Herb addiction is supposed to be the balancing point to the strength of herbs. I suggest we make addiction more interesting by revising and improving it.
I suggest that once you become addicted, every twelve ticks that you have not smoked, you will get a prompt:
You feel the drug addiction setting in.
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If you smoke BEFORE you get this prompt, that is before 12 ticks since the last smoke, it resets the counter and you have no ill effects.
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If you wait until the prompt and then smoke (within the next 12 ticks of withdrawal), you will experience a high which is randomly chosen from (please expand this example list):
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You feel very hungry. (sets food counter to beginning of 'starving')
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You feel very disoriented. (two tick thunderclap effect)
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You feel very confused. (all skills drop 10 prof for two ticks)
- If you do not smoke after the prompt within a tick, you will start to feel the withdrawal:
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Tick of the prompt, nothing happens.
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Next tick, inflicted with insomnia for 6 ticks.
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On the seventh tick, insomnia fades and is replaced by poison for 4 more ticks.
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On the last tick, poison finishes and dysentry sets in for one more tick.
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After that, the withdrawal finishes and drug addiction is removed.
Drug withdrawal symptoms are not curable.
If you smoke at any time during the withdrawal phase, the symptoms are removed (you get the 'high' affect replacing them) and the addiction counter is reset.
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I also suggest that if smoking in combat, a character has a 50% chance for a 'high' affect regardless of addiction state due to the adrenaline.
