I don't like the house regen thing.
- You have to stay 8 hours staring at the screen to get it. (boring)
- In a city that will certainly be harboring thieves/ninjas.
- Then you get a PK bonus, that while a low 10% sugested by F00x is balanced. People are already saying +50% which would be quite OP.
- Then the houses are located in an area that is out of the way. This kind of houses should be in Val Miran.
Having houses is Ok. Just lets us use RP points to purchase houses in the 3 big cities, at a reduced cost. 100 rp points to make a permanent room is a bit expensive for most characters. Perhaps 40 rp points for a generic house that recognizes the owner in Val Miran and that vacates with the player death is ok.
Your house for gold is great because it allows the non elite to have something special.
Now Celerity idea of player owned shops is amazing.
I don't like most of it, because it's heavy coding and to ambitious projects normally end not implemented half coded. So i suggest a low energy approach to her brilliant idea. Have player shops. Have it cost Merchant CP's or RP's (for non merchants). And allow us to sell common items. And a single rare item.
Basically, the owner would collects a single common item from the world and add it to the shop. That would allow the shop to sell the said item at infinite storage at extra price based on item value (like regular shops). For each sale the gold would be auto credited into the player bank account. The load item to shop from player function should validate the item. Validation like non rare or 'cure critical' or other game breaking stuff. In time a new flag could be coded to make marked items auto-reject. For example, to expensive items could not have infinite storage and limited to 1 per boot. Tainted ankh to good/cheep to sell in shop. Imms push price to 40k and now item is one per boot at 60k selling price.
Extension 1: Allow shop owner to sell rare items. Limited to X level. Item loads as normal, but disappears. At each "List" it should check rare availability and if available it would show and allow purchase. If not available it would show .
Extension 2. Allow people to raid/kill shop mob to drain the shop owner profit. We could have a profit factor associated to shops. Or a negative gold output that would be needed to be covered before the shop deposits again gold in bank.
