things I really want accomplished.
The ultimate hope is that it can be used to reign consumables back in, at least in some form.
@Trick Please suggest something specific if you want it on the list.
No need to comment on red items that have a no vote unless you are trying to convince the person to change their mind.
List updated!
5 minutes ago, Celerity said:
@Trick Please suggest something specific if you want it on the list.
I would like to see bards adjusted. I think the class needs to be less about the instrument and more about the songs. As it stands currently it is impossible to land any songs against an enemy - Player OR mob.
Additionally, some of the songs need to be adjusted to be effective against casters/communers. The songs right now are oriented to reduce melee capabilities and will do nothing to impact a caster/communer.
I have played a bard for several hundred hours. One was a drumroll bard and the other one is a power chord bard. On both of them the strategy is to build an instrument with the best materials, refrain four seasons, and go in spamming dissonance. You can either murder and have your weapon blind with flamebite or open with dirt and spam dissonance.
If you need to, flee and use heal. That's the strategy of a bard. Refrain and spam dissonance.
Yes, but we need to know exactly what you want to change and how. For example, change which song to do what? Change archery arrows to do what?
Pry should be removed from the game entirely. I would like to see thieves renamed as Rogues and be masters of traps/hit and run tactics.
Thieves, as they are currently, take away more from the game than they add to it. People log off when a thief is around because of the fear of having no chance to defend themselves against prying. The common strategy is to sit far away from a city. Do we want the solution to the pry problem(my opinion) to limit the interactions of people?
Sitting far away and avoiding cities doesn't promote interaction of players. It does the exact opposite.
If not removed entirely, should it have a HUGE cool down for specific character's?
IE:
Affects:
Pry: Celerity - 100 hours
Pry: Trick - 100 hours.
You need to wait 100 hours before you can pry another piece of armor.
Archers should have their chance to land their arrows increased dramatically against the various ways to defend it. Or able to bypass it entirely.
-
Drug use in combat has chance to fail. What chance? No.** **I will always vote no on anything that consumes a herb or any consumable and has no effect. This only promotes grinding and meeles waste of time that could be better done on actual playing. Either it can't be smoked. Or it has lag, or you replace the fail chance for a lag chance.
-
Lag on drug use. In combat? Always? How long? Ok. Smoking in combat has a % chance to not lag = 2 x Dex ( not 4x dex like potions funble). This means FG get 30% chance of no lag, and Halfling 50%. Lag of 1 round or what the staff thinks best.
-
RP point bonus for grouping at all ranks. NO. I'm against any RP points reward for things that aren't RP. RP perks are rewards for RP, not playing.
-
Can choose reward of some quests (e.g. cp or rp points). NO. I'm against any RP points reward for things that aren't RP. RP perks are rewards for RP, not playing.
-
More quests that provide RP points. NO. I'm against any RP points reward for things that aren't RP. RP perks are rewards for RP, not playing.
-
Make missile immunity scrolls more expensive OR make scrolls crumble like drugs OR put missile immunity on usable equipment OR place a cooldown after the shield drops (it is way too easy to be a kazillionair now, might as well just trash fired weapons with how easily the scrolls are gained and stored). NO. NO. Become an archer. I'm Up to trashing Fired weapons on all classes that aren't rangers. It's ignorance of COUNTER is ridiculous.
-
Increase the usefulness of mundane weapons. How? NO. Not breaking what is not broken. Mundane weapons are better these days because any top players has better magical AC than physical AC.
-
Generally reduce gold availability. NO! Gold only serves to buy non healing consumables. This is a consumables nerf.
-
DK charmie revamp. NO! As I said, there are many pets, people need to start being lazy and start charming other stuff.
-
Shaman class gains spirit shield and two handed. NO! Come on Shamans with 3 defences ... lol./index.php?/topic/39287-dk-charmies/
Proposals:
Paladings gain Kick skill. :taunt:
Paladins gain flails skill.
Paladins gain Spear skill (1handed mounted charge).
- Fury duration reduced. To what? Zero hours. Like dirt kick.
@mya fury is only really effective if it it stacked. How do you expect to stack something 2-3 times with a 0 hour timer?
@Anume
Remove paf stacking. Make paf jump to max of now at appliance. Basically, make it turn it into dirt kick. This would completely change it tactically as now people would flee and wait it out. Ferals would have to decide between to dirt or fury first, because of the high chance of the opponent fleeing to wait it out. Not to speak of opponent engaging only at close to tic, so that they fury and it goes away, aka "standard mage tactics vs dirt". It would allow player skill to affect this a lot more.
Personalty I completely hate fury. The only mechanically comparable thing is slow, a spell that reduces the number of attacks (% of attacks reduced similar to % of chances to fail casting a spell, so they reduce damage output by about the same more or less). And slow has to pass malediction saves, that are/were harder to pass and it had the bonus of doubling your opponent regen rate.
In my view Ferals are to OP and don't deserve the fire vuln. Like you guys said, someone stooped playing one due to it, and I imagine Fire bashes from A FG nexus reaver should hurt a lot. In my opinion they would go the way the Slith and have their bonus reduced or split by aligment???.
On my world the ferals would have a slashing vulnerability (or piercing, what RP dictates best) and they would get a selection that would allow them to either chose Fury or the attack bonus. On my world a race that has a damage bonus greater than FG/Ogres did does not also has access to unblockable casting prevention.
Anyhow this is all theoretical, because, none of this is going into the 5 things. :)